NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
...
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
b41af15f0c
Cocos2d-x and SFML now respect the atlas filter and wrap settings.
2016-04-17 22:40:23 +02:00
NathanSweet
421789e6f7
spine-c updated to v3.1.
2016-04-15 12:21:22 +02:00
NathanSweet
d0d7e64b43
Docs: added a note to runtimes that don't yet support the binary format.
2016-04-07 22:50:00 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
...
closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
fe55f6feee
Updated cocos2d-x v2 to latest spine-c.
2016-04-02 15:32:22 +02:00
NathanSweet
b25992464b
Updated spine-cocos2dx 2 and 3 to Spine v3.
2016-02-16 23:06:23 +01:00
NathanSweet
7073e262cd
Fixed atlas leak.
2015-08-05 14:48:00 +02:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
...
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
jpoag
059f1c57b7
* [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
...
* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
2014-09-01 11:55:02 -04:00
NathanSweet
2ff2d10d60
Docs.
2014-08-31 16:52:59 +02:00
NathanSweet
e648aa66ae
Changed cocos2d-based runtimes to not apply contentScale.
...
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2771
2014-06-04 01:59:00 +02:00
NathanSweet
37c27ca3f9
Don't clear VAO on each PolygonBatch flush.
2014-05-29 19:34:09 +02:00
NathanSweet
99df3bf619
Updated boundingBox.
2014-05-22 11:37:21 +02:00
NathanSweet
f8f9a2d80e
Use getDisplayedOpacity.
2014-05-22 11:09:00 +02:00
NathanSweet
45a1745449
Unbind VAO.
2014-05-20 16:59:08 +02:00
NathanSweet
305aabfc8a
Always apply content scale.
2014-05-19 21:19:33 +02:00
NathanSweet
066fa3dcae
Fixed TrackEntry leak.
2014-05-17 23:21:22 +02:00
NathanSweet
d0c417e850
Docs.
2014-05-17 22:26:39 +02:00
NathanSweet
6c0eecc4c2
Clean up.
2014-05-17 21:49:36 +02:00
NathanSweet
68fcaed97d
Fixed atlas.
2014-05-17 20:50:00 +02:00
NathanSweet
4a95547d98
No PMA for cocos2dx v2 (cocos2dx does it).
2014-05-17 20:48:41 +02:00
NathanSweet
bbfcd99e8e
Docs.
2014-05-17 20:47:33 +02:00
NathanSweet
78e4222341
Clean up.
2014-05-17 20:47:28 +02:00
NathanSweet
cedf16751f
Fixed memory leak.
2014-05-17 20:19:50 +02:00
NathanSweet
8cdb2062c7
Warning clean up.
2014-05-17 17:25:46 +02:00
NathanSweet
1d85ad6bd6
Docs.
2014-05-17 14:42:10 +02:00
NathanSweet
001b61f140
Docs.
2014-05-16 16:36:51 +02:00
NathanSweet
e68c830876
cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1
2014-05-16 16:33:30 +02:00