4946 Commits

Author SHA1 Message Date
Harald Csaszar
2a361cd46d [unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings. 2019-07-08 16:48:54 +02:00
Harald Csaszar
ee61fe3b8f [unity] updated 3.7 CHANGELOG with one minor entry. 2019-06-25 16:40:33 +02:00
Harald Csaszar
57992b6cdf [unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385. 2019-06-19 15:02:35 +02:00
Harald Csaszar
7c3cb7b196 [unity] gitignore - minor update. 2019-06-17 18:11:05 +02:00
Harald Csaszar
61cb900c74 [unity] Added a spine-unity tests subdir to .gitignore 2019-06-17 18:07:29 +02:00
Harald Csaszar
72b186d847 [unity] Corrected .gitignore file for unity-csharp subdir, it still referenced the old directory structure. 2019-06-17 17:57:53 +02:00
Harald Csaszar
599071028b [unity] Fixed a crash related to importing and stencil mode auto-updater. 2019-06-16 22:33:43 +02:00
badlogic
b2e151f3e7 [c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:08:04 +02:00
badlogic
6e54e8d819 [lua] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:05:56 +02:00
badlogic
b500055baf [as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:05:16 +02:00
badlogic
33dce937bf [ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:03:26 +02:00
badlogic
6090d84a5e [ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:03:16 +02:00
Harald Csaszar
79fea3722b [csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373. 2019-06-13 15:17:39 +02:00
Harald Csaszar
9860cc9eff [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:58:50 +02:00
badlogic
83b38d24b3 Merge branch '3.7' of https://github.com/EsotericSoftware/spine-runtimes into 3.7 2019-05-31 11:33:26 +02:00
badlogic
61d2b52868 [cocos2dx] Closes #1366, setupGLProgramState incorrectly checked for RegionAttachment. 2019-05-31 11:33:21 +02:00
Harald Csaszar
6495c7107c [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:16:53 +02:00
badlogic
9c499a92f2 [lua] Fixed queueing of events. Closes #1363. 2019-05-28 14:21:00 +02:00
badlogic
9083f32ad5 [ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360. 2019-05-28 11:26:38 +02:00
Harald Csaszar
78a0c8e4f4 [unity] Corrected Timeline features documentation file, contained outdated removed features. 2019-05-20 15:43:45 +02:00
badlogic
457447b025 [lua] Fixed parsing of IK constraint bend direction. Closes #1357. 2019-05-17 11:35:52 +02:00
badlogic
4d2e813967 [lua] IkConstraintTimeline.STRETCH was incorrect, resulting in ik timeline mixes not being properly set. Closes #1353. 2019-05-15 17:04:28 +02:00
Harald Csaszar
e8eb894304 [unity][csharp] Fixed one more potential locale-based parsing exception. See #1354. 2019-05-13 16:49:07 +02:00
Harald Csaszar
a8c0abc0c8 [csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354. 2019-05-13 16:46:39 +02:00
Harald Csaszar
dae8f78409 [unity] Supressed 3rd warning in 3.7 branch in Unity 2019.1, fix only in 3.8 due to API changes. See #1336. 2019-05-13 13:06:39 +02:00
badlogic
cd22ab91cb Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-05-03 10:51:39 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
Harald Csaszar
25386671b1 [unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326. 2019-05-02 18:53:06 +02:00
Harald Csaszar
fd66bce31e [unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326. 2019-05-02 13:40:57 +02:00
Harald Csaszar
da97eeb62f [unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326. 2019-05-02 12:45:54 +02:00
Harald Csaszar
b198c9b48d [unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326. 2019-05-02 12:43:58 +02:00
Harald Csaszar
66f5ca29ac [unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326. 2019-05-02 12:43:31 +02:00
Harald Csaszar
cb615007d6 [unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326. 2019-05-02 12:43:03 +02:00
badlogic
67f469b06d Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-05-02 11:38:47 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
Harald Csaszar
74560c66a3 [unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344. 2019-05-02 11:19:25 +02:00
badlogic
86a529d01c Updated LICENSE. 2019-05-02 10:55:37 +02:00
Harald Csaszar
cd703b38cf [unity] Fixed casting exception when use custom atlas asset. Closes #1342. 2019-04-29 17:54:25 +02:00
Harald Csaszar
533203bf32 gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 2019-04-27 14:16:50 +02:00
Harald Csaszar
c8594a66c4 [unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf. 2019-04-27 11:54:19 +02:00
Harald Csaszar
751476265b [unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings. 2019-04-27 10:20:17 +02:00
Harald Csaszar
58e495ecae [unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339. 2019-04-25 16:37:31 +02:00
Harald Csaszar
ee3655f4d3 [unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336. 2019-04-22 22:09:23 +02:00
Harald Csaszar
14a98545a1 [unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330. 2019-04-18 19:53:03 +02:00
Harald Csaszar
5e4141cbdd [unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332. 2019-04-18 17:00:58 +02:00
Harald Csaszar
299ffc6de8 [unity] Fixed broken inspector preview in Unity7 2019. Closes #1331. 2019-04-17 18:09:20 +02:00
NathanSweet
b99df7286a [libgdx] Fixed AnimationState crash when the number of timelines changes during a mix. 2019-04-14 00:30:56 +02:00
badlogic
a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 2019-04-11 16:16:25 +02:00
badlogic
4f0b7bef2c [ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog. 2019-04-08 18:04:08 +02:00
badlogic
35edb7922e [ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols. 2019-04-08 17:47:42 +02:00