Commit Graph

  • d70e5f82cb [ios] expose SpineCppLite so that the library user can build there own runtime based on swift package => macOS, spriteKit texture pbk 2025-11-12 09:54:55 +09:00
  • bb47e82044 [ios] backport from 4.3-beta: expose explict module for c & cpp pbk 2025-11-12 09:48:24 +09:00
  • e9ecd36c53 [godot] Fix type registration, extension example assets Mario Zechner 2025-11-10 17:38:07 +01:00
  • 82e54c3b4c Removed unused assets from ts and haxe. Davide Tantillo 2025-11-10 17:32:58 +01:00
  • 814095fe11 Update runtime.sh for spine-godot extension Mario Zechner 2025-11-10 17:26:42 +01:00
  • be2e8ff514 Formatting Mario Zechner 2025-11-10 15:43:02 +01:00
  • fba64447bf
    [iOS][swift] move SpineiOS target behind SpineiOSWrapper which gates platform condition, so that the library user won't get compiler crash on non iOS target (macOS) (#2970) Byeong Gwan 2025-11-10 22:44:44 +09:00
  • feb4597da5 [unity][4.3] Fixed SkeletonMecanim Scene Preview being broken. Closes #2972. Harald Csaszar 2025-11-07 19:03:16 +01:00
  • d04d14ffe8 [unity] Minor: arranged SkeletonRenderer and SkeletonGraphic subclass-only properties properly. Harald Csaszar 2025-11-07 14:17:12 +01:00
  • a2b83f338d [unity] Fixed SkeletonGraphic exception on some Unity versions when blend modes used. Closes #2971. Harald Csaszar 2025-11-07 14:16:38 +01:00
  • ff2ee5397b Add expression current-animation. Davide Tantillo 2025-11-07 10:57:14 +01:00
  • 6af077c0a6 Add expression current-skin. Davide Tantillo 2025-11-07 10:50:16 +01:00
  • 01611e6a17 [iOS][swift] move SpineiOS target behind SpineiOSWrapper which gates platform condition, so that the library user won't get compiler crash on non iOS target (macOS) pbk 2025-11-07 12:08:15 +09:00
  • d698e53e3e
    Add Godot Spine Skin init method to binds (#2874) Vladimir 2025-11-06 13:53:10 +01:00
  • e4eff7d41d
    [cpp-lite] wrong type casting inside drawable dispose (#2884) Byeong Gwan 2025-11-06 21:52:09 +09:00
  • a52100cd00
    [ios] expose explict module for c & cpp (#2906) Byeong Gwan 2025-11-06 21:50:13 +09:00
  • 4191737c1c
    [android]optimize skeleton drawable load, Avoid app crashes caused by loading errors. (#2947) Wastrel Du 2025-11-06 20:48:25 +08:00
  • 3ffea502e7 [godot] Fix version macros for extension as well, see #2958 Mario Zechner 2025-11-06 13:28:14 +01:00
  • e063bae54d [godot] Closes #2958, compatibitlity with deprecated=no Mario Zechner 2025-11-06 13:22:37 +01:00
  • 0c189465c7 Add expressions to get bone-x, bone-y- bone-rotation. Davide Tantillo 2025-11-06 12:39:31 +01:00
  • 5658eec015 [flutter] Added AtlasFlutter.fromMemroy, SkeletonDataFlutter.fromMemory, SkeletonDrawableFlutter.fromMemory, and SpineWidget.fromMemory. See CHANGELOG.md for details and #2939 Mario Zechner 2025-11-06 12:36:53 +01:00
  • c626d59b0e Fix MathUtils import. Davide Tantillo 2025-11-06 12:10:05 +01:00
  • 332a001192 [ts] Update some dependencies to latest version Mario Zechner 2025-11-06 12:08:56 +01:00
  • c47b829019 Add set-track-alpha and set-track-mix-blend. Davide Tantillo 2025-11-06 12:00:38 +01:00
  • ff9be77a4e [godot] Fix Vulkan installer script Mario Zechner 2025-11-06 11:56:46 +01:00
  • f2b9e1c8c8 [flutter] Fix test pubspec.yml Mario Zechner 2025-11-06 11:48:43 +01:00
  • 8ed7554f14 Add set-skeleton-color. Davide Tantillo 2025-11-06 11:46:08 +01:00
  • 34e56af5c5 Add set-slot-color and reset-slot-colors. Davide Tantillo 2025-11-06 11:42:15 +01:00
  • 2918788364 Add set-physics-mode. Davide Tantillo 2025-11-06 11:07:22 +01:00
  • 3075b5b9b6 Add set-animation-mix. Davide Tantillo 2025-11-06 10:57:58 +01:00
  • e90d5d5d82 Add set-animation-time. Davide Tantillo 2025-11-06 10:48:25 +01:00
  • 10edf10dce Add set-animation-speed. Davide Tantillo 2025-11-06 10:40:10 +01:00
  • 2fa8601e05 Add create/add/set-custom-skin. Davide Tantillo 2025-11-06 10:20:50 +01:00
  • 5fed1d6a33 Add to gitignore dist folder of c3 lib. Davide Tantillo 2025-11-05 15:37:55 +01:00
  • dbf1453e10 Add set attachment action and slot attachment expression. Davide Tantillo 2025-11-05 15:33:17 +01:00
  • 279e083baa [ts] Allow skeleton.setAttachment to accept null as attachmentName. Davide Tantillo 2025-11-05 15:27:28 +01:00
  • be761e2792 Add set empty animation. Davide Tantillo 2025-11-05 12:40:20 +01:00
  • 57c2fa1cfd Add play, stop, isPlaying. Davide Tantillo 2025-11-05 12:31:06 +01:00
  • 8767b81e17 Made OnAnimationEvent more generic allowing empty params to be used as any. Davide Tantillo 2025-11-05 11:57:56 +01:00
  • ff8024ed83 Improved OnAnimationEvent. Davide Tantillo 2025-11-04 17:21:54 +01:00
  • 34bd5a1479 Add is skeleton loaded condition. Davide Tantillo 2025-11-04 17:05:39 +01:00
  • 2e37fb3855 Add flip x action and condition. Davide Tantillo 2025-11-04 16:53:51 +01:00
  • f09ded2744 Use chokidar to watch for json file changes a run the copy asset script. Davide Tantillo 2025-11-04 15:39:52 +01:00
  • 0eea3e98ec Reduced npm scripts for c3. Davide Tantillo 2025-11-04 12:38:50 +01:00
  • e7787cc49c c3-lib is built and copied even if c3 runtime is not edited. Davide Tantillo 2025-11-04 12:22:40 +01:00
  • 21c2166fcb Move c3-lib inside c3 runtime. Davide Tantillo 2025-11-04 12:16:48 +01:00
  • c175c1c5d0 Simplified c3-lib build. Davide Tantillo 2025-11-04 12:03:02 +01:00
  • a64ec68c3f Animation error in editor. Davide Tantillo 2025-11-04 11:33:31 +01:00
  • 1dfb28e731 [unity] Fix SkeletonSubmeshGraphic issue with multiple Graphics components sr4dev 2025-11-04 14:06:38 +09:00
  • 7f5502233f [unity] Added drag & drop instantiation option SkeletonGraphic (UI) Mecanim. Removed old GameObject - Spine - SkeletonRenderer component menu entries. Harald Csaszar 2025-11-03 21:37:35 +01:00
  • a5a5483f68 [unity] Minor: Updated Chinese 4.3-split-component-upgrade-guide. Harald Csaszar 2025-11-03 17:25:04 +01:00
  • afeb48933d [unity] Fixed missing added file changes of preceding commit. See #2965. Harald Csaszar 2025-11-03 16:38:03 +01:00
  • 9cccd52c2e [unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965. Harald Csaszar 2025-11-03 16:30:10 +01:00
  • f8c82e0fb9 Format. Davide Tantillo 2025-11-03 15:36:03 +01:00
  • abbd63013b Small type fixes. Davide Tantillo 2025-11-03 15:10:08 +01:00
  • 281d36e634 Pull addAnimation from #2949. Davide Tantillo 2025-11-03 12:42:05 +01:00
  • 19396f435c Pull some improvements from #2949, style fixes, name changes to remove template plugin names. Davide Tantillo 2025-11-03 12:16:02 +01:00
  • 9af308b2df Add support for multiply and screen blend mode. Davide Tantillo 2025-10-29 10:04:42 +01:00
  • e4f6d229c1 Updated c3 to r459 that introduces multiply and screen blending modes. Davide Tantillo 2025-10-29 09:53:11 +01:00
  • 4b80ec9a81 Removed padUint16ArrayForWebGPU since the bug has been fixed from Scirra. Davide Tantillo 2025-10-14 12:59:34 +02:00
  • eac735e5a9 Add vertices colors also for editor. Davide Tantillo 2025-10-14 12:56:16 +02:00
  • 881449a60b Updated c3 to r457 that introduces vertex colors also to editor SDK. Davide Tantillo 2025-10-14 12:50:21 +02:00
  • 4c1263207b Add missing reference to spine-construct3. Davide Tantillo 2025-09-24 16:09:26 +02:00
  • 28555dbfd2 Updated c3 to r455 that introduces updateRender. Davide Tantillo 2025-09-24 16:09:08 +02:00
  • 75f30e297d Add pma, wraps and filter management. Davide Tantillo 2025-08-18 18:21:23 +02:00
  • 235a96ca5c Add padding for indices to fix temporarily C3 bug. Davide Tantillo 2025-08-18 18:21:06 +02:00
  • abb14cf6ea Asset export. Committed in ts folder, not main repo examples folder. Davide Tantillo 2025-08-14 17:39:09 +02:00
  • 46920ff54f Improved reset bounds management. Davide Tantillo 2025-08-14 17:37:34 +02:00
  • 45d94a3201 Updated ts-def to r452. Davide Tantillo 2025-08-14 09:05:00 +02:00
  • da12c23c73 Bounds added as properties. Works also in runtime. Davide Tantillo 2025-08-13 17:58:23 +02:00
  • 8dec202923 Fixed bounds...finally! Davide Tantillo 2025-08-13 11:45:33 +02:00
  • 93c56d08d0 c3 backup Davide Tantillo 2025-08-12 09:56:27 +02:00
  • 1d6d3f14f7
    [unity] Minor: Updated Japanese 4.3-split-component-upgrade-guide. Misaki Eymard 2025-10-31 09:54:38 +09:00
  • 4ed262dc89 [c3] Improve development scripts star2000 2025-10-30 19:01:14 +08:00
  • 28b7fb5f7f
    Merge branch 'EsotericSoftware:c3' into c3 2025-10-30 18:28:07 +08:00
  • 75da4d6be5 [haxe] Fix SkeletonData default fps. Davide Tantillo 2025-10-30 09:49:40 +01:00
  • a76e90fdf3 [ts] Fix PathAttachment missing this and SkeletonData default fps. Davide Tantillo 2025-10-30 09:49:05 +01:00
  • 1a9ea6edd0 [haxe] Fix missing BonePose shearX. Davide Tantillo 2025-10-29 17:41:49 +01:00
  • 236989ffec [ts] Fix missing BonePose shearX Davide Tantillo 2025-10-29 17:37:57 +01:00
  • 4200024fbb Formatting Mario Zechner 2025-10-29 14:59:01 +01:00
  • 63e3e010fb [flutter] Fix publish.sh to run dart pub publish without capture Mario Zechner 2025-10-29 14:21:45 +01:00
  • 58e30c494a [flutter] Fix linter errors Mario Zechner 2025-10-29 14:12:27 +01:00
  • bf5fed0ba9 [flutter] Fix version in CHANGELOG.md Mario Zechner 2025-10-29 13:15:25 +01:00
  • 679714d938 [flutter] 4.3.0 Mario Zechner 2025-10-29 13:11:42 +01:00
  • 4cdff21b54 Remove Rust test Mario Zechner 2025-10-29 12:26:21 +01:00
  • 8a40c7b9f4 Add support for multiply and screen blend mode. Davide Tantillo 2025-10-29 10:04:42 +01:00
  • 6a373d1df8 Updated c3 to r459 that introduces multiply and screen blending modes. Davide Tantillo 2025-10-29 09:53:11 +01:00
  • 1d0d88905e [c3] update addon.json star2000 2025-10-29 10:14:12 +08:00
  • 7f70bb488a [c3] change altas and skeleton config type to projectfile star2000 2025-10-29 10:13:52 +08:00
  • 8dea9b830f [c3] update sdk type to r459 star2000 2025-10-29 09:16:11 +08:00
  • 9efea584a0 [unity] Minor: Updated English 4.3-split-component-upgrade-guide with preceding breaking change. Harald Csaszar 2025-10-28 20:25:53 +01:00
  • 4d076ba430 [unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962. Harald Csaszar 2025-10-28 17:23:42 +01:00
  • 42da98a3dd
    [ts] Replace Array constructors with dynamic initialization (#2955) Musa Asukhanov 2025-10-28 13:05:58 +03:00
  • 87d3785dd1 Merge branch '4.3-beta' into koteelok Davide Tantillo 2025-10-28 11:04:14 +01:00
  • eb4fb09765 [ts][phaser-v3][phaser-v4] Fix atlas page url duplication when using file:// + baseURL (#2961) Davide Tantillo 2025-10-27 17:29:20 +01:00
  • 95ff960cf5 [ts] Release 4.2.95 Davide Tantillo 2025-10-27 17:25:25 +01:00
  • 4f3f5bed15
    [ts][phaser-v3][phaser-v4] Fix atlas page url duplication when using file:// + baseURL (#2961) Aomsir 2025-10-28 00:21:11 +08:00
  • 3ef1edfa9e [ts][phaser] Fallback to src in atlas page loading. Davide Tantillo 2025-10-27 17:19:51 +01:00
  • 022a4bacbd [unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960 Harald Csaszar 2025-10-27 16:21:01 +01:00
  • a90979be3f fix(loader): use file.url instead of file.src for atlas basePath (align with Phaser #6642) Aomsir 2025-10-27 23:09:28 +08:00