1926 Commits

Author SHA1 Message Date
pharan
0e883f3e3c [unity] BoneFollower.followSkeletonFlip 2016-07-15 14:22:30 +08:00
John
7e5aa7db2b [unity] Update compatibility message.
Spine 3.4 was a major launcher and editor update but required no runtime changes.
2016-07-13 22:57:29 +08:00
NathanSweet
05c7cde3c0 Merge remote-tracking branch 'origin/master' 2016-07-13 14:26:14 +02:00
NathanSweet
e16df6cbd4 Examples updated to 3.4.00. 2016-07-13 14:26:04 +02:00
badlogic
17a08e674c [c][sfml][cocos2d-objc][cocos2d-x][csharp][monogame][xna][unity] Updated README.mds to reflect version compatibility 2016-07-12 17:07:30 +02:00
John
5e08751fb8 [spine-unity] Fix BoundingBoxFollower type check.
Slots that are set to an `Attachment` that is not a `BoundingBoxAttachment` will treat it as null instead of ignoring it or throwing an exception.
2016-07-11 10:13:57 +08:00
John
2fdd820da0 [spine-unity] SkeletonRenderer fix null 1st material. 2016-07-11 09:53:30 +08:00
John
d6dc425817 [spine-unity] Clarify BoundingBoxFollower behavior in editor. (#630) 2016-07-11 09:40:38 +08:00
NathanSweet
e0c2db276f Removed hardcoded version. 2016-07-08 01:51:31 +02:00
NathanSweet
42da9a7ea6 Merge remote-tracking branch 'origin/master' 2016-07-06 16:45:45 +02:00
NathanSweet
00f75cf3fa [libgdx] Updated examples. 2016-07-06 16:39:04 +02:00
NathanSweet
14db99eea8 Updated examples. 2016-07-06 16:38:24 +02:00
NathanSweet
9a310a9d24 [libgdx] Removed path/tank/test skeletons. 2016-07-06 15:54:59 +02:00
badlogic
44be67970d [c] Guarded macros against expressions of death 2016-07-06 12:24:48 +02:00
NathanSweet
005861c242 [c] Fixed unused warning. 2016-07-06 12:16:29 +02:00
badlogic
a86681a909 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-07-06 12:17:12 +02:00
badlogic
ef3041a84b [c] Fixed SIN_DEG/COS_DEG 2016-07-06 12:17:03 +02:00
NathanSweet
4f05341f4c [libgdx] Can resurrect later. 2016-07-06 12:06:29 +02:00
Mario Zechner
eb540387e6 [c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 (#629) 2016-07-05 19:53:24 +02:00
John
c7b6966055 [spine-unity] Better BoneFollower editor warnings. 2016-07-05 16:12:21 +08:00
pharan
94df4cb5be [spine-unity] Fix SkeletonDataAsset inspector error on recompile. 2016-07-05 15:22:11 +08:00
John
ccb9303681 [spine-unity] Fixed linked weighted meshes. 2016-07-05 06:11:20 +08:00
John
bde07221b3 [spine-unity] Fix SkeletonGhostRenderer namespace. 2016-07-05 05:15:17 +08:00
pharan
ebd8831a17 [spine-unity] 3.3 changes to TK2D code + better default scale. 2016-07-04 13:58:34 +08:00
NathanSweet
fca7c478e2 [spine-libgdx] Fixed Skeleton copy constructor. 2016-07-04 02:13:45 +02:00
NathanSweet
0a08704ee8 [spine-csharp] Removed whitespace. 2016-07-04 02:13:23 +02:00
NathanSweet
5c9b1f30eb [spine-csharp] Minor clean up. 2016-07-04 00:51:44 +02:00
NathanSweet
50433bb4a0 [spine-csharp] Minor clean up. 2016-07-04 00:42:40 +02:00
John
f1730b2b38 [csharp] Fixed missing paren. 2016-07-01 23:44:39 +08:00
NathanSweet
9f15d1be4a Merge remote-tracking branch 'origin/master' 2016-07-01 17:19:30 +02:00
NathanSweet
3bb34eb9f9 Updated examples with binary data and PMA and non-PMA atlases. 2016-07-01 17:19:18 +02:00
Mario Zechner
eaccc10035 Merge pull request #625 from Hinidu/fix-bone-iter
[csharp][libgdx] fix iterating bones in VertexAttachment.ComputeWorldVertices.
2016-07-01 11:47:59 +02:00
Pavel Platto
70b3e0f86f [csharp][libgdx] fix iterating bones in VertexAttachment.ComputeWorldVertices.
Postincrement affects its variable only when entire expression is evaluated.
2016-07-01 11:21:14 +02:00
badlogic
4e49723cd4 [spine-csharp] Fixed ColorTimeline parsing 2016-07-01 09:55:31 +02:00
NathanSweet
a39df63fd0 Updated a few example projects to 3.3.07. 2016-06-30 23:49:26 +02:00
NathanSweet
1b16e521ca [csharp, monogame, xna] Updated copyright info. 2016-06-30 23:49:09 +02:00
NathanSweet
1c717e2d44 Added example projects and exports. 2016-06-30 15:43:15 +02:00
John
1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00
NathanSweet
20460fbdaa [libgdx] Fixed incorrectly scaling transform constraint offsets. 2016-06-29 02:14:44 +02:00
NathanSweet
4c82899115 [libgdx] Removed deferred attachment lookup.
3rd try is a charm. Don't code tired!
2016-06-28 17:37:43 +02:00
NathanSweet
5c363f0cc1 [libgdx] Removed deferred attachment lookup. 2016-06-28 17:29:38 +02:00
NathanSweet
5951e9f6b2 [libgdx] Removed deferred attachment lookup. 2016-06-28 17:28:16 +02:00
NathanSweet
206e7f983c Fixed attachment keys on different tracks.
badlogic/spine-internal#49

(cherry picked from commit 6cccbf61f3bd9f125958fac6eb120b839ae82738)
2016-06-26 20:31:23 +02:00
NathanSweet
ac00899175 Merge remote-tracking branch 'origin/master' 2016-06-25 22:13:36 +02:00
NathanSweet
e0ee18a088 Fixed single bone IK mixing. 2016-06-25 22:13:31 +02:00
John
64aa883486 [Unity] Remove buggy fog from default shader. 2016-06-25 02:05:27 +08:00
Denis Novozhilov
290538752a [Unity] Fix SpriteAttacher for pivots outside sprite.
The case here is as follows:
 - create random unity sprite prefab
 - place sprite's pivot point outside of the sprite (say, pivot U is 2.53 and pivot V is -1.22)
 - try to attach this sprite via the SpriteAttacher script

Expected result here would be seeing the sprite sticking with it's pivot point to the placeholder.
Actual result here looks like the sprite's pivot point is somewhere in U: 1 and V: 0.

The bug is caused by Mathf.InverseLerp - it just cannot return values outside of [0; 1] range.

So the solution would be to make our own version of InverseLerp, which handles such situations correctly.
2016-06-25 00:10:08 +08:00
NathanSweet
a9a771ba1c Removed old attachment types. 2016-06-24 14:50:22 +02:00
NathanSweet
ebab0c6ca7 Merge remote-tracking branch 'origin/master' 2016-06-23 22:56:43 +02:00
NathanSweet
39da610005 Used constants. 2016-06-23 22:54:33 +02:00