Harald Csaszar
|
78a0c8e4f4
|
[unity] Corrected Timeline features documentation file, contained outdated removed features.
|
2019-05-20 15:43:45 +02:00 |
|
Harald Csaszar
|
0791df8c4c
|
[csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e.
|
2019-05-20 11:43:00 +02:00 |
|
Harald Csaszar
|
a009c35b82
|
[csharp] Ported skin API changes, see #841.
|
2019-05-17 13:54:56 +02:00 |
|
badlogic
|
a19331f843
|
Merge branch '3.8-beta' into skin-bones
|
2019-05-17 11:36:13 +02:00 |
|
badlogic
|
cd52ff6d58
|
Merge branch '3.7' into 3.8-beta
|
2019-05-17 11:36:06 +02:00 |
|
badlogic
|
457447b025
|
[lua] Fixed parsing of IK constraint bend direction. Closes #1357.
|
2019-05-17 11:35:52 +02:00 |
|
badlogic
|
7f4a6eb8f0
|
[lua] Fixed wrong operator in PathAttachment:copy.
|
2019-05-16 16:09:24 +02:00 |
|
badlogic
|
b5039e5f81
|
[lua] Ported skin API changes, see #841.
|
2019-05-16 16:05:44 +02:00 |
|
badlogic
|
e03a0ef659
|
Merge branch '3.8-beta' into skin-bones
|
2019-05-16 11:28:40 +02:00 |
|
NathanSweet
|
70cdf2dd9a
|
[libgdx] Don't apply slot timelines if the bone is not active or constraint timelines if the constraint is not active.
|
2019-05-15 22:31:44 +02:00 |
|
badlogic
|
2dc619a76c
|
[threejs] Don't mark buffer objects for an update if they are zero length. Fixes #1345.
|
2019-05-15 17:15:36 +02:00 |
|
badlogic
|
23982e8206
|
Merge branch '3.7' into 3.8-beta
|
2019-05-15 17:05:28 +02:00 |
|
badlogic
|
4d2e813967
|
[lua] IkConstraintTimeline.STRETCH was incorrect, resulting in ik timeline mixes not being properly set. Closes #1353.
|
2019-05-15 17:04:28 +02:00 |
|
badlogic
|
149f7e8954
|
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
|
2019-05-15 17:03:33 +02:00 |
|
badlogic
|
f365708526
|
[lua] IkConstraintTimeline.STRETCH was incorrect, resulting in ik timeline mixes not being properly set. Closes #1353.
|
2019-05-15 17:03:27 +02:00 |
|
Harald Csaszar
|
f8abf35b8e
|
[csharp] See #1352, Fixed a typo in last commit to make it compile (hash 6341fbbd, "the last subsequent attachment timeline always mixes out to the setup pose.")
|
2019-05-15 16:23:04 +02:00 |
|
badlogic
|
7904bfd40f
|
[cpp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
|
2019-05-15 15:15:39 +02:00 |
|
badlogic
|
d95bc83e07
|
[c] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
|
2019-05-15 15:13:59 +02:00 |
|
badlogic
|
e87610277a
|
[lua] Renamed attachmentVertices to deform, see #1303.
|
2019-05-15 15:08:49 +02:00 |
|
badlogic
|
bdfd390dae
|
[lua] Ported changes to AnimationState and Animation, see #1303. Also ported fix for #1352.
|
2019-05-15 14:59:02 +02:00 |
|
badlogic
|
6d8baa17fd
|
[as3] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
|
2019-05-15 13:55:21 +02:00 |
|
badlogic
|
6341fbbd9d
|
[ts][csharp] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose.
|
2019-05-15 13:52:31 +02:00 |
|
Harald Csaszar
|
7bf732d3f8
|
[unity] Fixed conflicts after merge of 3.7 into 3.8-beta branch.
|
2019-05-14 19:20:10 +02:00 |
|
badlogic
|
603c9e2366
|
Fix for #1352. The last subsequent attachment timeline always mixes out to the setup pose.
|
2019-05-14 17:43:41 +02:00 |
|
NathanSweet
|
42c1c4a7b9
|
[libgdx] Constraints check if their target bone is active.
|
2019-05-13 20:12:40 +02:00 |
|
NathanSweet
|
d5f5ff004f
|
[libgdx] SkeletonViewer, reload if the atlas file changes.
|
2019-05-13 19:54:59 +02:00 |
|
Harald Csaszar
|
26e3f928f7
|
[unity][csharp] Fixed one more potential locale-based parsing exception. See #1354.
|
2019-05-13 16:50:49 +02:00 |
|
Harald Csaszar
|
e8eb894304
|
[unity][csharp] Fixed one more potential locale-based parsing exception. See #1354.
|
2019-05-13 16:49:07 +02:00 |
|
Harald Csaszar
|
ae6e63de50
|
[csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354.
|
2019-05-13 16:47:42 +02:00 |
|
Harald Csaszar
|
a8c0abc0c8
|
[csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354.
|
2019-05-13 16:46:39 +02:00 |
|
Harald Csaszar
|
dae8f78409
|
[unity] Supressed 3rd warning in 3.7 branch in Unity 2019.1, fix only in 3.8 due to API changes. See #1336.
|
2019-05-13 13:06:39 +02:00 |
|
badlogic
|
07cf3f1f2c
|
[as3] Ported skin API changes, see #841.
|
2019-05-10 16:31:46 +02:00 |
|
badlogic
|
eff7a1502d
|
[ts] Fixed constraints in skins.
|
2019-05-10 15:31:10 +02:00 |
|
Harald Csaszar
|
95f08cd634
|
[unity] Added changelog entry for previous commit (Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha). See #1350.
|
2019-05-10 15:21:29 +02:00 |
|
badlogic
|
75ffb7b098
|
[ts] Updated builds.
|
2019-05-10 15:07:43 +02:00 |
|
badlogic
|
576c1da32f
|
[ts] Ported skin API changes, see #841.
|
2019-05-10 15:07:06 +02:00 |
|
Harald Csaszar
|
215c12cb22
|
[unity] Fixed Shadow alpha cutoff shader parameters ignoring SlotColor.alpha at all Spine shaders. Now the texture color is multiplied with slot color before the alpha test. Closes #1350.
|
2019-05-10 15:06:58 +02:00 |
|
NathanSweet
|
b71970afa6
|
Renamed visible to active. Added isActive to Updatable/bones/constraints.
|
2019-05-07 12:16:18 +02:00 |
|
NathanSweet
|
b3c2170ed2
|
Bone timelines do nothing if their bone is not active.
|
2019-05-06 14:56:30 +02:00 |
|
NathanSweet
|
7ee57dc46f
|
Renderers need to skip slots where the bone is not visible.
|
2019-05-06 09:47:13 +02:00 |
|
NathanSweet
|
659c3901c3
|
Ensure ascendants of a bone in a skin are updated.
|
2019-05-03 22:37:46 +02:00 |
|
Harald Csaszar
|
3b17c20c9b
|
[unity] Fixed conflicts after merge of 3.7 into 3.8-beta branch.
|
2019-05-03 14:07:12 +02:00 |
|
badlogic
|
8f6bc427ab
|
Merge branch '3.8-beta' into skin-bones
|
2019-05-03 11:23:01 +02:00 |
|
badlogic
|
4f3d2d8057
|
Merge branch '3.7' into 3.8-beta
|
2019-05-03 10:53:34 +02:00 |
|
badlogic
|
cd22ab91cb
|
Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
|
2019-05-03 10:51:39 +02:00 |
|
badlogic
|
849e9acc7e
|
Updated READMEs.
|
2019-05-03 10:51:33 +02:00 |
|
Harald Csaszar
|
db6c39007b
|
[unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326.
|
2019-05-02 18:54:15 +02:00 |
|
Harald Csaszar
|
25386671b1
|
[unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326.
|
2019-05-02 18:53:06 +02:00 |
|
Harald Csaszar
|
cc7325692d
|
[unity] Changelog cleanup: Moved two changelog sections to correct 3.8 part, were accidentally added to the end of the 3.7 list.
|
2019-05-02 13:56:21 +02:00 |
|
Harald Csaszar
|
a51776390c
|
[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326.
|
2019-05-02 13:50:07 +02:00 |
|