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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

425 Commits

Author SHA1 Message Date
Icarus
fe313be5ee !B NullReferenceException 2019-12-04 10:33:49 +08:00
Icarus
15ef25888c !TX 2019-12-03 22:30:35 +08:00
Icarus
62133630de !TX remove todo 2019-12-03 20:57:00 +08:00
Icarus
84c1e9e14d !TX todo 2019-12-03 18:42:38 +08:00
Icarus
32e375e3da !W(Node Editor GUI Layout) LabelAttribute logic 2019-12-02 17:59:42 +08:00
Icarus
e04b4fc989 !W(Node Editor GUILayout) DynamicPortList Add OnAdd Action 2019-12-01 21:11:11 +08:00
Icarus
efbab70191 !WF(Node Editor) OnFocus Trigger OnInit 2019-12-01 21:09:58 +08:00
Icarus
ae9429fa3e !TX 2019-11-29 18:28:25 +08:00
Icarus
25053eaa2c !WO(Node Editor Window) Multi Open Support 2019-11-29 18:19:55 +08:00
Icarus
2c45dd4d66 !O(NodeEditorGUILayout) DynamicPortList 2019-11-29 18:18:50 +08:00
Icarus
5b8a751aaf Merge branch 'Cabin_Icarus' of https://github.com/yika-aixi/xNode into Cabin_Icarus 2019-11-28 03:48:44 +08:00
Icarus
413f4e2f52 !O(Dynamic Port List) 默认实现存在潜规则,删除了潜规则 2019-11-28 03:48:25 +08:00
Icarus
1fece9c7c5 !T(Node Editor Window Action) 右键Node恢复为GenericMenu 2019-11-28 03:45:36 +08:00
Icarus
0893d3b310 !W 一个关闭所有Node Editor Window窗口的菜单项 2019-11-27 10:31:03 +08:00
Icarus
2b21b0ddc6 !B 端口连接后,没有释放连接线 2019-11-26 18:53:25 +08:00
Icarus
1691e4ce21 !W 2019-11-26 17:45:34 +08:00
Icarus
cfb4d2cb54 !W GenericMenu改为MenuPopupWindow 2019-11-26 17:44:48 +08:00
Icarus
02f59984a0 !B 节点选择窗口无法关闭 2019-11-26 17:43:54 +08:00
Icarus
284ecddc50 !T 加一个最小尺寸 2019-11-26 17:42:57 +08:00
Icarus
07217505e6 !W 搜索时按下键切换焦点到TreeView 2019-11-26 17:42:30 +08:00
Icarus
eb3d24ff1d !W 右键添加节点的方式从GenericMenu改为PopupWindow,目前有个小bug,点出线后,右键本来应该是取消线的选择状态,但目前无法,后续在解决,问题不大=-= 2019-11-24 04:56:46 +08:00
Fernando Molon Toigo
d54a03988a Added virtual GetBodyHighlightStyle (#197) 2019-11-23 01:47:39 +01:00
Thor Brigsted
30b825ff1c
Merge pull request #207 from nostek/feature/masterfix
Optimize GC allocations in NodeEditorWindow
2019-11-14 18:22:49 +01:00
Thor Brigsted
4edcc3f099 Fixed formatting, fixed dashed stroke style 2019-11-14 17:40:09 +01:00
Simon Rodriguez
ec9c5a99de optimized linq function 2019-11-13 01:14:09 +01:00
Simon Rodriguez
71023e1d58 microoptimization, removes implicit case from vec2 to vec3. 2019-11-13 00:14:29 +01:00
Simon Rodriguez
91eafcc47d the + and * was creating a lot of new vector2s, went down 80% in call time with this 2019-11-13 00:10:45 +01:00
Simon Rodriguez
92ebd59539 reuse the list of grid points instead of creating a new one for each node->port 2019-11-12 23:19:51 +01:00
Simon Rodriguez
8b99a34a63 The in parameter was is available in C# 7.2 and later. This breaks compatibility with earlier versions. 2019-11-12 23:05:33 +01:00
Simon Rodriguez
72ff273b5c Rewrite that caches the ordered property attributes so the gui layout drawer can draw them in the correct order.
Rewrote how the property attributes are drawn, more compact less messy code.
2019-11-12 22:37:29 +01:00
Simon Rodriguez
984fe730c0 Added support for [Header] attribute 2019-11-08 09:57:54 +01:00
Marco Secchi
be0d452d12 Fix wrong override message. (#204) 2019-11-06 11:53:13 +01:00
Wang Cong
2d1a671b71 Undo support (#199)
Added undo support for move, create, duplicate and delete node, and connect port
2019-11-06 11:42:22 +01:00
Simon Rodriguez
7cd3077ff0 Duplicating a empty selection makes linq throw exception
InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.Aggregate[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`3[T1,T2,TResult] func) (at <fbb5ed17eb6e46c680000f8910ebb50c>:0)
2019-11-05 10:52:04 +01:00
apkd
e15076b34f Use Vector2 in bezier calculations 2019-10-27 16:37:31 +01:00
apkd
455107aabb Optimize NodeEditorGUI.DrawNoodle 2019-10-27 16:30:05 +01:00
DeepWolf413
aeaaf18099 Added a null check for NodeEditorWindow.current.
It returns a new instance of the Settings class if the NodeEditorWindow.current is null.
2019-10-23 12:01:20 +02:00
Thor Brigsted
421fb5747e Added virtual NodeEditorGraph.GetNoodlePath and GetNoodleStroke for additional customization 2019-10-17 00:16:36 +02:00
Thor Brigsted
08af93c2e3 Added NodeGraphEditor.GetNoodleThickness 2019-10-16 23:08:07 +02:00
Igor Vasiak
63b0bf428b Added gradients to connection noodles (#191)
Upgrade notice: Override GetNoodleGradient instead of GetNoodleColor
2019-10-15 17:13:54 +02:00
Simon Rodriguez
1b9a04017b this action needs a repaint 2019-10-09 10:20:28 +02:00
Simon Rodriguez
6a1c1dbb4f This line was not present before commit 43bcb54fda4378e46a678c866242954248a63702 (Odin inspector support (#182) and causes the window to repaint every frame but only if you have a custom node editor. 2019-10-09 10:20:11 +02:00
Thor Brigsted
810960e4a6 Fixed #190 - OnWillDeleteAsset() conflicts with lighting data regeneration 2019-09-27 18:49:11 +02:00
Icarus
2248e0fa9f !O 调整了GroupName 绘制得顺序,如果连接数只有一个不显示索引,索引数+1 2019-09-27 16:36:11 +08:00
Icarus
46d093339c !W 绘制GroupName 2019-09-27 00:48:34 +08:00
Icarus
fdd42a8274 !W 输出端口索引显示 2019-09-25 23:45:57 +08:00
Thor Brigsted
085906efd2 Moved default EditorGUIUtility.labelWidth so that it can be overwritten in OnBodyGUI 2019-09-25 16:39:52 +02:00
Icarus
40db69af1e !T 回滚绘制顺序,太难看了,哈哈 2019-09-25 20:26:15 +08:00
Icarus
9be869f3b2 !B 坐标计算错误 2019-09-25 18:22:12 +08:00
Icarus
7c3c106eeb !W 加了一个创建当前Group所支持的所有节点功能,用于调试 2019-09-25 16:59:43 +08:00