NathanSweet
3a1aac897c
Better delay adjustment.
2013-10-17 01:13:22 +02:00
NathanSweet
c25809fa4f
When delay is <= 0 use remaining time, not just duration.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1447
2013-10-16 11:04:29 +02:00
NathanSweet
d0a65081df
Clean up.
2013-10-12 12:42:18 +02:00
NathanSweet
9f4def5b40
Javadocs
2013-10-12 11:38:24 +02:00
NathanSweet
4c487f38c6
Bounding boxes for spine-as3.
2013-10-12 11:25:30 +02:00
NathanSweet
26832677cb
spine-as3 keyable draw order, events, and new AnimationState.
2013-10-10 18:48:54 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
1caa8eaadd
Inherit scale/rotation and additive blending for spine-as3 and spine-starling.
2013-09-24 16:54:10 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
ab8a08c8cb
Missing files for last commit.
2013-08-03 21:25:45 +02:00
NathanSweet
ed6634b641
Fixed : #77 Starling atlas cropping, #90 spine-as3 slot colors, #92 spine-as3 image changes.
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Renamed SkeletonAnimationSprite -> SkeletonAnimation. Versioned starling SWC file name.
2013-08-03 20:41:41 +02:00
NathanSweet
4bed95f1b0
Updated spineboy to use whitespace stripped atlas and walk scales the head for testing.
2013-08-03 09:37:50 +02:00
NathanSweet
a654064ced
Fixed Flash registration points.
2013-08-03 09:33:01 +02:00
NathanSweet
a6e5d95a36
Remove unnecessary if.
2013-08-02 15:07:11 +02:00
NathanSweet
e42cf6ad19
Changed project files to work with Flash Builder 4.6.
2013-07-24 03:07:11 +02:00
NathanSweet
044e2c2a4c
Fixed flipX bug.
2013-07-24 03:06:34 +02:00
NathanSweet
88ceca926e
Fixed defaultMix initialization.
2013-07-21 01:27:22 +02:00
NathanSweet
dcbd87d90a
Added defaultMix to AnimationStateData.
2013-06-13 20:00:25 +02:00
NathanSweet
fa0267e9e2
Fixed attachAll.
2013-06-11 18:18:42 +02:00
NathanSweet
c03860383c
Fixed AS3 colors.
2013-06-05 12:52:35 +02:00
NathanSweet
af67a799d9
Fixed issue #58
2013-06-04 17:02:59 +02:00
Paxton Hare
bb30f8130e
fixing wrong timeline being pushed to array
2013-05-30 05:00:13 -04:00
NathanSweet
22fabe8769
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
2013-05-28 18:22:06 +02:00
NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00
NathanSweet
4051dedd22
Minor fixes.
2013-05-07 01:13:34 +02:00
NathanSweet
591b21c8ea
Minor fixes.
2013-05-06 18:44:48 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
ab54939e9b
Better JSON code.
2013-05-05 21:11:36 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
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- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
09aa13c643
Added Atlas and Flash rendering to spine-as3.
2013-05-04 11:41:49 +02:00
NathanSweet
b73132f910
Fixed rootBone.
2013-05-01 13:01:27 +02:00
NathanSweet
131cdbd576
AS3 and Starling runtimes.
2013-04-30 19:18:39 +02:00