5131 Commits

Author SHA1 Message Date
Harald Csaszar
4ff249fa30 [unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336. 2019-04-22 22:13:44 +02:00
Harald Csaszar
ee3655f4d3 [unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336. 2019-04-22 22:09:23 +02:00
NathanSweet
ae8adb9fab Merge branch '3.7' into 3.8-beta 2019-04-21 21:12:49 +02:00
NathanSweet
51d6681db4 [libgdx] Fixed NPE when a mesh has no region. 2019-04-18 21:04:10 +02:00
Harald Csaszar
bf93b00e6b [unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330. 2019-04-18 19:53:55 +02:00
Harald Csaszar
14a98545a1 [unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330. 2019-04-18 19:53:03 +02:00
badlogic
470c2f5953 [csharp] Ported rotated mesh region UV loading. See #1327. 2019-04-18 18:21:49 +02:00
badlogic
5ad114f671 [lua] Ported rotated mesh region UV loading. See #1327. 2019-04-18 17:48:49 +02:00
badlogic
cdd06b22f1 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-18 17:06:16 +02:00
badlogic
1ea001110e [as3] Ported rotated mesh region UV loading. See #1327. 2019-04-18 17:06:10 +02:00
Harald Csaszar
dfb5ed1106 [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. 2019-04-18 17:02:00 +02:00
Harald Csaszar
5e4141cbdd [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. 2019-04-18 17:00:58 +02:00
Harald Csaszar
356fb38442 [unity] Fixed broken inspector preview in Unity7 2019. Closes #1331. 2019-04-17 18:10:01 +02:00
Harald Csaszar
299ffc6de8 [unity] Fixed broken inspector preview in Unity7 2019. Closes #1331. 2019-04-17 18:09:20 +02:00
badlogic
0a3f6cc28c [cpp] Ported rotated mesh region UV loading. See #1327. 2019-04-17 17:26:22 +02:00
badlogic
3a4151baf0 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-17 17:20:17 +02:00
badlogic
9a30520669 [c] Ported rotated mesh region UV loading. See #1327. 2019-04-17 17:18:59 +02:00
badlogic
8c0e1a845f Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-17 16:28:36 +02:00
badlogic
145aaf27ce [ue4] Skeletons in SpineWidget are centered now. Closes #1329. 2019-04-17 16:28:25 +02:00
badlogic
037802bb0c [ts] Ported rotated mesh region UV loading. See #1327. 2019-04-17 14:07:28 +02:00
NathanSweet
d2c006dfd9 [libgdx] Rotated mesh region UV loading. 2019-04-16 19:04:57 +02:00
NathanSweet
175bb90523 [libgdx] Javadoc. 2019-04-16 19:04:57 +02:00
NathanSweet
a42f135baa [libgdx] SkeletonViewer, show "Reload" for load scale reset button. 2019-04-16 19:04:57 +02:00
badlogic
d337f587b7 [csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:55:54 +02:00
badlogic
67753024ec [lua] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:52:52 +02:00
badlogic
6e67fbf5e3 [as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:50:04 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
9531cb0b7d Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-16 13:53:02 +02:00
badlogic
cfb1e8c5f0 [ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 13:52:56 +02:00
NathanSweet
b99df7286a [libgdx] Fixed AnimationState crash when the number of timelines changes during a mix. 2019-04-14 00:30:56 +02:00
badlogic
19fc021d58 Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-04-12 17:12:09 +02:00
badlogic
64542d92cc [ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds. 2019-04-12 17:11:46 +02:00
NathanSweet
269e3970ba [libgdx] Added x and y coordinates for setup pose AABB. 2019-04-12 16:39:15 +02:00
badlogic
bf0999e202 [ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes. 2019-04-12 16:17:11 +02:00
badlogic
8ca8012804 [ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions... 2019-04-11 16:31:44 +02:00
badlogic
90a2565a78 Merge branch '3.7' into 3.8-beta 2019-04-11 16:16:42 +02:00
badlogic
a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 2019-04-11 16:16:25 +02:00
badlogic
262f2d8aa6 Merge branch '3.7' into 3.8-beta 2019-04-08 18:04:27 +02:00
badlogic
4f0b7bef2c [ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog. 2019-04-08 18:04:08 +02:00
badlogic
35edb7922e [ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols. 2019-04-08 17:47:42 +02:00
badlogic
03999fc938 Merge branch '3.7' into 3.8-beta 2019-04-08 17:02:22 +02:00
Harald Csaszar
5fc3f99d4b [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:55 +02:00
Harald Csaszar
a3916b82c8 [unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321. 2019-04-05 14:34:08 +02:00
badlogic
2a1b39ee59 Merge branch '3.7' into 3.8-beta 2019-04-04 14:58:35 +02:00
badlogic
ab9b5dc731 [csharp] Port of additive blending fix, see #1322. 2019-04-04 14:55:20 +02:00
badlogic
97ff156362 [lua] Port of additive blending fix, see #1322. 2019-04-04 14:54:39 +02:00
badlogic
3093f3a79e [sfml-cpp] Fix for owl sample. 2019-04-04 14:51:14 +02:00
badlogic
00515250bf [as3] Port of additive blending fix, see #1322. 2019-04-04 14:41:49 +02:00
badlogic
0e0ed6ef3a [c][cpp] Port of additive blending fix, see #1322. 2019-04-04 14:33:41 +02:00
badlogic
8f80ceec7c [ts] Port of additive blending fix, see #1322. 2019-04-04 14:12:38 +02:00