2483 Commits

Author SHA1 Message Date
pharan
d57aa03680 [unity] Minor fix to sample scene. 2016-11-18 05:56:03 +08:00
pharan
2c46ad7d5c [unity] SkeletonTint as optional shader. 2016-11-18 05:44:33 +08:00
John
e95b778633 [unity] Fixed looping Mecanim clips. 2016-11-18 05:40:01 +08:00
John
a400ee3bf2 [unity] Handle obsolete TextureImporter API in 5.5 2016-11-16 10:40:14 +08:00
NathanSweet
d52d2e72ee Updated READMEs, supported version is 3.5.xx. 2016-11-15 23:29:27 +01:00
NathanSweet
7090537ef4 Merge branch 'master' into dev 2016-11-15 23:17:45 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
b80306cd6e Removed unnecessary parenthesis. 2016-11-15 02:25:34 +01:00
badlogic
f05174fcb8 [ts] Fixed order of registering asset loads/errors and callbacks. Fixed setting crossOrigin policy and setting source on newly created images 2016-11-14 13:16:06 +01:00
pharan
b70da6f000 [unity] Fixed BoundingBoxFollower using wrong space. 2016-11-13 10:56:12 +08:00
Alireza Ashayer
87499ee545 Allocated more memory for events to prevent heap corruption when using events with large string data (#749) 2016-11-10 16:20:25 +01:00
badlogic
d686231a92 [lua] Closes #755, typo in AnimationState:disposeNext 2016-11-09 11:00:17 +01:00
badlogic
88228e8bd9 [lua] Closes #754, passed wrong type to getValue in SkeletonJson 2016-11-09 09:31:42 +01:00
badlogic
53072a5a3e [starling] Closes #651, StarlingAtlasAttachmentLoader can now work with texture(s) as well! 2016-11-07 14:47:32 +01:00
pharan
5d22bef460 [unity] Some cleanup. 2016-11-07 21:29:49 +08:00
pharan
6c72dfa8b4 [csharp] Fixed Path/TransformConstraint handling of reflection 2016-11-07 21:27:33 +08:00
pharan
badcb9c44a [csharp] Some cleanup. 2016-11-07 21:26:33 +08:00
badlogic
d84f9d8330 [c] Fixed Path/TransformConstraint handling of reflection 2016-11-07 14:12:38 +01:00
badlogic
dbcc54fac4 [lua] Fixed Path/TransformConstraint handling of reflection 2016-11-07 14:07:56 +01:00
badlogic
3666e7125a [as3] Fixed Path/TransformConstraint handling of reflection 2016-11-07 13:59:58 +01:00
badlogic
231bd26313 [ts] Fixed Path/TransformConstraint handling of reflection 2016-11-07 13:54:49 +01:00
NathanSweet
5b8a7420ea Transform constraint offset rotation and shearY reflects if the target is reflected. 2016-11-07 13:43:20 +01:00
NathanSweet
16eb6b5ede Prefer thinking about offset rotation as positive. 2016-11-07 13:31:30 +01:00
NathanSweet
c215023859 Path constraint offset rotation reflects if the path's bone is reflected. 2016-11-07 13:11:38 +01:00
badlogic
f5a6b4bf92 PathConstraint needs to take into account flipX/Y or parent scale. Determining handedness of base vectors let's us compensate 2016-11-07 12:26:11 +01:00
badlogic
208f797648 [as3] Closes #752, forgot return in first frame setup pose case of DrawOrderTimeline 2016-11-07 10:46:48 +01:00
pharan
d38760501a [unity] Spine.Unity.Modules.AttachmentTools 2016-11-06 22:32:35 +08:00
pharan
467a4e3836 [unity] Disambiguate and avoid magic method call. 2016-11-06 22:31:37 +08:00
John
28580ad111 [csharp] No need to pass bool array.
Based on: 2872d77ca5
2016-11-05 19:06:34 +08:00
badlogic
8dbc7c6c1d [c] Closes #709, Marmelade SDK adds wonky compiler flags that make unsigned types out of signed ones... 2016-11-04 15:54:32 +01:00
badlogic
3a18868d8d [cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples 2016-11-04 15:47:24 +01:00
badlogic
e8f604f7b2 [cocos2dx] added new listeners for interrupt and dispose event, fixed up samples 2016-11-04 15:28:56 +01:00
badlogic
fcb878081c [csharp] Last minute fix to AnimationState#applyRotateTimeline 2016-11-04 14:53:07 +01:00
badlogic
6d77abd8ff [as3] Last minute fix to AnimationState#applyRotateTimeline 2016-11-04 14:51:58 +01:00
badlogic
e8d363435d [ts] Added another last minute fix to AnimationState:applyRotateTimeline 2016-11-04 14:48:11 +01:00
badlogic
35d25096d0 [lua] Closes #751, didn't clear self->events in AnimationState:queueEvents 2016-11-04 14:43:49 +01:00
badlogic
340cc6a85b [lua] Closes #751, didn't clear self->events in AnimationState:queueEvents 2016-11-04 14:42:20 +01:00
badlogic
ec7754ec7f [c] Fixed all warnings and compilation errors 2016-11-04 12:56:54 +01:00
badlogic
ae1b449f58 Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-04 12:34:30 +01:00
badlogic
14ffdec885 [c] Ported last few methods of AnimationState. Fixing up errors/warnings, testing 2016-11-04 12:34:19 +01:00
NathanSweet
2872d77ca5 No need to pass BooleanArray. 2016-11-04 12:26:08 +01:00
badlogic
677eb60cec [lua] Fixed bug in AnimationState:queueEvent 2016-11-03 16:59:28 +01:00
badlogic
6c10b256ca Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-03 16:55:13 +01:00
badlogic
aa3a5080b6 [c] More AnimationState porting. Close, but no cookie yet... 2016-11-03 16:55:04 +01:00
NathanSweet
ab81890aa8 Merge remote-tracking branch 'origin/dev' into dev 2016-11-03 16:03:18 +01:00
NathanSweet
d84a39ba90 Apply setup pose when before first frame for AnimationState rotation timeline apply. 2016-11-03 16:03:13 +01:00
NathanSweet
75775bbdac Use slot local variable. 2016-11-03 16:02:41 +01:00
badlogic
3ab208ed82 [lua] Fix for Color:newWith 2016-11-03 14:27:54 +01:00
badlogic
5b089cb678 Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev 2016-11-03 14:26:10 +01:00
badlogic
7c8f38a821 [lua] Tiny fix in Animation 2016-11-03 14:26:03 +01:00