Commit Graph

  • 7396c1cb1d [ts][pixi-v7][pixi-v8] Add ticker properties to provide custom ticker. See #3031. Davide Tantillo 2026-02-24 10:55:33 +01:00
  • bbb07886cf [ts][pixi-v7][pixi-v8] Add ticker properties to provide custom ticker. See #3031. Davide Tantillo 2026-02-24 11:07:08 +01:00
  • 758058ec39 Bone follower: add with pick, allows multiple followers, remove with pick, remove all. Davide Tantillo 2026-02-20 15:34:40 +01:00
  • 842092e606 [ts][pixi-v7] Fix setup pose flash on first frame. See #3029. Davide Tantillo 2026-02-20 12:40:52 +01:00
  • cbb49edd2a [ts] Release 4.2.104 Davide Tantillo 2026-02-20 12:44:23 +01:00
  • ba02dfa483 [ts][pixi-v7] Fix setup pose flash on first frame. See #3029. Davide Tantillo 2026-02-20 12:40:52 +01:00
  • 71baae2cc8 Add tutorial 2 for bounds. Davide Tantillo 2026-02-20 09:39:16 +01:00
  • 8f6018ad0b [unity] Fixed error on Unity 2018.3 due to asmdef reference. Resolved by removed reference and using reflection instead. Harald Csaszar 2026-02-19 23:08:19 +01:00
  • 45f0e32262 [unity] Fixed remaining obsolete method calls in Editor project part. Uses new API to apply regions as texture sprite slices. Harald Csaszar 2026-02-19 21:51:58 +01:00
  • 01cec79ecb [ts][pixi-v8] Upgraded examples to PixiJS 8.16. Davide Tantillo 2026-02-18 12:33:11 +01:00
  • 25c5962f11 [ts][pixi-v8] Upgraded examples to PixiJS 8.16. Davide Tantillo 2026-02-18 12:29:44 +01:00
  • b6d0f8ca39 [ts] Release 4.2.103 Davide Tantillo 2026-02-18 12:24:45 +01:00
  • 923a81b5c7 [ts][pixi-v8] Implemented canvas rendering (no support for slot objects). Pixi min version 8.16. See #3023. Davide Tantillo 2026-02-18 12:20:32 +01:00
  • afa4b71b45 [ts][pixi-v8] Implemented canvas rendering (no support for slot objects). Pixi min version 8.16. See #3023. Davide Tantillo 2026-02-18 12:14:37 +01:00
  • 49c338f6cf [c] Fix heap-buffer-overflow in _readVertices for weighted vertices. 4.2-issue-2992-fix Luke Ingram 2026-02-17 12:49:27 -04:00
  • ea452616b4 [cocos2dx] Fix UV precision in two-color tint shader for Android GPUs. Mario Zechner 2026-02-16 09:52:48 +01:00
  • e8231db647 [unity] Added missing part in changelog for previous commit. See #1945. Harald Csaszar 2026-02-13 16:14:57 +01:00
  • f1b4d9b770 [unity] Added DestroyGeneratedAssets method to RepackAttachmentsOutput struct for ease of use. Updated examples to use new idiom. See #1945. Harald Csaszar 2026-02-13 15:56:14 +01:00
  • 64b0031db0 [unity] Fixed compile error on Unity 2017 of previous commit 5beb3c9. See #1945. Harald Csaszar 2026-02-12 20:23:12 +01:00
  • 5beb3c9352 [unity] Added new GetRepackedSkin and GetRepackedAttachments variants which maintain blend modes. Closes #1945. Harald Csaszar 2026-02-12 19:51:39 +01:00
  • ad8f19632a [ts] Release 4.2.102 Davide Tantillo 2026-02-12 17:39:49 +01:00
  • 01e8d8e074 [ts][pixi-v7] Fixed wrong slot object zIndex. See #3027. Davide Tantillo 2026-02-12 17:37:38 +01:00
  • 6e664a14cf Add tutorial1 project. Davide Tantillo 2026-02-10 17:38:24 +01:00
  • ea4d15519d Use totalZ rather than the deprecated totalZElevation. Davide Tantillo 2026-02-10 16:54:46 +01:00
  • bc6f750a39 Add support for z elevation. Davide Tantillo 2026-02-10 12:48:17 +01:00
  • 8aba39f7d5 Upgrade ts-defs to r771. Davide Tantillo 2026-02-09 11:44:11 +01:00
  • ab79c143c3 [unity] Added 'Outline Shaders URP OutlinePass' example scene for Outline shader option commit fef6658, see #1824. Harald Csaszar 2026-02-06 21:49:02 +01:00
  • 20d724bc03 [ts] Fix missing .js extension. Davide Tantillo 2026-02-06 16:05:08 +01:00
  • 13ad9fe1b4 [ts] Release 4.2.101 Davide Tantillo 2026-02-06 16:07:01 +01:00
  • 85b9e6905b [ts] Fix missing .js extension. Davide Tantillo 2026-02-06 16:05:08 +01:00
  • 1fd2c858ca Restored IsAnimationPlaying in actions.ts. Davide Tantillo 2026-02-06 10:54:28 +01:00
  • 4e5c6e2688 [unity] Updated changelog to last commit. See #1824. Harald Csaszar 2026-02-05 20:29:37 +01:00
  • fef6658917 [unity] Every Spine URP shader now has an Outline option to switch to the respective Outline shader variant. Closes #1824. Harald Csaszar 2026-02-05 20:25:23 +01:00
  • 54d7009745 [unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022. Harald Csaszar 2026-02-05 11:07:11 +01:00
  • 0b6dda9072 [unity] Fixed skeleton baker animation event int and float params not supported at the same time. Closes #3022. Harald Csaszar 2026-02-05 11:07:11 +01:00
  • 731aa2bdf1 Fix on drag handle action. Davide Tantillo 2026-02-04 16:41:11 +01:00
  • a4b7081ba3 Add Setup Pose and Setup Bone Slot Pose actions. Davide Tantillo 2026-02-04 15:33:25 +01:00
  • 3e15e3f688 Changed Updated Bone Pose to Set Bone Pose with the ability of holding a pose, and modif rotation and scale too. Add Release Bone Hold. Davide Tantillo 2026-02-04 15:01:22 +01:00
  • 5011d97d4a [unity] Added package json file without unity dependency for packaging scripts. Harald Csaszar 2026-02-02 22:47:01 +01:00
  • 703dd39af7 [unity] Changed package version numbers of on-demand loading and addressables packages from preview package to normal release. Harald Csaszar 2026-02-02 22:13:21 +01:00
  • f46c3fa67e Add Spine icon. Davide Tantillo 2026-02-02 10:10:02 +01:00
  • 6b1209d34a Fix setting invalid bounds. Davide Tantillo 2026-02-02 10:07:18 +01:00
  • 18ce3ae156 Add license header where missing. Davide Tantillo 2026-01-30 15:13:21 +01:00
  • 3ff5a9e943 Code review. Davide Tantillo 2026-01-30 15:10:12 +01:00
  • cd22906a5b [unity] Added support for blend modes at Spine Visual Element (UI Toolkit). Closes #3019. See #1943. Harald Csaszar 2026-01-30 12:26:45 +01:00
  • 2a01da00df Fixed debug skeleton position. Davide Tantillo 2026-01-29 15:00:04 +01:00
  • 7f092113d8 Add alert modal when manually inserting animations or skins. Davide Tantillo 2026-01-28 17:01:45 +01:00
  • 5e33132153 Add debug code for zoomFactor. Davide Tantillo 2026-01-28 16:48:37 +01:00
  • 3fa9330c83 Add link property for animation and skin selection. Davide Tantillo 2026-01-28 12:03:19 +01:00
  • 61e29d51d9 [ts] Release 4.2.100 Davide Tantillo 2026-01-27 16:16:08 +01:00
  • e5f7ffbb80 [ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015. Davide Tantillo 2026-01-27 16:11:41 +01:00
  • d3e3cd0369 [ts][pixi-v8] Upgraded example to pixi 8.7. Davide Tantillo 2026-01-27 16:00:18 +01:00
  • 0b3dba8998 [ts][pixi-v7][pixi-v8] Slot objects follow bone using local matrix making its transform equivalent to the one of the slot. See #3015. Davide Tantillo 2026-01-27 15:59:36 +01:00
  • 6133cabd7e [unity] Increased required spine-unity runtime version for last commit. See #3016. Harald Csaszar 2026-01-27 12:43:27 +01:00
  • 663df0ec03 [unity] Fixed SpineVisualElement not rendering back-faces by providing a Flip Back Faces property (UI Elements). Closes #3016. Harald Csaszar 2026-01-27 12:41:26 +01:00
  • cd47971c95 [ts] Release 4.2.99 Davide Tantillo 2026-01-27 10:24:52 +01:00
  • 609c07c365 [ts] Allow setSkin to accept null to unset skins. Davide Tantillo 2026-01-27 10:18:20 +01:00
  • 1447b85c6e Update texture sampling based on r469 changes. Davide Tantillo 2026-01-27 09:31:46 +01:00
  • c681ab4ef4
    [cocos] Update README to fix typo Luke Ingram 2026-01-26 20:59:01 -04:00
  • 092decd240 [unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3. Harald Csaszar 2026-01-26 18:33:26 +01:00
  • 3ba6e0f789 [unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014. Harald Csaszar 2026-01-26 18:30:43 +01:00
  • 25991c282a Fix editor crash due to skin ending with comma. Davide Tantillo 2026-01-26 16:01:38 +01:00
  • bab3bf625c Add link property for animation selection (dummy). Davide Tantillo 2026-01-26 10:29:46 +01:00
  • 06d5d32a41 [unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013. Harald Csaszar 2026-01-23 22:28:21 +01:00
  • da7d20c4bc [unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013. Harald Csaszar 2026-01-23 21:46:11 +01:00
  • 1af080578d [unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013. Harald Csaszar 2026-01-23 21:38:05 +01:00
  • 7dd315e2dd Add enable collision property and logic. Add AddEmptyAnimation and ClearTrack actions. Davide Tantillo 2026-01-23 17:17:29 +01:00
  • 24e8a86081 Update ts definitions to r469. Davide Tantillo 2026-01-22 15:10:05 +01:00
  • 1eb1c4c90e
    Merge branch 'EsotericSoftware:4.2' into 4.2 KK 2026-01-21 10:23:26 +08:00
  • 35f0b1c26e [unity] Added automatic load balancing for threading system for improved performance. Closes #3012. Harald Csaszar 2026-01-19 21:44:44 +01:00
  • ec0158aab7 [ts][pixi-v8] Added example shadow-projection-shader Harm 2026-01-17 15:11:02 +01:00
  • 45dbd74fdc [ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009. Davide Tantillo 2026-01-16 12:46:25 +01:00
  • d06d0c1406 [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. Davide Tantillo 2026-01-13 15:34:56 +01:00
  • 6105ba2e33 [ts] Release 4.2.98 Davide Tantillo 2026-01-16 12:49:15 +01:00
  • e155ffdf93 [ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009. Davide Tantillo 2026-01-16 12:46:25 +01:00
  • c38f27e273 [ts] Release 4.2.97 Davide Tantillo 2026-01-14 11:58:07 +01:00
  • 875c06caea [ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008. Davide Tantillo 2026-01-13 15:34:56 +01:00
  • dd6fae39db [unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007. Harald Csaszar 2026-01-12 17:23:14 +01:00
  • 6aedab232e Add listener to animation state rather than on each track. Davide Tantillo 2026-01-12 16:33:37 +01:00
  • 329ff5b073 Changed scaleX and scaleY props meaning, they are now offset ratio with the bounds. Removed usage of skeleton scale, in favor of C3Matrix scale. Add getter/setter to editor instance for numeric properties. Width and height changes scale the skeleton, not only bbox. Davide Tantillo 2026-01-09 15:58:47 +01:00
  • adfb71b5d3 Layout is refreshed when spine logo is loaded. Davide Tantillo 2025-12-18 09:33:47 +01:00
  • 9fb8da80db
    Fix JSON description formatting in zh-CN.json (#3006) 2026-01-09 21:18:34 +08:00
  • 7790fd360d
    Fix JSON description formatting in zh-CN.json 2026-01-09 20:35:40 +08:00
  • 90671a3c54
    [c3] fix translate json file 2026-01-09 20:29:47 +08:00
  • 278fa090fe
    [c3] fix translate json file 2026-01-09 20:28:17 +08:00
  • 65d7d4b8fe [godot] Explicitly adds the flag needed to install the MoltenVK XCFramework. Luke Ingram 2026-01-08 12:23:06 -04:00
  • 690b4bac40 [unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870. Harald Csaszar 2026-01-08 15:16:48 +01:00
  • c01a7e1203 [unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004. Harald Csaszar 2026-01-08 13:33:10 +01:00
  • b07297d743 [unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004. Harald Csaszar 2026-01-08 13:04:25 +01:00
  • 38b32bde58
    Add boundsProvider parameter to renderToImage function KK 2026-01-08 17:50:15 +08:00
  • 5ab48156b4 [unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001. Harald Csaszar 2026-01-07 18:00:01 +01:00
  • 07b8d96e19 [godot] Updates Vulkan SDK version Luke Ingram 2025-12-16 15:29:25 -04:00
  • e3f7e90912 [godot] Fix GDExtension crash on editor shutdown Mario Zechner 2025-12-16 15:20:01 +01:00
  • d050ae6682 [godot] Port PR #2996 fixes and fix GDExtension shutdown crash Mario Zechner 2025-12-16 15:18:12 +01:00
  • de8ae9ef6b
    Merge pull request #2996 from EsotericSoftware/4.2-godot-fixes-2899-2980-2985 Luke Ingram 2025-12-15 20:30:23 -04:00
  • 55d46f2019 [godot] Removes unnecessary files and comments. Luke Ingram 2025-12-15 18:12:36 -04:00
  • 52b114d18a [godot] Updates Vulkan SDK to newest minimum version available Luke Ingram 2025-12-15 16:00:42 -04:00
  • f5f1f1d297 Spine events data stores track and animation when triggered. Davide Tantillo 2025-12-15 16:12:26 +01:00
  • ed94892283 Add GetEventData expression. Davide Tantillo 2025-12-15 15:44:29 +01:00
  • 57363110c3 Add is animation playing condition. Davide Tantillo 2025-12-15 12:17:18 +01:00