Harald Csaszar
27f5750445
[unity] Fixed UnscaledTime setting being ignored with threaded animation enabled. Closes #2987 .
2025-11-28 17:19:00 +01:00
Harald Csaszar
e56e8cf734
[unity] Disabled thread profiling by default, the define can be enabled via Spine Preferences. See #2981 .
2025-11-26 18:57:41 +01:00
Harald Csaszar
370c74edb4
[unity] Fixed profiler samplers array out of bounds access at threaded update system. Closes #2981 .
2025-11-26 17:50:06 +01:00
Harald Csaszar
c7c95588f8
[unity] Added SPINE_DISABLE_THREADING define to disable threaded animation and mesh generation entirely. Set via 'Scripting Define Symbols'.
2025-11-17 21:31:12 +01:00
Harald Csaszar
c4aebc14ab
[csharp][unity] Performed some exposed list optimizations by using added method EnsureSize which does not zero excess entries. Closes #2436 .
2025-11-17 19:51:10 +01:00
Harald Csaszar
a2b83f338d
[unity] Fixed SkeletonGraphic exception on some Unity versions when blend modes used. Closes #2971 .
2025-11-07 14:18:06 +01:00
Harald Csaszar
afeb48933d
[unity] Fixed missing added file changes of preceding commit. See #2965 .
2025-11-03 16:38:03 +01:00
Harald Csaszar
9cccd52c2e
[unity] Fixed SkeletonAnimation isUpdatedExternally accidentally being persisted. Closes #2965 .
2025-11-03 16:30:48 +01:00
Harald Csaszar
4d076ba430
[unity][4.3-beta] Fixed mask interaction not being updated at runtime. Breaking change: maskInteraction -> MaskInteraction. Closes #2962 .
2025-10-28 17:25:49 +01:00
Harald Csaszar
f6445e69dd
[unity] Fixed a bug with threaded updates handling null SkeletonDataAssets when updated on main thread.
2025-10-27 12:45:51 +01:00
Harald Csaszar
7fa846bb95
[unity] Threading: Added SkeletonUpdateSystem.Instance.GroupRenderersBySkeletonType and GroupAnimationBySkeletonType properties. Default to disabled. Fixed inconsistent threading skeleton sorting.
2025-10-24 18:34:43 +02:00
Harald Csaszar
2a73be09b7
[unity] Fixed threaded system not handling null skeleton. Closes #2954 .
2025-10-17 17:43:01 +02:00
Harald Csaszar
59c90592c3
[unity] Fixed unnecessary high number of prefab reverts. Closes #2953 . See #1273 .
2025-10-17 17:08:12 +02:00
Harald Csaszar
56734cde15
[unity] Fixed Immutable Triangles having no effect by default. Closes #2636 .
2025-10-09 12:18:47 +02:00
Harald Csaszar
4f84ffbfff
[unity] Adjusted Spine URP Shaders package samples to split component architecture. Fixed an editor NullReferenceException at empty animations.
2025-10-08 23:00:51 +02:00
Harald Csaszar
32dfaf1c0f
[unity] Major Breaking Change: Split skeleton components into renderer and animation components. Added threading system. See 4.3-split-component-upgrade-guide.md for migration.
2025-10-08 22:21:55 +02:00
Harald Csaszar
77b677bc02
[unity] Fixed PMA BlendModeMaterials templates having 'Straight alpha texture' set (likely due to changed shader default). See commit d4aae74, see #2928 .
2025-09-26 14:31:38 +02:00
Harald Csaszar
1c0a7008b4
[unity] Minor: Fixed incorrect param documentation. Closes #2937 .
2025-09-26 10:25:33 +02:00
Harald Csaszar
d4aae74fbb
[unity] Adjusted shader parameter defaults to straight alpha texture defaults. See #2928 .
2025-09-19 16:38:01 +02:00
Harald Csaszar
7f822b458a
[unity] Updated SkeletonGraphic materials and blend modes sample scene for SkeletonGraphic after switching from PMA to straight alpha for better compatibility with Linear color space.
2025-09-16 20:37:37 +02:00
Harald Csaszar
6a77c6dbf2
[unity] Fixed compile error after merging 4.2 commit.
2025-09-02 14:03:37 +02:00
Harald Csaszar
92db076394
[unity] Fixed render separator broken with slot alpha 0. Slot alpha 0 now skips attachments at multiple submeshes as well. Closes #2920 .
2025-09-02 13:25:40 +02:00
Harald Csaszar
78f9e63420
[unity] Added option to BoneFollower components to follow attachment Z spacing offset. Defaults to false to maintain existing behaviour.
2025-08-13 23:10:43 +02:00
Harald Csaszar
49999e417e
[unity] Fixed BoneFollower MissingReferenceException when skeleton is destroyed. Closes #2903 .
2025-08-07 15:06:01 +02:00
Harald Csaszar
75e58c70ce
[unity] Fixed SkeletonGraphic shader texcoord precision issue. Closes #2892 .
2025-07-18 19:22:53 +02:00
Harald Csaszar
2d6da868c5
[csharp] Adjusted last cherry pick 4.2 commit to 4.3 changes.
2025-07-01 21:31:53 +02:00
Harald Csaszar
239c1c996d
[unity] Fixed animations not mixing out on some Update When Invisible modes, leaving e.g. leftover slots. Closes #2873 .
2025-07-01 20:51:55 +02:00
Harald Csaszar
ec757bf9b7
[csharp][unity] Port of 4.3 changes until (including) 2d9f86a (4.3.37-beta).
2025-06-20 22:25:27 +02:00
Nathan Sweet
9b596c3856
Merge branch '4.2' into 4.3-beta
...
# Conflicts:
# spine-unity/Assets/Spine/package.json
2025-05-21 10:29:28 -04:00
Harald Csaszar
e4f791bd29
[unity] minor: fixed whitespace formatting.
2025-05-19 18:46:27 +02:00
Harald Csaszar
c429bfd6b0
[unity] Using allocation-avoiding TextAsset.GetData call in editor-only GetVersionInfo and IsJsonFile checks as well. See #2851 .
2025-05-16 20:46:22 +02:00
Harald Csaszar
5a0d0ed696
[unity] Fixed missing using statement around stream of commit fb8bc40. See #2851 .
2025-05-16 20:34:08 +02:00
Harald Csaszar
80479320f7
[unity] Minor: fixed formatting to please format checks.
2025-05-16 19:10:23 +02:00
Harald Csaszar
845773671e
[unity] Fixed compile error of last commit fb8bc40 on Unity 2017. See #2851 .
2025-05-16 16:03:38 +02:00
Harald Csaszar
fb8bc402e7
[unity] Added option for unsafe data loading avoiding some allocations on skel.bytes data. Closes #2851 .
2025-05-16 15:29:29 +02:00
Harald Csaszar
0865206b15
[unity] Reverts 23adb6b: Inside/Outside Mask Materials recreated unnecessarily upon material changes. See #2848 .
2025-05-15 20:57:25 +02:00
Harald Csaszar
23adb6b9b8
[unity] Inside/Outside Mask Materials recreated unnecessarily upon material changes. Closes #2848 .
2025-05-14 21:46:16 +02:00
Nathan Sweet
7be6dac44a
Merge branch '4.2' into 4.3-beta
...
# Conflicts:
# spine-ts/package.json
# spine-unity/Assets/Spine/package.json
2025-05-09 17:05:41 -04:00
Harald Csaszar
480a4b18b7
[unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836 .
2025-05-05 21:30:28 +02:00
Harald Csaszar
ff572ec8a4
[unity] Added null check at SkeletonRenderSeparator, closes #2823 .
2025-05-05 16:37:25 +02:00
Harald Csaszar
fec9347128
[unity] Fixed BoneFollower and BoneFollowerGraphic ignoring negative parent bone scale. Closes #2819 .
2025-04-18 19:27:53 +02:00
Harald Csaszar
90bfdba422
[csharp][unity] Port of Transform constraint property mapping and cumulated 4.3 changes. Excluding import scale fixes.
2025-04-09 15:52:06 +02:00
Harald Csaszar
0ab3a8251a
[unity] Updated compatible version and example skeletons version to 4.3.
2025-04-09 15:50:44 +02:00
Luke Ingram
ec395f00e1
[all] Updates documentation. ( #2805 )
...
- All links to forum posts have been updated.
- All links to Spine documentation have been updated to be accurate. This includes the Editor docs and specific Runtimes docs.
- Removes the doc link to the out-of-date spine-cocos2d-objc runtime and replaces it with spine-sdl.
- Links to external frameworks and tools have been corrected.
2025-04-08 04:53:39 +02:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Harald Csaszar
f8332b7773
[csharp][unity] Port of commit 68d262b5: Improved rendering performance when an attachment is fully inside a clipping attachment.
...
Reuse the original vertices rather than clipping's triangle soup.
2025-04-04 19:27:36 +02:00
Harald Csaszar
01a847b7f7
[unity] Fixed outline shaders semi transparent gap around skeleton. All outline shaders now provide a Fill parameter. Closes #2758 .
2025-02-20 19:37:20 +01:00
Harald Csaszar
c5cbadc4fd
[unity] Fixed cmake filename too long errors caused by Unity paths, renamed dirs. Closes #2738 .
2025-02-05 10:56:33 +01:00
Harald Csaszar
906793db81
[unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor.
2024-12-02 19:44:31 +01:00
Harald Csaszar
a6bf66ba32
[spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700 .
2024-11-28 18:56:29 +01:00