Nathan Sweet
|
1bde7527c9
|
[ts] Better error when parent element is not found.
|
2021-07-19 16:58:17 -04:00 |
|
Nathan Sweet
|
43acb097e5
|
Example project exports, part 2.
|
2021-07-18 19:32:06 -04:00 |
|
Nathan Sweet
|
ca9194385a
|
Example project exports.
|
2021-07-18 19:30:04 -04:00 |
|
Nathan Sweet
|
67e02ab4fa
|
Example project clean up.
|
2021-07-18 19:29:51 -04:00 |
|
Nathan Sweet
|
7dcf77a805
|
[ts] Fixed omitting player config.showControls.
|
2021-07-18 17:40:27 -04:00 |
|
Ivan Popelyshev
|
9541688926
|
NBSP -> space (#1923)
|
2021-07-15 06:50:04 +02:00 |
|
Nathan Sweet
|
583e6811ff
|
Updated example projects, saved with 4.0.05 and fixed errors.
|
2021-07-14 21:09:46 -04:00 |
|
Harald Csaszar
|
2b3d395e51
|
[unity] Removed limitation of not importing assets from the Packages directory which caused problems on Unity 2019.1, but no longer on 2019.4. Closes #1924.
|
2021-07-14 12:36:51 +02:00 |
|
Harald Csaszar
|
ba07ea9f91
|
[cpp] Fixed compile error of incorrect printf format types, zu instead of lu (reported by VS19 but not VC17 in UE4).
|
2021-07-13 15:54:00 +02:00 |
|
Nathan Sweet
|
fd6dd42d66
|
[csharp] Fixed index out of bounds when firing events.
|
2021-07-11 15:40:24 -04:00 |
|
Harald Csaszar
|
43565f197d
|
[unity] Fixed incorrect rendering when CanvasGroup compatible is enabled on SkeletonGraphic TintBlack shader. Closes #1908.
|
2021-07-09 18:36:10 +02:00 |
|
badlogic
|
80e2b78dd1
|
[player] Don't force mipmaps if atlas page is non-POT in WebGL1
|
2021-07-09 18:32:04 +02:00 |
|
badlogic
|
7521838264
|
[webgl] Disable forced mipmaps in Safari.
|
2021-07-09 18:15:01 +02:00 |
|
badlogic
|
ade13216b3
|
[ts][webgl] Fix WebGL2 check for old Safari versions.
|
2021-07-09 17:53:36 +02:00 |
|
badlogic
|
679b1d9c6c
|
[cpp] Force c++11 on spine-cpp Cmake build, closes #1922
|
2021-07-09 17:29:42 +02:00 |
|
badlogic
|
b33193ec21
|
[ue4] Fix include order in sample project header.
|
2021-07-09 08:39:33 +02:00 |
|
Harald Csaszar
|
8a47f548a3
|
[csharp] Fixed bezier json curve out of bounds array access. Closes #1921.
|
2021-07-07 17:57:43 +02:00 |
|
Harald Csaszar
|
6d9e3e7e19
|
[unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920.
|
2021-07-06 17:48:21 +02:00 |
|
Harald Csaszar
|
20aebce749
|
Merge branch '3.8' into 4.0
|
2021-07-06 12:14:15 +02:00 |
|
Harald Csaszar
|
d1749f8aa8
|
[unity] Fixed potential null reference exception upon access in Start if Reload Scene is disabled. Closes #1919.
|
2021-07-06 12:13:19 +02:00 |
|
Harald Csaszar
|
11077589c3
|
[unity] Fixed Update when invisible: mesh and mesh bounds were not always initialized when starting off-screen. Closes #1911.
|
2021-07-05 21:23:37 +02:00 |
|
badlogic
|
2bc9dfebf4
|
[libgdx] Updated README
|
2021-07-05 12:54:22 +02:00 |
|
badlogic
|
4afc590843
|
[maven-release-plugin] prepare for next development iteration
|
2021-07-05 12:48:32 +02:00 |
|
badlogic
|
294e8dc52b
|
[maven-release-plugin] prepare release 4.0.02.1
4.0.02.1
|
2021-07-05 12:48:25 +02:00 |
|
Harald Csaszar
|
490ca753c9
|
Merge branch '3.8' into 4.0
|
2021-07-02 17:46:26 +02:00 |
|
Harald Csaszar
|
52ecc9349c
|
[unity] Fixed Timeline and AnimationReferenceAsset in general not updating animations after skeleton asset updated. Closes #1915.
|
2021-07-02 17:44:30 +02:00 |
|
badlogic
|
0dcdfd411d
|
[ue4] Prevent clang-format from reordering includes
.generated.h files must come last, but there's no way to specify this to clang-format.
|
2021-07-01 12:13:15 +02:00 |
|
badlogic
|
509f3a9f60
|
Make sure spotless does not format cocos2dx checkouts
|
2021-07-01 12:02:53 +02:00 |
|
badlogic
|
fa2dd77305
|
[ue4] Revert header order imposed by spotless.
|
2021-07-01 11:46:54 +02:00 |
|
badlogic
|
7cbb924d9d
|
[cocos2dx] Minor fix-ups.
|
2021-07-01 11:27:56 +02:00 |
|
badlogic
|
e842e67d19
|
[c][cpp] CMake clean-up, update to C++11.
|
2021-07-01 11:04:12 +02:00 |
|
badlogic
|
a1959ee1a0
|
Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
# Conflicts:
# spine-c/spine-c/src/spine/PathConstraint.c
|
2021-07-01 10:40:55 +02:00 |
|
badlogic
|
87658c7d31
|
[c][cpp] Spotless formatter
|
2021-07-01 10:40:18 +02:00 |
|
Nathan Sweet
|
97bc10ba28
|
[ts] Fixed popup not being hidden, clean up.
|
2021-06-30 20:18:25 -04:00 |
|
Nathan Sweet
|
87b9821e00
|
[as3][c][cpp][cs][libgdx][lua] Fixed crash with path constraint proportional spacing and tangent rotate modes.
|
2021-06-30 14:11:26 -04:00 |
|
Nathan Sweet
|
109356268f
|
Eclipse formatter update.
|
2021-06-30 10:36:35 -04:00 |
|
badlogic
|
c2b1ecb195
|
[libgdx] Fix line endings, CRLF -> LF
|
2021-06-30 16:25:32 +02:00 |
|
badlogic
|
2fdd6e5c11
|
Upgrade Gradle to 7.0, fix libGDX build, add Java formatter
|
2021-06-30 16:15:20 +02:00 |
|
badlogic
|
33ffd065d1
|
Merge branch '4.0-beta' into 4.0
|
2021-06-30 11:21:45 +02:00 |
|
badlogic
|
9182857bb4
|
[starling] Update example to use Starling 2.6
|
2021-06-30 11:01:57 +02:00 |
|
Nathan Sweet
|
70e86e23a1
|
[as3] Fixed compiler warning.
|
2021-06-29 13:50:06 -04:00 |
|
Nathan Sweet
|
b8bf2a9bbb
|
[ts] Added AssetManager#require which throws an error for an asset that isn't loaded.
|
2021-06-28 01:53:26 -04:00 |
|
Nathan Sweet
|
1fbe75cd71
|
[libgdx] Clear timelines using known size.
|
2021-06-27 14:59:26 -04:00 |
|
Harald Csaszar
|
ea991a6324
|
Merge branch '3.8' into 4.0
|
2021-06-23 20:33:39 +02:00 |
|
Harald Csaszar
|
b3f76c4e54
|
[unity] Fixed SkeletonGraphic Update When Invisible not working. Now it uses onCullStateChanged, which can be used with RectMask2D. Closes #1910.
|
2021-06-23 20:30:33 +02:00 |
|
Nathan Sweet
|
0b18b58ba1
|
[ts] Player updates: pass delta to callbacks, adding config.loading, exposed more fields, use void 0 (shorter), remember touchdown offset for control bones, avoid new object each frame, clean up.
|
2021-06-23 11:43:29 -04:00 |
|
Nathan Sweet
|
7708e9a5a3
|
[ts] Player, create DOM first so any errors can be shown.
|
2021-06-23 00:45:15 -04:00 |
|
Nathan Sweet
|
b3c405e9ca
|
[ts] Fixed multi touch runtime error.
Repro: touch down 1, touch down 2 (using second finger), touch up 1, touch up 2 -> error.
|
2021-06-22 23:08:09 -04:00 |
|
Nathan Sweet
|
f77a51d33a
|
[ts] Fixed input handling for player control bones and demos.
|
2021-06-22 22:52:00 -04:00 |
|
Nathan Sweet
|
286552b8fa
|
[ts] Player, simplified config.mipmaps.
|
2021-06-22 21:38:57 -04:00 |
|