6088 Commits

Author SHA1 Message Date
badlogic
2545b4efdc Fix libGDX versioni in Maven and Gradle builds. 2020-10-22 14:52:59 +02:00
Harald Csaszar
d2529d410b [csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796. 2020-10-22 14:44:13 +02:00
Nathan Sweet
3ab0b72033 [libgdx] Fixed skeleton data loader scale for IK constraint timelines. 2020-10-21 21:31:47 -07:00
Nathan Sweet
eed3a188f8 Updated stretchyman example project. 2020-10-16 19:21:02 -07:00
Nathan Sweet
cc11270b14 Updated raptor example project. 2020-10-15 20:31:49 -07:00
Nathan Sweet
453b49f55d [libgdx] Fixed reading dark colors from JSON. 2020-10-14 19:13:27 -07:00
Nathan Sweet
01250b0491 Expose debug renderer colors. 2020-10-14 14:47:59 -07:00
Nathan Sweet
da6d73a365 Fixes for latest libgdx (scrolled now takes x/y floats). 2020-10-13 17:34:56 -07:00
Nathan Sweet
d5b668111d Don't need to key crosshair in walk animation. 2020-10-11 12:23:54 -07:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
Nathan Sweet
403fb86122 Updated examples readme. 2020-10-09 22:52:47 -07:00
Nathan Sweet
2b0e6babb2 Example project export script improvements. 2020-10-09 22:48:48 -07:00
Nathan Sweet
8c799b51f9 Updated example projects to v4.0. 2020-10-09 22:48:11 -07:00
Nathan Sweet
3bfbc75a6a Fixed SkeletonBinary scale for path constraint position/spacing. 2020-10-06 13:23:32 -07:00
Nathan Sweet
1dbbec55fc Added setDefaultShader and a bind method for customization when a texture is bound (eg to set shader values). 2020-10-05 23:08:26 -07:00
Nathan Sweet
4e34c0bae1 [libgdx] Removed updateCacheReset optimization.
closes #549
2020-09-20 22:42:05 -07:00
Nathan Sweet
eada9e756b Cleaned up example export script. 2020-09-13 23:23:27 -07:00
badlogic
893c3a25e4 Merge branch '3.8' into 4.0-beta 2020-08-26 16:26:39 +02:00
badlogic
6b4c7aeda3 [lua] Closes 1697, call to setAttachment in wrong location. 2020-08-26 16:26:26 +02:00
badlogic
cc654ac229 Merge branch '3.8' into 4.0-beta 2020-08-26 16:23:43 +02:00
Alexander Akhundzhanov
297fc2f438
[spine-c] Fixed floating point exception - division by zero (#1706) 2020-08-26 16:23:01 +02:00
badlogic
706a68761c Merge branch '3.8' into 4.0-beta 2020-08-26 16:20:59 +02:00
badlogic
4927c2be63 [cocos2dx] Closes #1710, MALLOC is not available in cocos2dx 3.x. 2020-08-26 16:20:46 +02:00
badlogic
0d252ff4d7 Merge branch '3.8' into 4.0-beta 2020-08-26 16:19:04 +02:00
badlogic
9dbc4b408a [cpp] Closes #1711, duplicate namespace specifier. 2020-08-26 16:18:52 +02:00
badlogic
9f1ce2853b Merge branch '3.8' into 4.0-beta 2020-08-26 16:16:49 +02:00
badlogic
1cc50fd09e [cocos2dx] Closes #1734, simplify file I/O. 2020-08-26 16:16:36 +02:00
badlogic
585a6f0e39 Merge branch '3.8' into 4.0-beta 2020-08-26 16:14:59 +02:00
badlogic
0a42f4fe28 [cocos2dx] Closes #1733, missing JS bindings. 2020-08-26 16:14:48 +02:00
badlogic
fdc96d8c8e Merge branch '3.8' into 4.0-beta 2020-08-26 16:12:52 +02:00
badlogic
1662ebea4f [cpp] Closes #1736, remove nullptr usage. 2020-08-26 16:12:42 +02:00
badlogic
eddb0dde24 Merge branch '3.8' into 4.0-beta 2020-08-26 16:10:55 +02:00
badlogic
6c5948ab0b [c] Closes #1740, Parsing of path constraint timelines from JSON files was incorrect. 2020-08-26 16:10:43 +02:00
badlogic
c7a210a391 Merge branch '3.8' into 4.0-beta 2020-08-26 16:07:00 +02:00
badlogic
b4548b9166 [c][cpp] Closes #1742, incorrect rotation value applied for 2 bone IK. 2020-08-26 16:06:41 +02:00
badlogic
59f1fbeaf7 Merge branch '3.8' into 4.0-beta 2020-08-26 15:54:20 +02:00
badlogic
e31b7d581f [ue4] Closes #1671, only import Spine specific .json files. 2020-08-26 15:53:34 +02:00
badlogic
3cace69884 Merge branch '3.8' into 4.0-beta 2020-08-26 15:30:24 +02:00
badlogic
402ef55141 [ue4] Closes #1707 and related issues
UspineSkeletonDataAsset would only retain mapping from one spine::Atlas to a single spine::SkeletonData internally. If two SkeletonAnimationComponents reference the same skeleton data asset, but different (or invalid atlases), the old skeleton data gets destroyed. If the atlas and skeleton data don't match, then a previously created animation component may now hold on to a reference to destroyed skeleton data, triggering a crash.
2020-08-26 15:29:37 +02:00
Nathan Sweet
21ebb2db4b [libgdx] Fixed scale timelines not combining key scale with setup pose. 2020-08-20 14:08:53 -07:00
Harald Csaszar
82edea95ee [unity] Updated officially supported Unity versions in changelog and readme files. 2020-08-17 16:01:14 +02:00
Harald Csaszar
8476b55fee [unity] Enabled CanvasGroup support by default for all SkeletonGraphic shaders on 4.0 branch. See commit 9d46a0c8bf. See #1576. 2020-08-14 17:47:15 +02:00
badlogic
c3017d82d6 Merge branch '3.8' into 4.0-beta
# Conflicts:
#	spine-cpp/spine-cpp/include/spine/Atlas.h
2020-08-13 14:55:37 +02:00
badlogic
c47ea763fe [cpp] Closes #1713, dark color was not set in Slot::setToSetupPose(). 2020-08-13 14:54:34 +02:00
badlogic
1219d09959 Closes #1703, expose atlas regions via Atlas::getRegions()
Also removed Atlas::abortAtlas().
2020-08-13 14:53:32 +02:00
badlogic
10ecbcf8f3 Merge branch '3.8' into 4.0-beta 2020-08-13 14:50:18 +02:00
badlogic
993391602b [cpp] Closes #1713, dark color was not set in Slot::setToSetupPose(). 2020-08-13 14:49:47 +02:00
badlogic
bde827e66a [as3] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 2020-08-13 14:47:43 +02:00
badlogic
0f8ffd6ba6 [lua] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 2020-08-13 14:41:50 +02:00
badlogic
c0d8f1cece [ts] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 2020-08-13 14:34:59 +02:00