badlogic
cc9fdf3f1f
[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
2017-03-14 10:10:59 +01:00
badlogic
60bbfce2fc
[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
2017-03-14 10:07:40 +01:00
badlogic
4935284449
[starling] Added two color tinting. Closes part of #843
2017-03-10 11:28:51 +01:00
badlogic
56ef82b843
[as3][starling] Formatting.
2017-03-09 14:34:09 +01:00
badlogic
1ad8e6b63c
Merged with master, resolved conflicts
2017-03-02 13:04:44 +01:00
Shinsuke Sugita
8887a1f5e3
fix typo ( #846 )
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recieve => receive
2017-03-01 08:57:53 +01:00
badlogic
787a525a93
[runtimes] Closes #842 , sorting of transform constraints
2017-02-23 15:44:31 +01:00
badlogic
f617ff635f
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
2017-02-20 11:22:26 +01:00
badlogic
7ac7afac2c
[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
2017-01-27 11:43:04 +01:00
badlogic
5210b7756d
[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
2016-12-15 14:56:33 +01:00
badlogic
a596aa49e7
[as3] Fix for clearTracks, see #805
2016-12-15 13:45:12 +01:00
badlogic
f5422f1950
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
2016-12-12 09:38:32 +01:00
badlogic
0b30e94241
[as3] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:52:20 +01:00
badlogic
ee9b03bc9d
[as3] Ported latest AnimationState changes. See #792
2016-12-02 15:40:22 +01:00
badlogic
f4a65fdcd4
[as3] Missing new in Atlas.as. Closes #787
2016-12-01 11:18:23 +01:00
badlogic
6377618e3f
[as3] Fix for rotation timelines in AnimationState
2016-11-29 13:16:11 +01:00
badlogic
14d872b092
[as3] Ported latest AnimationState changes
2016-11-28 16:37:06 +01:00
badlogic
721cbf0260
[as3] Ported AnimationState changes
2016-11-24 13:28:50 +01:00
badlogic
7637fdbefd
[as3] Updated FDT projects to use player 23
2016-11-24 13:22:26 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
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# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
badlogic
ea0c2ae704
[as3] Closes #715 , wrong default rotation mode for path constraints
2016-10-03 13:34:29 +02:00
Mario Zechner
16489aaf58
Merge pull request #414 from PrettySimple/patch-2
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[as3] Fix strange behaviour of listeners
2016-07-18 16:30:24 +02:00
badlogic
e92c463fad
[as3] Fixes half of #640 , color assignment in ColorTimeline was wrong.
2016-07-18 14:10:45 +02:00
badlogic
efa2f89289
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
2016-07-12 14:18:29 +02:00
badlogic
413bda2de6
[as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API
2016-07-11 14:52:44 +02:00
NathanSweet
eecb22064e
spine-as3, more efficient Flash rendering.
2016-05-13 11:14:22 +02:00
NathanSweet
0e412695a8
spine-as3, fixed using multiple skeleton instances with Flash.
2016-05-12 14:14:30 +02:00
NathanSweet
93bc7080f1
Fixed bounds.
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closes #440
2016-05-11 12:48:11 +02:00
NathanSweet
1ccfaab4c9
spine-as3 updated to v3.1.
2016-04-15 17:40:32 +02:00
NathanSweet
516c59b303
Formatting.
2016-04-15 16:51:32 +02:00
NathanSweet
6c353c1a38
Fixed worldToLocal.
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closes #544
2016-04-03 18:30:35 +02:00
NathanSweet
ef0b4b4bb9
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
2016-02-27 02:12:55 +01:00
NathanSweet
3299aa2a06
Fixed skeleton update cache.
2016-02-26 23:18:04 +01:00
pharan
2945eedad9
Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed.
2016-02-25 15:57:27 +08:00
NathanSweet
d93e1507fc
Fixed disabling scale/rotation.
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closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
5c14df3cf5
No lib folder for spine-as3.
2016-02-22 10:17:47 +01:00
NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
4b5322d5d6
Updated spine-as3 to Spine v3.
2016-02-17 03:54:04 +01:00
NathanSweet
93be778697
Updated spine-as3 for use with PowerFlasher FDT.
2016-02-17 02:01:52 +01:00
NathanSweet
318b9939e6
Made consistent when slot vertices and attachment time are reset.
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setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
Sebastien Flory
029fc9d41e
Fix strange behaviour of listeners
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Hello,
Just a couple of changes.
The change in add() will make sure a callback is never registered twice (slight change of behavior, consistent with the signals library, seems harmless to me).
The change in remove() will make sure that a listener is in the list before removing it (this one fix a bug, if indexOf == -1 then splice will remove the wrong listener).
Thanks for the hardwork !
2015-04-20 15:14:18 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00