18 Commits

Author SHA1 Message Date
Harald Csaszar
3ba6e0f789 [unity] Fixed RenderExistingMesh resetting material mapping if MeshFilter added after Awake. Closes #3014. 2026-01-26 18:30:43 +01:00
Harald Csaszar
06d5d32a41 [unity] Fixed one more compile error on older Unity versions introduced in last commit 1af0805. See #3013. 2026-01-23 22:28:21 +01:00
Harald Csaszar
da7d20c4bc [unity] Fixed compile error on older Unity versions introduced in last commit 1af0805. See #3013. 2026-01-23 21:46:11 +01:00
Harald Csaszar
1af080578d [unity] Fixed deprecation warnings on Unity 6000.3. Closes #3013. 2026-01-23 21:38:05 +01:00
Harald Csaszar
c01a7e1203 [unity] Minor: Fixed materials of example scene "SpriteMask and RectMask2D". See #3004. 2026-01-08 13:33:10 +01:00
Harald Csaszar
c830f12423 [unity] Fixed 'RenderTexture FadeOut Transparency' example scene. 2025-11-17 19:36:16 +01:00
Harald Csaszar
38a8f8961e [unity] Fixed snowglobe sample skeleton assets. 2025-10-09 11:52:44 +02:00
Harald Csaszar
5272bac421 [unity] Auto-migrated spine example scenes to split components. 2025-10-08 22:35:07 +02:00
Harald Csaszar
32dfaf1c0f [unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration. 2025-10-08 22:21:55 +02:00
Harald Csaszar
1531c15505 [unity] Fixed one more example scene to use SkeletonGraphic straight alpha texture settings. See #2928. 2025-09-22 21:09:02 +02:00
Harald Csaszar
2dc94a282c [unity] Fixed more example scenes to straight alpha textures. See #2928. 2025-09-22 18:20:04 +02:00
Harald Csaszar
611031beab [unity] Added warnings for PMA vs straight alpha mismatch between import settings and atlas.txt content. See #2928. 2025-09-17 21:31:21 +02:00
Harald Csaszar
346c4386fc [unity] Fixed SkeletonGraphic straight alpha settings in Render Texture FadeOut example scene. 2025-09-16 20:49:46 +02:00
Harald Csaszar
7f822b458a [unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:37 +02:00
Harald Csaszar
62458fa09e [unity] More skeleton asset updates: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:36 +02:00
Harald Csaszar
9b246edd2d [unity] Material and texture settings: Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:36 +02:00
Harald Csaszar
c3e41214cf [unity] Changed example skeleton atlas assets from using PMA to straight alpha for better compatibility with Linear color space. 2025-09-16 20:37:36 +02:00
Harald Csaszar
8bcadb454e [unity] Moved Spine Examples to main spine-unity package, now installed via Package Manager Samples tab. Closes #2926. 2025-09-16 11:50:02 +02:00