pharan
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d57aa03680
|
[unity] Minor fix to sample scene.
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2016-11-18 05:56:03 +08:00 |
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pharan
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2c46ad7d5c
|
[unity] SkeletonTint as optional shader.
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2016-11-18 05:44:33 +08:00 |
|
John
|
e95b778633
|
[unity] Fixed looping Mecanim clips.
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2016-11-18 05:40:01 +08:00 |
|
John
|
a400ee3bf2
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[unity] Handle obsolete TextureImporter API in 5.5
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2016-11-16 10:40:14 +08:00 |
|
NathanSweet
|
d52d2e72ee
|
Updated READMEs, supported version is 3.5.xx.
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2016-11-15 23:29:27 +01:00 |
|
NathanSweet
|
7090537ef4
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Merge branch 'master' into dev
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2016-11-15 23:17:45 +01:00 |
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NathanSweet
|
36000e3c55
|
Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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b80306cd6e
|
Removed unnecessary parenthesis.
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2016-11-15 02:25:34 +01:00 |
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badlogic
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f05174fcb8
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[ts] Fixed order of registering asset loads/errors and callbacks. Fixed setting crossOrigin policy and setting source on newly created images
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2016-11-14 13:16:06 +01:00 |
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pharan
|
b70da6f000
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[unity] Fixed BoundingBoxFollower using wrong space.
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2016-11-13 10:56:12 +08:00 |
|
Alireza Ashayer
|
87499ee545
|
Allocated more memory for events to prevent heap corruption when using events with large string data (#749)
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2016-11-10 16:20:25 +01:00 |
|
badlogic
|
d686231a92
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[lua] Closes #755, typo in AnimationState:disposeNext
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2016-11-09 11:00:17 +01:00 |
|
badlogic
|
88228e8bd9
|
[lua] Closes #754, passed wrong type to getValue in SkeletonJson
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2016-11-09 09:31:42 +01:00 |
|
badlogic
|
53072a5a3e
|
[starling] Closes #651, StarlingAtlasAttachmentLoader can now work with texture(s) as well!
|
2016-11-07 14:47:32 +01:00 |
|
pharan
|
5d22bef460
|
[unity] Some cleanup.
|
2016-11-07 21:29:49 +08:00 |
|
pharan
|
6c72dfa8b4
|
[csharp] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 21:27:33 +08:00 |
|
pharan
|
badcb9c44a
|
[csharp] Some cleanup.
|
2016-11-07 21:26:33 +08:00 |
|
badlogic
|
d84f9d8330
|
[c] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 14:12:38 +01:00 |
|
badlogic
|
dbcc54fac4
|
[lua] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 14:07:56 +01:00 |
|
badlogic
|
3666e7125a
|
[as3] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 13:59:58 +01:00 |
|
badlogic
|
231bd26313
|
[ts] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 13:54:49 +01:00 |
|
NathanSweet
|
5b8a7420ea
|
Transform constraint offset rotation and shearY reflects if the target is reflected.
|
2016-11-07 13:43:20 +01:00 |
|
NathanSweet
|
16eb6b5ede
|
Prefer thinking about offset rotation as positive.
|
2016-11-07 13:31:30 +01:00 |
|
NathanSweet
|
c215023859
|
Path constraint offset rotation reflects if the path's bone is reflected.
|
2016-11-07 13:11:38 +01:00 |
|
badlogic
|
f5a6b4bf92
|
PathConstraint needs to take into account flipX/Y or parent scale. Determining handedness of base vectors let's us compensate
|
2016-11-07 12:26:11 +01:00 |
|
badlogic
|
208f797648
|
[as3] Closes #752, forgot return in first frame setup pose case of DrawOrderTimeline
|
2016-11-07 10:46:48 +01:00 |
|
pharan
|
d38760501a
|
[unity] Spine.Unity.Modules.AttachmentTools
|
2016-11-06 22:32:35 +08:00 |
|
pharan
|
467a4e3836
|
[unity] Disambiguate and avoid magic method call.
|
2016-11-06 22:31:37 +08:00 |
|
John
|
28580ad111
|
[csharp] No need to pass bool array.
Based on: 2872d77ca5
|
2016-11-05 19:06:34 +08:00 |
|
badlogic
|
8dbc7c6c1d
|
[c] Closes #709, Marmelade SDK adds wonky compiler flags that make unsigned types out of signed ones...
|
2016-11-04 15:54:32 +01:00 |
|
badlogic
|
3a18868d8d
|
[cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples
|
2016-11-04 15:47:24 +01:00 |
|
badlogic
|
e8f604f7b2
|
[cocos2dx] added new listeners for interrupt and dispose event, fixed up samples
|
2016-11-04 15:28:56 +01:00 |
|
badlogic
|
fcb878081c
|
[csharp] Last minute fix to AnimationState#applyRotateTimeline
|
2016-11-04 14:53:07 +01:00 |
|
badlogic
|
6d77abd8ff
|
[as3] Last minute fix to AnimationState#applyRotateTimeline
|
2016-11-04 14:51:58 +01:00 |
|
badlogic
|
e8d363435d
|
[ts] Added another last minute fix to AnimationState:applyRotateTimeline
|
2016-11-04 14:48:11 +01:00 |
|
badlogic
|
35d25096d0
|
[lua] Closes #751, didn't clear self->events in AnimationState:queueEvents
|
2016-11-04 14:43:49 +01:00 |
|
badlogic
|
340cc6a85b
|
[lua] Closes #751, didn't clear self->events in AnimationState:queueEvents
|
2016-11-04 14:42:20 +01:00 |
|
badlogic
|
ec7754ec7f
|
[c] Fixed all warnings and compilation errors
|
2016-11-04 12:56:54 +01:00 |
|
badlogic
|
ae1b449f58
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
|
2016-11-04 12:34:30 +01:00 |
|
badlogic
|
14ffdec885
|
[c] Ported last few methods of AnimationState. Fixing up errors/warnings, testing
|
2016-11-04 12:34:19 +01:00 |
|
NathanSweet
|
2872d77ca5
|
No need to pass BooleanArray.
|
2016-11-04 12:26:08 +01:00 |
|
badlogic
|
677eb60cec
|
[lua] Fixed bug in AnimationState:queueEvent
|
2016-11-03 16:59:28 +01:00 |
|
badlogic
|
6c10b256ca
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
|
2016-11-03 16:55:13 +01:00 |
|
badlogic
|
aa3a5080b6
|
[c] More AnimationState porting. Close, but no cookie yet...
|
2016-11-03 16:55:04 +01:00 |
|
NathanSweet
|
ab81890aa8
|
Merge remote-tracking branch 'origin/dev' into dev
|
2016-11-03 16:03:18 +01:00 |
|
NathanSweet
|
d84a39ba90
|
Apply setup pose when before first frame for AnimationState rotation timeline apply.
|
2016-11-03 16:03:13 +01:00 |
|
NathanSweet
|
75775bbdac
|
Use slot local variable.
|
2016-11-03 16:02:41 +01:00 |
|
badlogic
|
3ab208ed82
|
[lua] Fix for Color:newWith
|
2016-11-03 14:27:54 +01:00 |
|
badlogic
|
5b089cb678
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
|
2016-11-03 14:26:10 +01:00 |
|
badlogic
|
7c8f38a821
|
[lua] Tiny fix in Animation
|
2016-11-03 14:26:03 +01:00 |
|