Harald Csaszar
092decd240
[unity] Increased officially compatibly Unity version of 4.3-beta to 6000.3.
2026-01-26 18:33:26 +01:00
Harald Csaszar
3ba6e0f789
[unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014 .
2026-01-26 18:30:43 +01:00
Harald Csaszar
06d5d32a41
[unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013 .
2026-01-23 22:28:21 +01:00
Harald Csaszar
da7d20c4bc
[unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013 .
2026-01-23 21:46:11 +01:00
Harald Csaszar
1af080578d
[unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013 .
2026-01-23 21:38:05 +01:00
Harald Csaszar
35f0b1c26e
[unity] Added automatic load balancing for threading system for improved performance. Closes #3012 .
2026-01-19 21:45:20 +01:00
Davide Tantillo
45dbd74fdc
[ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009 .
2026-01-16 12:51:19 +01:00
Davide Tantillo
d06d0c1406
[ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008 .
2026-01-16 12:51:14 +01:00
Harald Csaszar
dd6fae39db
[unity] Fixed SpineAnimationClip Inspector slowing down Editor. Closes #3007 .
2026-01-12 17:23:14 +01:00
Harald Csaszar
690b4bac40
[unity] SkeletonRenderSeparator now respects Mask Interaction mode of parent SkeletonRenderer. Closes #1870 .
2026-01-08 15:16:48 +01:00
Harald Csaszar
c01a7e1203
[unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004 .
2026-01-08 13:33:10 +01:00
Harald Csaszar
b07297d743
[unity] Fixed SkeletonRenderer Mask Interaction not being persisted on 4.3 branch. Closes #3004 .
2026-01-08 13:04:25 +01:00
Harald Csaszar
5ab48156b4
[unity] Fixed broken Skeleton baking on 4.3 branch. Closes #3001 .
2026-01-07 18:00:01 +01:00
Mario Zechner
d050ae6682
[godot] Port PR #2996 fixes and fix GDExtension shutdown crash
...
Port from 4.2 branch (PR #2996 ):
- Fix dangling pointer in SpineSkeletonDataResource destructor by using
ObjectID validation instead of direct EditorFileSystem access
- Register format loaders/savers at CORE level for GDExtension to fix
loader/saver registration issues (#2899 )
Additional fix for GDExtension:
- Fix crash on editor shutdown by properly removing import/inspector
plugins in NOTIFICATION_PREDELETE before the extension is unloaded
2025-12-16 15:18:12 +01:00
Harald Csaszar
d5bfea2d68
[unity] Minor: updated upgrade guide documentation (typos fixed) provided by wiige on the forum.
2025-12-12 19:08:34 +01:00
Davide Tantillo
632fb227b6
[ts] Add support across all runtimes for premultiplying non-PMA textures on upload.
2025-12-12 10:58:13 +01:00
Davide Tantillo
86981a0935
Avoid crash if batchableSpineSlot is undefined (it shouldn't be undefined). See #2991 .
2025-12-11 12:17:20 +01:00
Davide Tantillo
beb19521ef
Updated CHANGELOG for 4.3
2025-12-11 10:59:38 +01:00
Harald Csaszar
37ab2b8186
[unity] Fixed SkeletonGraphic Cull transparent mesh on additive submesh renderers. Closes #2994 .
2025-12-10 18:39:56 +01:00
Harald Csaszar
cb3da8ef95
[unity] Fixed additional URP shaders compile errors on Unity 6.3 on some configurations. See #2993 .
2025-12-09 21:52:05 +01:00
Harald Csaszar
2538c3401a
[unity] Fixed URP shaders compile error on Unity 6.3. Closes #2993 .
2025-12-09 20:44:40 +01:00
Harald Csaszar
6625d08227
[unity] minor, replaced var.
2025-12-04 22:01:37 +01:00
Harald Csaszar
d11afe9af2
[unity] Fixed missing if-guard for old unity versions in last commit 6f54ee0. See #2966 .
2025-12-04 20:12:09 +01:00
Harald Csaszar
6f54ee042d
[unity] Fix SkeletonSubmeshGraphic issue with multiple IMaterialModifier components. Closes #2966 .
2025-12-04 20:03:48 +01:00
Harald Csaszar
27f5750445
[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987 .
2025-11-28 17:19:00 +01:00
Davide Tantillo
88b374a9a1
[haxe] Apply fixes to target hl (HashLink).
2025-11-27 16:30:30 +01:00
Davide Tantillo
c0b34b9530
[haxe] Changed bounds provider signature to easily allow usage of default parameters.
2025-11-27 10:38:08 +01:00
Harald Csaszar
e56e8cf734
[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981 .
2025-11-26 18:57:41 +01:00
Harald Csaszar
370c74edb4
[unity] Fixed profiler samplers array out of bounds access at threaded update system. Closes #2981 .
2025-11-26 17:50:06 +01:00
Mario Zechner
8fdbf055f2
[godot] Fix Emscripten version for web builds - hardcode 4.0.20 and disable cache
2025-11-21 12:52:18 +01:00
Mario Zechner
cf0dba0120
[godot] Update Emscripten SDK version to 4.0.20 for spine-godot-v4 workflow
2025-11-20 18:12:55 +01:00
Mario Zechner
b13e98b33f
[godot] Update Emscripten version to 4.0.20 for Godot 4.5.1 web builds
2025-11-20 13:17:34 +01:00
Mario Zechner
997ecf2a79
[godot] Fix iOS template build for VulkanSDK 1.4.328.1
...
- Update MoltenVK.xcframework path for new SDK structure
- VulkanSDK 1.4.328.1 moved MoltenVK from root to macOS/lib/
- Fixes build error: cp: /Users/runner/VulkanSDK/1.3.250.1/MoltenVK/MoltenVK.xcframework: No such file or directory
- Tested locally with successful 300MB ios.zip generation
2025-11-20 11:48:25 +01:00
Mario Zechner
19980c94be
[godot] Build against latest 4.x only
2025-11-19 17:47:55 +01:00
Mario Zechner
04455ef0c0
[godo] Only build against latest Godot 4.x for extension, fix NDK version
2025-11-19 17:28:22 +01:00
Mario Zechner
09846f8929
Add path filters to format check workflows to reduce unnecessary runs
2025-11-19 13:46:30 +01:00
Mario Zechner
06fcd9ecdd
[libgdx] Undo changes to .project files
2025-11-19 13:43:55 +01:00
Mario Zechner
18f792543e
[godot] Fix attempt for iOS patch
2025-11-19 13:43:08 +01:00
Mario Zechner
a394a95a4d
[godot] Update Godot 3.6 build to use 3.6.2-stable and Emscripten 4.0.20
2025-11-19 10:49:02 +01:00
Mario Zechner
2af04b6eee
[godot] Fix iOS build error with Vulkan headers and C++ modules
...
Adds compiler flag -Wno-error=module-import-in-extern-c to suppress compilation errors when building for iOS with newer Xcode versions. The Vulkan headers include stdint.h inside extern "C" blocks, which conflicts with C++ modules.
The fix is applied via a patch file during setup.sh execution.
2025-11-19 09:45:43 +01:00
Harald Csaszar
368f46d68e
[unity] Added meta files for on-demand loading and addressables packages to avoid error messages on new Unity versions.
2025-11-18 12:41:05 +01:00
Harald Csaszar
c7c95588f8
[unity] Added SPINE_DISABLE_THREADING define to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'.
2025-11-17 21:31:12 +01:00
Harald Csaszar
c4aebc14ab
[csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436 .
2025-11-17 19:51:10 +01:00
Harald Csaszar
c830f12423
[unity] Fixed 'RenderTexture FadeOut Transparency' example scene.
2025-11-17 19:36:16 +01:00
Mario Zechner
cac3383d4f
[godot] Fix compile_commands.json generation on Ubuntu without X11
...
The setup.sh script was always trying to generate compile_commands.json
for IDE integration, which triggered SCons platform auto-detection. On
Ubuntu runners without X11 libraries (used for Android/Web builds),
this caused the build to fail.
Changes:
- Only generate compile_commands.json in dev mode (CI uses dev=false)
- Explicitly specify the platform parameter for SCons
- On Linux, check if X11 libraries are available before attempting generation
- Skip generation gracefully if X11 is not available
This fixes the Android and Web template builds in GitHub Actions.
2025-11-17 14:26:46 +01:00
Mario Zechner
ad18e2e33b
[flutter] Update pubspec.lock files and generated plugin registrant
...
- Updated spine-flutter/example/pubspec.lock to reflect version 4.3.1
- Updated spine-flutter/test/pubspec.lock to reflect version 4.3.1
- Updated GeneratedPluginRegistrant.swift with Flutter-generated formatting
These files were out of sync with the main pubspec.yaml version, causing
CI format checks to fail when flutter pub get regenerated them.
2025-11-17 14:14:41 +01:00
Mario Zechner
73aa4ff6c5
[godot] Update to Godot 3.6.1 in GH workflow to fix embree issues
2025-11-17 13:54:11 +01:00
Mario Zechner
e9ecd36c53
[godot] Fix type registration, extension example assets
2025-11-10 17:49:41 +01:00
Davide Tantillo
82e54c3b4c
Removed unused assets from ts and haxe.
2025-11-10 17:32:58 +01:00
Mario Zechner
814095fe11
Update runtime.sh for spine-godot extension
2025-11-10 17:26:42 +01:00