Harald Csaszar
e56e8cf734
[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981 .
2025-11-26 18:57:41 +01:00
Harald Csaszar
feb4597da5
[unity][4.3] Fixed SkeletonMecanim Scene Preview being broken. Closes #2972 .
2025-11-07 19:03:16 +01:00
Harald Csaszar
d04d14ffe8
[unity] Minor: arranged SkeletonRenderer and SkeletonGraphic subclass-only properties properly.
2025-11-07 14:18:06 +01:00
Harald Csaszar
7f5502233f
[unity] Added drag & drop instantiation option SkeletonGraphic (UI) Mecanim. Removed old GameObject - Spine - SkeletonRenderer component menu entries.
2025-11-03 21:37:35 +01:00
Harald Csaszar
4d076ba430
[unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962 .
2025-10-28 17:25:49 +01:00
Harald Csaszar
022a4bacbd
[unity] Fixed very long build times due to a regression in commit 32dfaf1 which removed some past improvements. See #2960
2025-10-27 16:22:28 +01:00
Harald Csaszar
2dfcc8d045
[unity] Fixed UnloadUnusedAssetsImmediate causing very long build times by removing the statements. Closes #2960 .
2025-10-27 15:49:57 +01:00
Harald Csaszar
4a5cf750f5
[unity] Moved SkeletonGraphic setting detection methods to public SkeletonGraphicUtility class.
2025-10-20 21:54:12 +02:00
Harald Csaszar
2bbec26160
[unity] Fixed SkeletonGraphic detect settings button not working with multi-select. Closes #2951 .
2025-10-17 11:02:15 +02:00
Harald Csaszar
10a54da6b4
[unity] Improved Spine Preferences documentation text.
2025-10-13 18:06:21 +02:00
Harald Csaszar
4fc7a003c3
[unity] Excluding modal dialogs when running editor in batch mode.
2025-10-09 13:47:58 +02:00
Harald Csaszar
32dfaf1c0f
[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
2025-10-08 22:21:55 +02:00
Harald Csaszar
a07b1de9ce
[unity] Fixed PMA workflow preset warning dialog change of commit 9507491 not showing it. See #2940 .
2025-10-01 18:32:05 +02:00
Harald Csaszar
26efd7e01d
[unity] Fixed compile error of preceding commit 9507491 on old Unity versions. See #2940 .
2025-10-01 11:38:38 +02:00
Harald Csaszar
9507491927
[unity] Fixed PMA workflow preset warning dialog only occurring on newly added atlas, not dependent ones where texture is reimported. See #2940 .
2025-10-01 11:30:58 +02:00
Harald Csaszar
9605df9737
[unity] PMA workflow preset warning dialog only occurring once each import run, excluded Spine Examples assets. See #2940 .
2025-09-30 14:49:57 +02:00
Harald Csaszar
7bf2a6f385
[unity] Added shorter documentation URL shared between English and translated pages as common section anchor.
2025-09-29 18:03:29 +02:00
Harald Csaszar
c4a3239e51
[unity] Fixed PMA workflow preset related warnings only occurring on first import. Closes #2940 .
2025-09-29 17:22:01 +02:00
Harald Csaszar
201063bbf4
[unity] Added a workflow mismatch dialog showing whenever problematic PMA settings are detected at an atlas.
2025-09-26 14:31:38 +02:00
Harald Csaszar
e04f55bdb5
[unity] Fixed "Apply Additive Material" incorrectly set based on atlas workflow, added Spine Preferences setting instead. Closes #2908 .
2025-09-18 14:29:36 +02:00
Harald Csaszar
611031beab
[unity] Added warnings for PMA vs straight alpha mismatch between import settings and atlas.txt content. See #2928 .
2025-09-17 21:31:21 +02:00
Harald Csaszar
d83dfd2194
[unity] Added Spine Preferences atlas texture PMA/straight-alpha workflow switching buttons. See #2928 .
2025-09-17 18:26:24 +02:00
Harald Csaszar
7f822b458a
[unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:37 +02:00
Harald Csaszar
f490c7bf48
[unity] Changed default texture import settings from using PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:36 +02:00
Harald Csaszar
78f9e63420
[unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour.
2025-08-13 23:10:43 +02:00
Harald Csaszar
38bc30cf54
[unity] Keep manually placed AnimationClip Events when updating skeleton assets (Mecanim) even when string param used. See #1838 .
2025-08-13 23:05:23 +02:00
Harald Csaszar
0c8ad6e0a7
[csharp] Minor: Fixed formatting.
2025-06-24 13:51:16 +02:00
Harald Csaszar
ec757bf9b7
[csharp][unity] Port of 4.3 changes until (including) 2d9f86a (4.3.37-beta).
2025-06-20 22:25:27 +02:00
Nathan Sweet
9b596c3856
Merge branch '4.2' into 4.3-beta
...
# Conflicts:
# spine-unity/Assets/Spine/package.json
2025-05-21 10:29:28 -04:00
Harald Csaszar
fb8bc402e7
[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851 .
2025-05-16 15:29:29 +02:00
Nathan Sweet
020cd51b96
Merge branch '4.2' into 4.3-beta
...
# Conflicts:
# spine-unity/Assets/Spine/package.json
2025-04-30 17:29:49 -04:00
Harald Csaszar
d7f3ab4723
[unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825 .
2025-04-23 21:31:58 +02:00
Harald Csaszar
90bfdba422
[csharp][unity] Port of Transform constraint property mapping and cumulated 4.3 changes. Excluding import scale fixes.
2025-04-09 15:52:06 +02:00
Luke Ingram
ec395f00e1
[all] Updates documentation. ( #2805 )
...
- All links to forum posts have been updated.
- All links to Spine documentation have been updated to be accurate. This includes the Editor docs and specific Runtimes docs.
- Removes the doc link to the out-of-date spine-cocos2d-objc runtime and replaces it with spine-sdl.
- Links to external frameworks and tools have been corrected.
2025-04-08 04:53:39 +02:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Harald Csaszar
8a25057510
[unity] Fixed assigned custom atlas page material being deleted upon reimport. Closes #2793 .
2025-03-24 17:57:43 +01:00
Harald Csaszar
01a847b7f7
[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758 .
2025-02-20 19:37:20 +01:00
Harald Csaszar
1cdbf9be1a
[unity] Set fps at generated SkeletonMecanim animation clip assets. Closes #2395 .
2025-02-11 15:29:38 +01:00
Harald Csaszar
1121e88422
[unity] Fixed Inspector ArgumentOutOfRangeException at searching propertyPath. Closes #2746 .
2025-02-10 18:19:46 +01:00
Harald Csaszar
b4146b6bf5
[unity] Minor: Fixed formatting issue.
2025-02-05 12:09:34 +01:00
Harald Csaszar
2864e323c3
[unity] Fixed compile error on Unity 2017.1 introduced in last commit. See #1253 .
2024-12-20 22:29:36 +01:00
Harald Csaszar
0371e4d936
[unity] Added Scene Preview to SkeletonMecanim Inspector for Mecanim AnimationClip preview. Closes #1253 .
2024-12-20 22:12:44 +01:00
Harald Csaszar
ee558554fb
[unity] Fixed InvalidCastException at version upgrade. Closes #2718 .
2024-12-20 17:12:37 +01:00
Harald Csaszar
951a4d7c86
[unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715
2024-12-17 16:28:51 +01:00
Harald Csaszar
ff3492d941
[unity] Fixed a potential null reference exception, potentially leading to failing drag and drop instantiation.
2024-09-20 11:32:42 +02:00
Harald Csaszar
4038bc9ba1
[unity] Fixed Perforce auto check-out of unchanged files upon re-import, performing rever unchanged automatically. Closes #2618 .
2024-08-30 18:18:21 +02:00
Harald Csaszar
cff6943c3a
[unity] Minor: fixed formatting or last commit 54e4630.
2024-08-29 17:44:36 +02:00
Harald Csaszar
54e463048a
[unity] SpineVisualElement improvements. Now supports settings reference mesh bounds via a different bounds animation.
2024-08-29 17:27:07 +02:00
Harald Csaszar
cdc1a3a539
[unity] Fixed quotes in Skeleton Prefab Mesh causing Unity Search Indexing issues, using brackets now. Closes #2572 .
2024-07-08 18:23:55 +02:00
Harald Csaszar
853dc33e19
[unity] Minor: fixed whitespace formatting.
2024-07-05 13:01:18 +02:00