badlogic
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fef15b2248
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[ts] refactored demos location
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2016-08-25 14:50:24 +02:00 |
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badlogic
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9a93faef49
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[ts] Fixed up demo canvas sizing
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2016-08-25 14:37:27 +02:00 |
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badlogic
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fc2e4b557d
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[ts] added demos
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2016-08-25 14:28:19 +02:00 |
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mogemimi
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84ab430dee
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[c] Fix variable shadowing warning (#684)
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2016-08-25 10:14:20 +02:00 |
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badlogic
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1c7b131b47
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[ts] Fixed up IK runtime demo
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2016-08-24 16:16:45 +02:00 |
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badlogic
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a69aec8a76
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[ts] Added various helper classes to make writing demos easier
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2016-08-24 15:58:31 +02:00 |
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badlogic
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fe97a774ea
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[c] Updated README.md to reflect that we now support binary loading. Thanks @Hinidu
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2016-08-24 10:43:21 +02:00 |
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Pavel Platto
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278dfba922
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[c] Implement binary skeleton loader. (#680)
* [c] Implement binary skeleton loader.
* [sfml] Use skeleton binary loader in example.
* [c] Remove spAnimation_createWithTimelines.
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2016-08-24 10:42:08 +02:00 |
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badlogic
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59872a1cb9
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[ts] Added debug rendering to widget, see README.md for details on how to enable and configure it
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2016-08-23 14:25:44 +02:00 |
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badlogic
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ef4b04756c
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[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
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2016-08-23 14:11:45 +02:00 |
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badlogic
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8a1e1b5f50
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[ts] Closes #681, documentation for spine-ts Widget
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2016-08-22 13:46:59 +02:00 |
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badlogic
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55795ac3e0
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[ts] Closes #677, closes #678. IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
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2016-08-22 13:14:58 +02:00 |
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Carsten Moberg Hammer
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0423af5d48
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Added canvas dir to exclude (#676)
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2016-08-22 10:19:12 +02:00 |
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badlogic
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28b97e4532
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[ts] Final touches to samples, removed underscore from private fields
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2016-08-19 14:10:30 +02:00 |
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badlogic
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baccb69e7d
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-08-19 12:18:32 +02:00 |
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badlogic
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1a24433403
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[ts] Fixed examples to use full page size and scale animations automatically
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2016-08-19 12:18:26 +02:00 |
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John
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6616ec1808
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[csharp] Fixed world scale.
6cc91d579c
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2016-08-19 11:13:23 +08:00 |
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badlogic
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24404b4adf
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[threejs] Deprecated, updated README.md
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2016-08-18 14:12:15 +02:00 |
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badlogic
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6e4784232f
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[spine-js] Deprecated, updated README.md
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2016-08-18 14:10:41 +02:00 |
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badlogic
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4a657158ba
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[ts][threejs] Cleaned up example, added license headers, updated README.md
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2016-08-18 14:03:18 +02:00 |
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badlogic
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5b4af038b8
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[ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do.
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2016-08-18 12:33:29 +02:00 |
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badlogic
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144500d7e8
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[ts] First attempt at interleaved rendering, no show
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2016-08-17 16:15:26 +02:00 |
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badlogic
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b9afff01fd
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[ts] THREE.JS backend, revised batching using interleaved buffers, WIP
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2016-08-17 16:04:27 +02:00 |
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badlogic
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8536f210ce
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[turbulenz] Removed, engine is no longer maintained
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2016-08-17 10:54:55 +02:00 |
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badlogic
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88a3a52e94
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[ts] Refactored tsconfigs
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2016-08-17 10:49:35 +02:00 |
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badlogic
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22cc0993f7
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[ts] Added AssetManager subclasses for WebGL and Canvas backend
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2016-08-16 15:47:17 +02:00 |
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badlogic
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61c5c36774
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[ts] Removed use prefix from SkeletonRenderer public fields
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2016-08-16 15:38:09 +02:00 |
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badlogic
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5ad388fe0c
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[ts] Fixed Canvas backend, updated README.md for Canvas backend
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2016-08-16 15:34:19 +02:00 |
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badlogic
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066412b67a
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[ts] Add ref for texture mapper
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2016-08-16 12:52:52 +02:00 |
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badlogic
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23f2a50821
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[ts] Added Canvas backend, also does meshes
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2016-08-16 12:37:53 +02:00 |
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badlogic
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847bd2a76c
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[ts] More refactoring for greater code reuse
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2016-08-16 10:41:28 +02:00 |
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badlogic
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e72c9030eb
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[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
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2016-08-16 10:27:50 +02:00 |
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badlogic
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3b90df58a5
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[ts] Added canvas backend stub
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2016-08-16 10:00:23 +02:00 |
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badlogic
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6d041c8229
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2016-08-16 09:57:47 +02:00 |
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badlogic
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ff99201db5
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[ts] Added bash script to build all bundles
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2016-08-16 09:57:41 +02:00 |
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John
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f71afac880
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[unity] SkeletonUtilityBoneInspector cleanup+fixes
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2016-08-15 20:18:09 +08:00 |
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badlogic
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b8509d7b8d
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[ts] Fixed core tsconfig, excluding widget.js
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2016-08-12 10:48:28 +02:00 |
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Nathan Sweet
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698c4a1661
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[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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NathanSweet
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b7c9a1cc20
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Always apply blend mode, let batch ignore unnecessary changes.
closes #477
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2016-08-12 07:43:13 +02:00 |
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NathanSweet
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94dcbf4125
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[c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669
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2016-08-10 19:48:52 +02:00 |
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NathanSweet
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942cf272fa
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[c] Sanity for vertexCount.
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2016-08-10 18:13:38 +02:00 |
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badlogic
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11941cfe0b
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[c] Proper fix for #666, VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments.
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2016-08-10 11:15:48 +02:00 |
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badlogic
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5784a46512
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[c] Vertex count is more complicated than thought, reverted last commit
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2016-08-10 11:09:29 +02:00 |
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badlogic
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8fbe0ccd07
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[c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect
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2016-08-10 11:07:47 +02:00 |
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NathanSweet
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000a06ee09
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Fixed bounding box vertices length.
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2016-08-09 21:41:02 +02:00 |
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NathanSweet
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72802fd62f
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Merge remote-tracking branch 'origin/master'
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2016-08-09 21:29:12 +02:00 |
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NathanSweet
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fce9f56a18
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Updated examples.
#664
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2016-08-09 21:29:01 +02:00 |
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pharan
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384889cf7a
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[unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons.
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2016-08-09 19:51:50 +08:00 |
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badlogic
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ddb7e52a41
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[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
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2016-08-09 11:06:11 +02:00 |
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NathanSweet
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d27e1cd845
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Merge remote-tracking branch 'origin/master'
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2016-08-09 01:37:47 +02:00 |
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