5131 Commits

Author SHA1 Message Date
Harald Csaszar
fd66bce31e [unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326. 2019-05-02 13:40:57 +02:00
Harald Csaszar
5b0c765ca6 [unity] Moved unity changelog entry to new "Breaking Changes" section. 2019-05-02 13:00:47 +02:00
Harald Csaszar
da97eeb62f [unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326. 2019-05-02 12:45:54 +02:00
Harald Csaszar
b198c9b48d [unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326. 2019-05-02 12:43:58 +02:00
Harald Csaszar
66f5ca29ac [unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326. 2019-05-02 12:43:31 +02:00
Harald Csaszar
cb615007d6 [unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326. 2019-05-02 12:43:03 +02:00
Harald Csaszar
3c6f8f96e4 [unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326. 2019-05-02 12:20:34 +02:00
badlogic
7c01654321 [unity] Added missing license headers. 2019-05-02 11:46:52 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
67f469b06d Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-05-02 11:38:47 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
Harald Csaszar
5e7e03d8f4 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:23:24 +02:00
Harald Csaszar
74560c66a3 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:19:25 +02:00
badlogic
86a529d01c Updated LICENSE. 2019-05-02 10:55:37 +02:00
badlogic
9cdd36133e Merge branch '3.7' into 3.8-beta 2019-05-02 10:40:15 +02:00
Harald Csaszar
d9962bfb09 [unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326. 2019-04-30 19:58:00 +02:00
NathanSweet
b98469ec89 Changed JSON curve format and added more assumptions for omitted values. 2019-04-30 19:21:44 +02:00
Harald Csaszar
c6fa814c6d [unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326. 2019-04-30 18:36:47 +02:00
Harald Csaszar
0d2ab87816 [unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326. 2019-04-30 18:10:48 +02:00
NathanSweet
705195c348 Clean up. 2019-04-30 17:26:54 +02:00
NathanSweet
f0533b6093 Javadocs. 2019-04-30 16:28:21 +02:00
badlogic
f1e199b2bd Fixed Skin#copySkin to take into account parent meshes. 2019-04-30 16:09:49 +02:00
badlogic
ff5b854860 More skin API refactoring. 2019-04-30 15:57:37 +02:00
NathanSweet
ab2b08f583 Fixed attachment timeline test. 2019-04-30 15:46:15 +02:00
badlogic
3281d8c006 Merge branch 'skin-bones' of https://github.com/esotericsoftware/spine-runtimes into skin-bones 2019-04-30 15:35:52 +02:00
NathanSweet
9d41645b57 Don't write skin bones/constraints for the default skin. 2019-04-30 15:36:48 +02:00
badlogic
86c3aa02ba Refactored skin API, see #841. This commit is missing Skin#copy(Skin) which has to handle linked mesh attachments properly. 2019-04-30 15:34:44 +02:00
NathanSweet
6205e51752 Added skin-specific bones and constraints which are only updated if the skeleton's current skin contains them. 2019-04-30 14:02:38 +02:00
Harald Csaszar
d4829f014f [unity] Fixed casting exception when use custom atlas asset. Closes #1342. 2019-04-29 17:54:51 +02:00
Harald Csaszar
cd703b38cf [unity] Fixed casting exception when use custom atlas asset. Closes #1342. 2019-04-29 17:54:25 +02:00
NathanSweet
0cbf91d7fd Removed Skin#getAttachments. 2019-04-29 17:33:16 +02:00
badlogic
5ebb3db8b6 [ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas. 2019-04-29 15:41:43 +02:00
badlogic
5994c347ea Fixed additive blending demo, calculations take scrolling into account. 2019-04-29 15:07:13 +02:00
badlogic
923c6c19f2 Added additive blending demo. 2019-04-29 14:28:46 +02:00
Harald Csaszar
8356401360 [unity] Updated 3.8 changelog section for latest commits. 2019-04-27 15:26:33 +02:00
Harald Csaszar
533203bf32 gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 2019-04-27 14:16:50 +02:00
Harald Csaszar
a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 2019-04-27 14:16:07 +02:00
Harald Csaszar
02fc928318 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:57:31 +02:00
Harald Csaszar
c8594a66c4 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:54:19 +02:00
Harald Csaszar
f53ce3734c [unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings. 2019-04-27 10:28:35 +02:00
Harald Csaszar
751476265b [unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings. 2019-04-27 10:20:17 +02:00
Harald Csaszar
a180194c0a [unity] Saving Spine - Preferences in EditorPrefs too for consistency, used when first creating SpineSettings.asset in a new project. See 1336. 2019-04-27 09:58:08 +02:00
Harald Csaszar
bb52cce293 [unity] Automatically copying previous Spine - Preferences settings over to SpineSettings.asset at first creation. See 1336. 2019-04-26 19:21:49 +02:00
Harald Csaszar
bd69b9bc38 [unity] Now using SettingsProvider for Preferences - Spine menu. This stores Spine settings in Assets/Editor/SpineSettings.asset which can be shared with team members. Fixes a warning. Closes #1336. 2019-04-26 18:42:04 +02:00
badlogic
4812fe6d73 [ue4] Updated test scene. 2019-04-26 14:46:57 +02:00
Harald Csaszar
89e759a8f5 [unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340. 2019-04-25 18:41:56 +02:00
Harald Csaszar
58e495ecae [unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339. 2019-04-25 16:37:31 +02:00
Harald Csaszar
e09ea0b212 [unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339. 2019-04-25 16:35:11 +02:00
badlogic
03057c6073 [ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore. 2019-04-24 15:05:07 +02:00
badlogic
0e8e0646e4 [ts][webgl] Fixed spritesheet demo, was using old animation API. 2019-04-23 16:13:49 +02:00