badlogic
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2be667dd62
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[lua] Fix for clearTracks, see #805
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2016-12-15 13:48:54 +01:00 |
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badlogic
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a596aa49e7
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[as3] Fix for clearTracks, see #805
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2016-12-15 13:45:12 +01:00 |
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badlogic
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05ba66efe0
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[ts] Fix for clearTracks, see #805
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2016-12-15 13:34:54 +01:00 |
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badlogic
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fe33e912c6
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[c] Fix for clearTracks, see #805
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2016-12-15 13:32:44 +01:00 |
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badlogic
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014e8d4425
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[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
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2016-12-15 10:32:11 +01:00 |
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John
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dc8f89fd65
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[csharp] Fix recursion in clearTracks.
Issue: https://github.com/EsotericSoftware/spine-runtimes/issues/805
based on f6cf88103c and 7dbf7c5268
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2016-12-15 05:58:49 +08:00 |
|
John
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d2eebdf81f
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[unity] Fix case where only materials changed.
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2016-12-15 05:52:51 +08:00 |
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NathanSweet
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7dbf7c5268
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Fixed recursion when calling setEmptyAnimations from a listener.
#797
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2016-12-14 22:44:25 +01:00 |
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NathanSweet
|
f6cf88103c
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Fixed recursion when calling clearTracks from a listener.
#797
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2016-12-14 22:43:09 +01:00 |
|
NathanSweet
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d77e1fbc53
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Clear updateCacheReset when recomputing the update cache.
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2016-12-14 19:12:02 +01:00 |
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badlogic
|
686eab6fd4
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[ue4] Updated README.md
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2016-12-14 17:02:17 +01:00 |
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badlogic
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00b9ae60eb
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[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
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2016-12-14 16:57:09 +01:00 |
|
David Calhoun
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a8a20fce13
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Add npm support (#793)
Add package.json and npmignore to support installation of runtimes via
npm (address #711).
|
2016-12-14 15:58:40 +01:00 |
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badlogic
|
ae339ccb51
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[ue4] Test assets
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2016-12-14 13:50:09 +01:00 |
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badlogic
|
74850f67a3
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[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
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2016-12-14 12:31:38 +01:00 |
|
badlogic
|
277920b7fa
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[ue4] Reworked material generation so we can implement (most) blend modes
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2016-12-14 11:32:47 +01:00 |
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badlogic
|
08ef2ec560
|
Merge branch 'master' into spine-ue4
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2016-12-14 10:15:22 +01:00 |
|
pharan
|
3ced1e1daf
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[unity] Updated Sprites shader code.
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2016-12-14 04:14:30 +08:00 |
|
pharan
|
db36661be1
|
[unity] SpriteAttacher texture settings editor warning.
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2016-12-14 04:13:11 +08:00 |
|
pharan
|
5726df0c60
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[unity] Minor editor cleanup.
|
2016-12-14 04:12:20 +08:00 |
|
badlogic
|
ba70ec17b4
|
[ue4] Fixed up bone driver, only does position at the moment
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2016-12-13 17:17:59 +01:00 |
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badlogic
|
84766e3a99
|
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
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2016-12-13 16:39:33 +01:00 |
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badlogic
|
8287e90298
|
[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
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2016-12-13 14:54:17 +01:00 |
|
badlogic
|
3b21f24027
|
[ue4] Fixed playback time issue
|
2016-12-13 12:22:42 +01:00 |
|
badlogic
|
c66088a3f2
|
[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
|
2016-12-13 12:06:27 +01:00 |
|
pharan
|
a6d9915c95
|
[unity] Updated editors. (undo, sceneview, context menus)
|
2016-12-13 03:59:33 +08:00 |
|
pharan
|
1ad7ffc850
|
[unity] Follow skeleton flip by default.
|
2016-12-13 03:57:53 +08:00 |
|
John
|
e46c60112e
|
[unity] Fix SkeletonUtility ignore logic.
|
2016-12-13 03:05:00 +08:00 |
|
badlogic
|
724fdf13c0
|
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
|
2016-12-12 15:10:44 +01:00 |
|
badlogic
|
f5422f1950
|
[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
|
2016-12-12 09:38:32 +01:00 |
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badlogic
|
31b5011acf
|
[c] Fixes memory leak in SkeletonBinary.c. Closes #796
|
2016-12-12 09:31:30 +01:00 |
|
pharan
|
f36a573072
|
[unity] Clean up editor Sprite generation.
|
2016-12-10 07:12:08 +08:00 |
|
pharan
|
46c2c6428a
|
[unity] Fix Sprite generation for resized textures.
|
2016-12-10 06:59:18 +08:00 |
|
badlogic
|
064303c77e
|
[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
|
2016-12-09 17:28:08 +01:00 |
|
badlogic
|
ff5792a96f
|
[ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper
|
2016-12-09 13:43:39 +01:00 |
|
badlogic
|
b48617fe7f
|
Merge branch 'master' into spine-ue4
|
2016-12-09 11:11:20 +01:00 |
|
badlogic
|
42d4ad76e1
|
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
|
2016-12-09 10:13:02 +01:00 |
|
badlogic
|
b3912899ab
|
[lua] Fixes bug in ColorTimeline
|
2016-12-09 09:48:19 +01:00 |
|
pharan
|
f3e9a0b1a3
|
[unity] Fix some SkeletonUtility interaction with constraints.
|
2016-12-09 11:43:12 +08:00 |
|
badlogic
|
4a0ef931c0
|
[lua] Fixed method name typo, closes #799
|
2016-12-08 13:29:19 +01:00 |
|
badlogic
|
168186f170
|
[lua] Fix modulo usage in AnimationState, closes #798
|
2016-12-08 13:24:39 +01:00 |
|
NathanSweet
|
e2d76037d8
|
Merge remote-tracking branch 'origin/master'
|
2016-12-07 23:51:22 +01:00 |
|
NathanSweet
|
2677eff35c
|
[libgdx] Use binarySearch method without step param.
|
2016-12-07 23:51:12 +01:00 |
|
pharan
|
ea36da81e4
|
[unity] More updated editor code.
|
2016-12-08 05:21:12 +08:00 |
|
pharan
|
da7bb80953
|
[unity] SkeletonAnimator optional autoreset.
|
2016-12-08 05:19:50 +08:00 |
|
badlogic
|
daca67f78a
|
[ue4] Added ability to listen for animation events on both the animation state and individual track entries.
|
2016-12-07 17:06:23 +01:00 |
|
badlogic
|
08db67ba1c
|
[ue4] Trying to get events working on UTrackEntry wrappers
|
2016-12-07 16:47:07 +01:00 |
|
badlogic
|
704a3f0d4f
|
Merge branch 'master' into spine-ue4
|
2016-12-07 13:38:21 +01:00 |
|
pharan
|
86cfefe30d
|
[unity] Updated editors + OnSceneGUI.
|
2016-12-07 04:56:33 +08:00 |
|
pharan
|
a7a7dd9e93
|
[unity] BoneFollower.followLocalScale
|
2016-12-07 04:44:05 +08:00 |
|