Harald Csaszar
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de87de5952
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Merge branch '4.1' into 4.2-beta
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2023-05-16 14:14:06 +02:00 |
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Harald Csaszar
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ba99ddae07
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[unity] Added Spine preferences parameter Timeline - Default Mix Duration.
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2023-05-16 13:19:17 +02:00 |
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Harald Csaszar
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7e34a31fa1
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[unity] Changed BoneFollower methods LateUpdate and Initialize to virtual.
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2023-05-04 15:37:16 +02:00 |
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Harald Csaszar
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74487f65a0
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[unity] Minor: Added changelog lines of 4.1 section to 4.2 section as well.
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2023-05-03 20:36:38 +02:00 |
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Harald Csaszar
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8ef5a6537a
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Merge branch '4.1' into 4.2-beta
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2023-05-03 20:35:25 +02:00 |
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Harald Csaszar
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fc05ecf931
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[unity] Added support for light cookies at Universal Render Pipeline/Spine/Sprite shader. Closes #2285.
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2023-05-03 20:27:58 +02:00 |
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Harald Csaszar
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ae2f1a1dc6
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[unity] Added previously missing unlit URP 2D shader variant Universal Render Pipeline/2D/Spine/Skeleton.
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2023-05-03 17:37:13 +02:00 |
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Harald Csaszar
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6245c399fe
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[unity] Changed SpineShaderWithOutlineGUI outline methods from private to protected virtual.
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2023-04-18 11:49:19 +02:00 |
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Mario Zechner
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db6f624bc6
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/publish.sh
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2023-04-17 16:29:45 +02:00 |
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Mario Zechner
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f0ad8e2024
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[ts] 4.1.27 release.
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2023-04-17 16:26:38 +02:00 |
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Harald Csaszar
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1e59ce9cb7
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Changelog: added 4.1 section to 4.2-beta section as well.
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2023-03-24 15:09:26 +01:00 |
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Harald Csaszar
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b88297306b
|
Merge branch '4.1' into 4.2-beta
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2023-03-24 15:07:43 +01:00 |
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Harald Csaszar
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91cc6ddfaa
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[unity] SkeletonGraphic now supports automatic scaling based on RectTransform bounds. Closes #1640.
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2023-03-24 14:44:40 +01:00 |
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Harald Csaszar
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c191282f54
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[unity] Added Spine/SkeletonGraphic Grayscale shader.
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2023-02-21 17:57:11 +01:00 |
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Mario Zechner
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fc2354dede
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Merge branch '4.1' into 4.2-beta
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2023-02-20 11:32:43 +01:00 |
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Mario Zechner
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fbb0d0d41f
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[cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds.
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2023-02-20 11:32:33 +01:00 |
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Mario Zechner
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329f5b404f
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
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2023-02-17 14:28:05 +01:00 |
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Mario Zechner
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96c0842021
|
[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
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2023-02-17 14:25:41 +01:00 |
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Mario Zechner
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594c87c676
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2023-01-27 19:45:09 +01:00 |
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Mario Zechner
|
83a8e5d66b
|
[ts][player][webgl] Closes #2227, instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default.
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2023-01-26 15:49:02 +01:00 |
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Harald Csaszar
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a8e6552b81
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[unity] OnPostProcessVertices callback now provides access to uv2 and uv3 buffers. Closes #2230.
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2023-01-25 19:25:35 +01:00 |
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Harald Csaszar
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dc236901a6
|
Merge branch '4.1' into 4.2-beta
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2022-11-04 17:37:48 +01:00 |
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Harald Csaszar
|
99d134e9d4
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[unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173.
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2022-11-04 17:34:42 +01:00 |
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Harald Csaszar
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48d372bef3
|
Merge branch '4.1' into 4.2-beta
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2022-10-31 10:25:02 +01:00 |
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Harald Csaszar
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0a6a6962c7
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[unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic.
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2022-10-31 10:21:02 +01:00 |
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Harald Csaszar
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661796d2cb
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[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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2022-10-28 16:09:45 +02:00 |
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Harald Csaszar
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dcfc2b3acb
|
Merge branch '4.1' into 4.2-beta
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2022-10-27 11:28:50 +02:00 |
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Harald Csaszar
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ace19d9381
|
[unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187.
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2022-10-27 11:07:19 +02:00 |
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Mario Zechner
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95487552dc
|
Merge branch '4.1' into 4.2-beta
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2022-10-07 12:24:17 +02:00 |
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Mario Zechner
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ecd0aca61c
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[c] Add spTrackEntry_resetRotationDirections(), update CHANGELOG, fix warnings.
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2022-10-06 16:59:00 +02:00 |
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Harald Csaszar
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9d6afa1853
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[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
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2022-10-04 13:20:35 +02:00 |
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Harald Csaszar
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f1cababc9a
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[unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode.
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2022-09-14 17:16:10 +02:00 |
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Harald Csaszar
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16a1cc9395
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[unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273.
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2022-09-08 17:43:43 +02:00 |
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Harald Csaszar
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a3e0ab37ed
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[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
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2022-09-02 19:56:51 +02:00 |
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Harald Csaszar
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87e5a84cff
|
[unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied.
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2022-08-30 17:55:38 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Harald Csaszar
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d796131668
|
[unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added Unscaled Time property at Spine Timeline tracks.
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2022-06-01 19:26:55 +02:00 |
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Harald Csaszar
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c0901ba302
|
[unity] Added OnAnimationRebuild callback delegate to skeleton components, called after animation state has been initialized. Breaking: SkeletonGraphic.OnRebuild is now called after skeleton is initialized, but before initializing animation state.
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2022-05-31 18:37:30 +02:00 |
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Mario Zechner
|
8753dfcb8f
|
Updated CHANGELOG
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2022-05-31 12:20:44 +02:00 |
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Harald Csaszar
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9427732038
|
[unity] Added UnscaledTime property at SkeletonAnimation, behaving like SkeletonGraphic.UnscaledTime.
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2022-05-30 20:58:25 +02:00 |
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Harald Csaszar
|
9fdb0e05b2
|
[unity] Increased compatible Unity version to 2022.1 in 4.1 changelog section as well.
|
2022-05-25 19:47:28 +02:00 |
|
Harald Csaszar
|
edc941edf9
|
Merge branch '4.0' into 4.1-beta
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2022-05-25 19:45:59 +02:00 |
|
Harald Csaszar
|
d257c49cdb
|
[unity] Increased compatible Unity version to 2022.1.
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2022-05-25 19:44:13 +02:00 |
|
Harald Csaszar
|
f04a7b38ca
|
[unity] Fixed exception after changing animation name with existing custom mix duration, closes #1874. Displaying animation/bone/etc name in red in Inspector fields when it no longer exists at the skeleton data.
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2022-04-27 20:49:40 +02:00 |
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Harald Csaszar
|
688407fd57
|
[unity] GetRemappedClone copying from Sprite now provides additional pmaCloneTextureFormat and pmaCloneMipmaps parameters.
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2022-04-25 16:35:23 +02:00 |
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Mario Zechner
|
82b607d738
|
[ts] Remove player editor, fix embedding examples, clean-up threejs example.
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2022-03-25 14:03:20 +01:00 |
|
Harald Csaszar
|
bf1b9062dc
|
[unity] Minor: Updated changelog 4.1 section with latest 4.0 addition.
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2022-03-24 12:02:04 +01:00 |
|
Harald Csaszar
|
7ae25bf19c
|
Merge branch '4.0' into 4.1-beta
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2022-03-24 12:00:59 +01:00 |
|
Harald Csaszar
|
5bde0730d3
|
[unity] Timeline clips now offer an additional Alpha parameter for setting a custom constant mix alpha (as TrackEntry.Alpha).
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2022-03-24 11:58:29 +01:00 |
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Harald Csaszar
|
ed1052320b
|
[unity] Updated changelog entries of Unity 4.1-beta section. Added two missing lines and reordered lines to list 4.1-beta-only changes before those common to 4.0 and 4.1-beta.
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2022-03-22 17:04:05 +01:00 |
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