Harald Csaszar
96d1061374
[unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929 .
2021-07-22 17:53:37 +02:00
Vladislav Hristov
cd3d8e3359
[unity] Add option to not pause spine with timeline
...
There is already an option with hold the animation, but there is no
option to not pause the animation while the Timeline director is paused.
An example use-case where this option is important is when the timeline
is paused while waiting for an user input, but there is still a need to
play an idle loop animation on a spine skeleton.
2021-07-22 12:10:45 +03:00
Harald Csaszar
2b3d395e51
[unity] Removed limitation of not importing assets from the Packages directory which caused problems on Unity 2019.1, but no longer on 2019.4. Closes #1924 .
2021-07-14 12:36:51 +02:00
Harald Csaszar
43565f197d
[unity] Fixed incorrect rendering when CanvasGroup compatible is enabled on SkeletonGraphic TintBlack shader. Closes #1908 .
2021-07-09 18:36:10 +02:00
Harald Csaszar
6d9e3e7e19
[unity] Fixed Timeline not pausing/resuming clip playback on PlayableDirector.pause. Closes #1920 .
2021-07-06 17:48:21 +02:00
Harald Csaszar
20aebce749
Merge branch '3.8' into 4.0
2021-07-06 12:14:15 +02:00
Harald Csaszar
d1749f8aa8
[unity] Fixed potential null reference exception upon access in Start if Reload Scene is disabled. Closes #1919 .
2021-07-06 12:13:19 +02:00
Harald Csaszar
11077589c3
[unity] Fixed Update when invisible: mesh and mesh bounds were not always initialized when starting off-screen. Closes #1911 .
2021-07-05 21:23:37 +02:00
Harald Csaszar
490ca753c9
Merge branch '3.8' into 4.0
2021-07-02 17:46:26 +02:00
Harald Csaszar
52ecc9349c
[unity] Fixed Timeline and AnimationReferenceAsset in general not updating animations after skeleton asset updated. Closes #1915 .
2021-07-02 17:44:30 +02:00
Harald Csaszar
ea991a6324
Merge branch '3.8' into 4.0
2021-06-23 20:33:39 +02:00
Harald Csaszar
b3f76c4e54
[unity] Fixed SkeletonGraphic Update When Invisible not working. Now it uses onCullStateChanged, which can be used with RectMask2D. Closes #1910 .
2021-06-23 20:30:33 +02:00
Harald Csaszar
214c778bac
[unity] Fixed white image at first frame when using multiple canvas renderers. Replaced RawImage at additional SkeletonGraphic renderers with more resource friendly custom component.
2021-06-17 18:58:52 +02:00
Harald Csaszar
dbec33e556
[unity] Minor cleanup: removed two comments mentioning methods that no longer exist after 4.0 API cleanup.
2021-06-14 18:57:38 +02:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
Harald Csaszar
538245fcda
[unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897 . See #1883 .
2021-06-01 17:23:36 +02:00
Harald Csaszar
9e9445199a
[unity] Fix for UpdateWhenInvisible issue introduced in commit 5cb54bd. Closes #1897 . See #1883 .
2021-06-01 17:16:27 +02:00
Harald Csaszar
87b6810675
[unity] Fixed compile error introduced by commit 963da75 (moved Search() method between classes).
2021-05-31 11:43:14 +02:00
Harald Csaszar
7b1469c32b
[csharp] Ported commit 4f73fbb, "Fixed applying a constraint reverting changes from other constraints.", see #1896 .
2021-05-27 18:35:52 +02:00
Harald Csaszar
bb239c326e
Merge branch '3.8' into 4.0-beta
2021-05-25 17:25:58 +02:00
Harald Csaszar
fab2b6e4ce
[unity] Hopefully fixed Spine Preferences textureSettingsReference setting changing between MacOS and Win. See #1895 .
2021-05-25 17:22:08 +02:00
Harald Csaszar
f0f52da3ad
[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894 .
2021-05-20 19:29:56 +02:00
Harald Csaszar
49926fc32a
Merge branch '3.8' into 4.0-beta
2021-05-19 17:57:50 +02:00
Harald Csaszar
844c614a8c
[unity] Fixed error message on entering Play mode when AnimationReferenceAsset selected. Closes #1892 . Fixed NullReferenceException from SkeletonDataPreview timeline bar on entering Play mode. Closes #1893 .
2021-05-19 17:54:50 +02:00
Harald Csaszar
68b862c4d8
[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
2021-05-17 20:52:19 +02:00
Harald Csaszar
01b436b4f9
[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
2021-05-17 19:59:51 +02:00
Harald Csaszar
af159db63a
Merge branch '3.8' into 4.0-beta
2021-05-14 18:05:01 +02:00
Harald Csaszar
c950dff9aa
[unity] Fixed blend mode materials not being generated upon first import. Closes #1891 .
2021-05-14 18:04:01 +02:00
Harald Csaszar
7ee6b78da6
Merge branch '3.8' into 4.0-beta
2021-05-07 20:51:16 +02:00
Harald Csaszar
938a8c8369
[unity] Fixed SkeletonGraphic Mesh memory leak. Closes #1887 .
2021-05-07 20:50:01 +02:00
Harald Csaszar
40836e1917
[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
2021-04-30 18:06:14 +02:00
Harald Csaszar
5cb54bdf9c
[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883 .
2021-04-30 18:06:14 +02:00
Harald Csaszar
5231b4f713
[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
2021-04-30 18:06:14 +02:00
Harald Csaszar
700e316e57
[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
2021-04-30 18:02:37 +02:00
Harald Csaszar
25d7f8266f
[unity] Fixed UpdateMode when invisible not being used when instantiated off-screen. Closes #1883 .
2021-04-28 19:54:48 +02:00
Harald Csaszar
1e888db53a
[unity] Prevent null reference exception when using Advanced - Fix Draw Order and disabling the renderer and/or GameObject.
2021-04-22 11:45:58 +02:00
Harald Csaszar
204f8672ed
Merge branch '3.8' into 4.0-beta
2021-04-21 20:33:49 +02:00
Harald Csaszar
e425d64d2c
[unity] Fixed RootMotion scripts in combination with Rigidbody components. Now works smoothly. Closes #1880 .
2021-04-21 20:27:52 +02:00
Harald Csaszar
d146a81d21
[unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879 .
2021-04-20 18:18:20 +02:00
Harald Csaszar
692eed3a75
[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876 .
2021-04-14 17:56:59 +02:00
Harald Csaszar
dd7c3b1bcc
[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876 .
2021-04-12 17:31:00 +02:00
Harald Csaszar
1211c2a345
Merge branch '3.8' into 4.0-beta
2021-04-09 17:32:26 +02:00
Harald Csaszar
7782b01cdf
[unity] Fixed a compile error occurring only on Unity 2017, Vector2 not supporting operator* (introduced by commit 758a83a). See #1876 .
2021-04-09 17:30:55 +02:00
Harald Csaszar
30d1e856a9
Merge branch '3.8' into 4.0-beta
2021-04-09 17:19:47 +02:00
Harald Csaszar
758a83ac96
[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876 .
2021-04-09 17:15:45 +02:00
Harald Csaszar
6c40624d5e
[unity] Set Mipmap Bias was not persisted on recent Unity versions. Closes #1877 .
2021-04-08 19:17:46 +02:00
Harald Csaszar
02f87a0f9f
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301 .
2021-04-07 19:54:08 +02:00
Harald Csaszar
3f9577b5ac
[unity] Applied similar optimizing changes to 3.8 commit 3fdbf9a0 (changing new List<> allocation to shared static instance).
2021-04-06 21:40:22 +02:00
Harald Csaszar
bcca63f8f8
[unity] re-applied 3.8 commit 3fdbf9a0 (after reverting merge changes).
2021-04-06 21:36:10 +02:00
Harald Csaszar
598d257b2d
[unity] Fixed committed conflict markers (reverted to state beforehand).
2021-04-06 21:18:57 +02:00