badlogic
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290e7e996a
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[ue4] Updated README.md
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2017-01-23 15:57:42 +01:00 |
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badlogic
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b9c32d925c
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[ue4] More samples
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2017-01-23 15:55:39 +01:00 |
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badlogic
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c71e1dd57e
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[ue4] More samples
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2017-01-23 15:19:14 +01:00 |
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badlogic
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983855a2a5
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Merge branch 'master' into spine-ue4
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2017-01-23 11:28:18 +01:00 |
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badlogic
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539db11690
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Updated CHANGELOG
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2017-01-23 11:09:33 +01:00 |
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badlogic
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8bb75ec9ba
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Added CHANGELOG
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2017-01-23 11:07:49 +01:00 |
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badlogic
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c2cfbc6cb8
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[c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn.
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2017-01-23 10:45:24 +01:00 |
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pharan
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369cda4335
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[unity] Minor interface consistency fixes.
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2017-01-18 15:54:33 +08:00 |
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badlogic
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637eb23253
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[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
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2017-01-10 16:57:06 +01:00 |
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badlogic
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e8f13f4c3a
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Merge branch 'master' into spine-ue4
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2017-01-10 14:24:57 +01:00 |
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caiocsabino
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0b74269207
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NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813)
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2017-01-09 14:22:46 +01:00 |
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badlogic
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e9bbe8b417
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Merge branch 'master' into spine-ue4
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2017-01-06 15:08:50 +01:00 |
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John
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467853a786
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[unity] Fix binary version check.
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2017-01-05 19:01:58 +08:00 |
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badlogic
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343f144c93
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[lua] Skeleton:setColor was wrong
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2017-01-04 10:57:32 +01:00 |
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pharan
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fe25ffda1a
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[unity] Basic multi-editing for AtlasAsset, SkeletonDataAsset and BoneFollower.
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2017-01-04 01:01:01 +08:00 |
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pharan
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da5849d1b9
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[unity] Fix clearing invalid SkeletonRenderer and SkeletonAnimation.
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2017-01-04 00:58:03 +08:00 |
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pharan
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251ca5d03e
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[unity] Cleanup SkeletonAnimator Update.
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2017-01-04 00:57:11 +08:00 |
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pharan
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d83361e8f0
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[unity] Remove extra fields from default shaders.
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2017-01-04 00:56:15 +08:00 |
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badlogic
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1246bf85c6
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[ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:33:20 +01:00 |
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badlogic
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45b5935483
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[c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:31:30 +01:00 |
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badlogic
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8f10c759ad
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[lua] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:30:13 +01:00 |
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NathanSweet
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f9fd0f2570
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Merge remote-tracking branch 'origin/master'
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2016-12-28 19:51:37 +01:00 |
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NathanSweet
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f3dbc650f8
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[libgdx] MeshAttachment setParent should set worldVerticesLength.
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2016-12-28 19:51:31 +01:00 |
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badlogic
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4dacc8c67c
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[cocos2dx] Updated README
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2016-12-27 11:06:59 +01:00 |
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pharan
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c1dce1f476
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[unity] Fix SkeletonAnimator autoreset weight.
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2016-12-27 14:21:10 +08:00 |
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pharan
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73f8779efc
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[unity] Minor extensions update.
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2016-12-26 11:32:19 +08:00 |
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pharan
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68fb6e78ae
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[unity] BoneFollower find bone on initialization.
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2016-12-26 11:31:13 +08:00 |
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pharan
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0279c3a391
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[unity] SkeletonAnimator deferred autoReset.
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2016-12-26 11:30:05 +08:00 |
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pharan
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0a423c3757
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[unity] Updated editors.
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2016-12-23 12:24:58 +08:00 |
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pharan
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acd50548d5
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[unity] Updated editors.
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2016-12-23 10:16:39 +08:00 |
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badlogic
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25876edba5
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[ue4] First batch of samples.
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2016-12-22 17:17:59 +01:00 |
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badlogic
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f7f5f3a71f
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[ue4] Better category names
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2016-12-21 16:01:27 +01:00 |
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badlogic
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f07c2967d5
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[c] Fixed up c-unittests on GCC/Linux
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2016-12-20 11:18:26 +01:00 |
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badlogic
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d85a83d231
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[sfml] Updated Linux build to SFML 2.4.1
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2016-12-20 11:04:40 +01:00 |
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badlogic
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b1cbedce55
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[sfml] Updated Windows build to SFML 2.4.1
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2016-12-20 11:02:03 +01:00 |
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badlogic
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6d21a0183b
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[ue4] Changes to example map.
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2016-12-20 10:57:27 +01:00 |
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badlogic
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6770e537c9
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[sfml] Updated to 2.4.1 on macosx
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2016-12-20 10:54:16 +01:00 |
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badlogic
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b9ee3bfc5d
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[cocos2dx] Add missing new AnimationState methods. Closes #807
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2016-12-20 10:45:24 +01:00 |
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John
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303b7b8c74
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[unity] Remove link to spine-unity 2.1
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2016-12-19 18:50:24 +08:00 |
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pharan
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c5616a4b55
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[unity] Minor cleanup.
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2016-12-17 14:45:58 +08:00 |
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pharan
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b0bdd4f93c
|
[unity] Drag and Drop to Hierarchy view.
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2016-12-17 14:45:38 +08:00 |
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pharan
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c54cb820fe
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[unity] Updates to asset types for custom loading.
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2016-12-17 14:42:27 +08:00 |
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John
|
2e086ff11c
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[unity] SkeletonGhost fixes and cleanup.
|
2016-12-16 05:31:14 +08:00 |
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badlogic
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e296ef7c30
|
[csharp] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:57:39 +01:00 |
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badlogic
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5210b7756d
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[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
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2016-12-15 14:56:33 +01:00 |
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badlogic
|
75e9b49d0c
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[ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
|
2016-12-15 14:54:28 +01:00 |
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badlogic
|
757b0e5172
|
[lua] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
|
2016-12-15 14:53:24 +01:00 |
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badlogic
|
8532cc9366
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[ue4] Updated to 4.14.
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2016-12-15 14:45:10 +01:00 |
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badlogic
|
b8e94a84a9
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[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
|
2016-12-15 14:15:16 +01:00 |
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badlogic
|
7b27ecda89
|
[ue4] Fixed license headers
|
2016-12-15 13:52:44 +01:00 |
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