Harald Csaszar
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c36f847319
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[unity] SkeletonGraphic: re-joined Rebuild and MeshUpdate to fix IndexOutOfRangeException. Closes #2487.
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2024-03-19 16:14:22 +01:00 |
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Harald Csaszar
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3167747d73
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[unity] Fixed SkeletonGraphic Invalid AABB when instantiating in editor with no active attachments via drag and drop. Closes #2486.
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2024-03-18 17:16:40 +01:00 |
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Harald Csaszar
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dd81e4b062
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[unity] Fixed SkeletonGraphic newly added SkeletonSubmeshGraphic having wrong offset. Closes #2433.
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2023-12-12 13:39:47 +01:00 |
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Harald Csaszar
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3172475cd6
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[unity] Fixed SkeletonGraphic.MatchRectTransformWithBounds setting referenceSize. Closes #2408.
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2023-11-02 21:19:47 +01:00 |
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Harald Csaszar
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ca06a5a7f6
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[unity] Minor: formatting fixes.
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2023-10-06 19:18:45 +02:00 |
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Harald Csaszar
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8bc1201b83
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[unity] On-demand loading of Atlas Textures now supports SkeletonGraphic. Added method RequestLoadTexture and TextureRequested delegate to OnDemandTextureLoader. Fixed missing loader asset name suffix. See #1890.
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2023-10-06 18:35:32 +02:00 |
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Harald Csaszar
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209acdc892
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[unity] Added UpdateTiming mode In Late Update for all animated skeleton components.
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2023-10-03 17:17:37 +02:00 |
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Harald Csaszar
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97e3dd4134
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[unity] Fixed exception when separation leads to empty mesh with no material at SkeletonGraphic. Closes #2364.
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2023-09-14 15:24:42 +02:00 |
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Harald Csaszar
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076e4e9e94
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[unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346.
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2023-08-21 18:55:10 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Harald Csaszar
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8900377a89
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[unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation.
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2023-07-19 18:06:47 +02:00 |
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Harald Csaszar
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ad614dc5ab
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[unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale.
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2023-06-14 15:56:32 +02:00 |
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Harald Csaszar
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cbe0e5433a
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[unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale.
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2023-06-13 17:11:33 +02:00 |
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Harald Csaszar
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2d9bdb0ec3
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[unity] Fixed scene preview conflict between Timeline and SkeletonAnimation animation. Closes #2307.
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2023-06-09 19:07:06 +02:00 |
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Harald Csaszar
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72e4c2915f
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[unity] Fixed NullReferenceException when SkeletonGraphic SkeletonDataAsset is null. Closes #2294.
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2023-05-26 12:20:46 +02:00 |
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Harald Csaszar
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7883f0fafd
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[unity] Fixed NullReferenceException upon SkeletonGraphic drag&drop instantiation. Closes #2292.
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2023-05-16 14:06:31 +02:00 |
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Harald Csaszar
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245ff29b26
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[unity] Minor: whitespace fix to please automatic checks.
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2023-04-13 18:14:37 +02:00 |
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Harald Csaszar
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a09ec88b16
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[unity] Fixed compile error on old Unity version 2017.1, introduced by commit 7d0833f. See #2275.
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2023-04-13 18:08:09 +02:00 |
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Harald Csaszar
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7d0833f881
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[unity] Fixed SkeletonGraphic exception when Attachment changed after SkeletonGraphic.LateUpdate. Closes #2275.
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2023-04-13 17:59:25 +02:00 |
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Harald Csaszar
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78302ac1d8
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[unity] Corrected behaviour of SkeletonGraphic edit reference rect when entering/exiting play mode. See #1640.
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2023-03-27 17:42:32 +02:00 |
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Harald Csaszar
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25b8310bea
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[unity] Fixed a compile error on Unity 2017.1 introduced by previous commit 91cc6dd. See #1640.
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2023-03-24 15:00:26 +01:00 |
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Harald Csaszar
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e7457546b0
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[unity] Minor: whitespace correction of previous commit.
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2023-03-24 14:51:24 +01:00 |
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Harald Csaszar
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91cc6ddfaa
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[unity] SkeletonGraphic now supports automatic scaling based on RectTransform bounds. Closes #1640.
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2023-03-24 14:44:40 +01:00 |
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Harald Csaszar
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01b8c06800
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[csharp] Code cleanup: replaced var with explicit type names.
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2023-01-10 13:03:56 +01:00 |
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Harald Csaszar
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4a0dabe4c3
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[unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161.
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2022-09-27 17:03:59 +02:00 |
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Harald Csaszar
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3d2484697a
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[unity] Fixed editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices while preventing another exception (occurred after fix bd7f7eb1). Closes #2089.
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2022-08-19 20:36:32 +02:00 |
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Harald Csaszar
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1485bb4708
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[unity] Minor cleanup: removed a leftover resolved fixxme line.
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2022-08-03 19:16:50 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Harald Csaszar
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bd7f7eb181
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[unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089.
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2022-05-31 19:31:58 +02:00 |
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Harald Csaszar
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c0901ba302
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[unity] Added OnAnimationRebuild callback delegate to skeleton components, called after animation state has been initialized. Breaking: SkeletonGraphic.OnRebuild is now called after skeleton is initialized, but before initializing animation state.
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2022-05-31 18:37:30 +02:00 |
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Harald Csaszar
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9427732038
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[unity] Added UnscaledTime property at SkeletonAnimation, behaving like SkeletonGraphic.UnscaledTime.
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2022-05-30 20:58:25 +02:00 |
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Harald Csaszar
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156ef80a9c
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[unity] Setting SkeletonGraphic CanvasRenderer.cullTransparentMesh to false at new instances to avoid Add blend mode problems.
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2022-04-08 11:18:50 +02:00 |
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Harald Csaszar
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c5df7b7bdb
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[unity] Fixed SkeletonGraphic unnecessary redundant mesh update at color change. Changed update code to use SetVerticesDirty and Rebuild. Closes #2049.
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2022-03-25 15:19:52 +01:00 |
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Mario Zechner
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78e8f637bb
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-03-21 19:32:37 +01:00 |
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Harald Csaszar
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ec53964603
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[unity] Hopefully fixed some occurrances of a build crash when building many prefabs and textures. See #2047.
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2022-03-18 15:44:34 +01:00 |
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Harald Csaszar
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3289550eb0
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[unity] Added skeleton component Inspector parameter Advanced - Animation Update with modes In Update, In FixedUpdate and Manual Update. Added SkeletonRootMotion properties PreviousRigidbodyRootMotion and AdditionalRigidbody2DMovement.
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2022-02-09 12:22:02 +01:00 |
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Harald Csaszar
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da6016cf07
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Merge branch '4.0' into 4.1-beta, fixed conflict.
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2021-11-15 16:20:06 +01:00 |
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Harald Csaszar
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a67fd18293
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[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
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2021-11-11 15:09:22 +01:00 |
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Harald Csaszar
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8a83d9aabe
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Merge branch '4.0' into 4.1-beta
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2021-11-08 18:23:05 +01:00 |
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Harald Csaszar
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2c535b65c7
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[unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983.
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2021-11-08 17:20:37 +01:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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Mario Zechner
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e6aefc1065
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Merge branch '4.0' into 4.1-beta
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2021-10-11 16:00:23 +02:00 |
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Harald Csaszar
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39dfca8263
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[Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954.
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2021-09-29 19:32:48 +02:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Harald Csaszar
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91f7969cdc
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[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676.
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2021-09-14 17:12:50 +02:00 |
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Harald Csaszar
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6cd3e54b83
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[unity] Fixed SkeletonGraphic with Multiple Canvas Renderers ignoring Mask when CustomMaterialOverride or blend modes are active. Closes #1948.
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2021-08-31 17:52:20 +02:00 |
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Mario Zechner
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d12b15ca8d
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[csharp] Format all source code using formatters/.editorconfig
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2021-08-18 18:59:53 +02:00 |
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Harald Csaszar
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6c24aceab3
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[unity] Fixed compile error for older Unity versions introduced by last commit 60e67017. See #1316.
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2021-07-27 17:21:06 +02:00 |
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Harald Csaszar
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60e67017e6
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[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316.
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2021-07-27 17:03:40 +02:00 |
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Harald Csaszar
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20aebce749
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Merge branch '3.8' into 4.0
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2021-07-06 12:14:15 +02:00 |
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