2440 Commits

Author SHA1 Message Date
badlogic
2be667dd62 [lua] Fix for clearTracks, see #805 2016-12-15 13:48:54 +01:00
badlogic
a596aa49e7 [as3] Fix for clearTracks, see #805 2016-12-15 13:45:12 +01:00
badlogic
05ba66efe0 [ts] Fix for clearTracks, see #805 2016-12-15 13:34:54 +01:00
badlogic
fe33e912c6 [c] Fix for clearTracks, see #805 2016-12-15 13:32:44 +01:00
badlogic
014e8d4425 [ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues. 2016-12-15 10:32:11 +01:00
John
dc8f89fd65 [csharp] Fix recursion in clearTracks.
Issue: https://github.com/EsotericSoftware/spine-runtimes/issues/805
based on f6cf88103c and 7dbf7c5268
2016-12-15 05:58:49 +08:00
John
d2eebdf81f [unity] Fix case where only materials changed. 2016-12-15 05:52:51 +08:00
NathanSweet
7dbf7c5268 Fixed recursion when calling setEmptyAnimations from a listener.
#797
2016-12-14 22:44:25 +01:00
NathanSweet
f6cf88103c Fixed recursion when calling clearTracks from a listener.
#797
2016-12-14 22:43:09 +01:00
NathanSweet
d77e1fbc53 Clear updateCacheReset when recomputing the update cache. 2016-12-14 19:12:02 +01:00
badlogic
686eab6fd4 [ue4] Updated README.md 2016-12-14 17:02:17 +01:00
badlogic
00b9ae60eb [ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases 2016-12-14 16:57:09 +01:00
David Calhoun
a8a20fce13 Add npm support (#793)
Add package.json and npmignore to support installation of runtimes via
npm (address #711).
2016-12-14 15:58:40 +01:00
badlogic
ae339ccb51 [ue4] Test assets 2016-12-14 13:50:09 +01:00
badlogic
74850f67a3 [ue4] render component actually only renders first sub section. Bug in procedural mesh component? 2016-12-14 12:31:38 +01:00
badlogic
277920b7fa [ue4] Reworked material generation so we can implement (most) blend modes 2016-12-14 11:32:47 +01:00
badlogic
08ef2ec560 Merge branch 'master' into spine-ue4 2016-12-14 10:15:22 +01:00
pharan
3ced1e1daf [unity] Updated Sprites shader code. 2016-12-14 04:14:30 +08:00
pharan
db36661be1 [unity] SpriteAttacher texture settings editor warning. 2016-12-14 04:13:11 +08:00
pharan
5726df0c60 [unity] Minor editor cleanup. 2016-12-14 04:12:20 +08:00
badlogic
ba70ec17b4 [ue4] Fixed up bone driver, only does position at the moment 2016-12-13 17:17:59 +01:00
badlogic
84766e3a99 [ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy. 2016-12-13 16:39:33 +01:00
badlogic
8287e90298 [ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition 2016-12-13 14:54:17 +01:00
badlogic
3b21f24027 [ue4] Fixed playback time issue 2016-12-13 12:22:42 +01:00
badlogic
c66088a3f2 [ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D 2016-12-13 12:06:27 +01:00
pharan
a6d9915c95 [unity] Updated editors. (undo, sceneview, context menus) 2016-12-13 03:59:33 +08:00
pharan
1ad7ffc850 [unity] Follow skeleton flip by default. 2016-12-13 03:57:53 +08:00
John
e46c60112e [unity] Fix SkeletonUtility ignore logic. 2016-12-13 03:05:00 +08:00
badlogic
724fdf13c0 [ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality 2016-12-12 15:10:44 +01:00
badlogic
f5422f1950 [as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801 2016-12-12 09:38:32 +01:00
badlogic
31b5011acf [c] Fixes memory leak in SkeletonBinary.c. Closes #796 2016-12-12 09:31:30 +01:00
pharan
f36a573072 [unity] Clean up editor Sprite generation. 2016-12-10 07:12:08 +08:00
pharan
46c2c6428a [unity] Fix Sprite generation for resized textures. 2016-12-10 06:59:18 +08:00
badlogic
064303c77e [ue4] Added specifying mixing durations in skeleton data asset via editor or in code 2016-12-09 17:28:08 +01:00
badlogic
ff5792a96f [ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper 2016-12-09 13:43:39 +01:00
badlogic
b48617fe7f Merge branch 'master' into spine-ue4 2016-12-09 11:11:20 +01:00
badlogic
42d4ad76e1 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-12-09 10:13:02 +01:00
badlogic
b3912899ab [lua] Fixes bug in ColorTimeline 2016-12-09 09:48:19 +01:00
pharan
f3e9a0b1a3 [unity] Fix some SkeletonUtility interaction with constraints. 2016-12-09 11:43:12 +08:00
badlogic
4a0ef931c0 [lua] Fixed method name typo, closes #799 2016-12-08 13:29:19 +01:00
badlogic
168186f170 [lua] Fix modulo usage in AnimationState, closes #798 2016-12-08 13:24:39 +01:00
NathanSweet
e2d76037d8 Merge remote-tracking branch 'origin/master' 2016-12-07 23:51:22 +01:00
NathanSweet
2677eff35c [libgdx] Use binarySearch method without step param. 2016-12-07 23:51:12 +01:00
pharan
ea36da81e4 [unity] More updated editor code. 2016-12-08 05:21:12 +08:00
pharan
da7bb80953 [unity] SkeletonAnimator optional autoreset. 2016-12-08 05:19:50 +08:00
badlogic
daca67f78a [ue4] Added ability to listen for animation events on both the animation state and individual track entries. 2016-12-07 17:06:23 +01:00
badlogic
08db67ba1c [ue4] Trying to get events working on UTrackEntry wrappers 2016-12-07 16:47:07 +01:00
badlogic
704a3f0d4f Merge branch 'master' into spine-ue4 2016-12-07 13:38:21 +01:00
pharan
86cfefe30d [unity] Updated editors + OnSceneGUI. 2016-12-07 04:56:33 +08:00
pharan
a7a7dd9e93 [unity] BoneFollower.followLocalScale 2016-12-07 04:44:05 +08:00