Nathan Sweet
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33e2aea7ff
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:53:10 +02:00 |
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Harald Csaszar
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498cf7ac6f
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[unity] Changed Spine/Sprite shader parameter name from Overlay Color to Overlay Color & Alpha, as functionality looks broken if you miss that you have to set the alpha value to > 0.
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2020-07-17 10:47:27 +02:00 |
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Harald Csaszar
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844d13d1ef
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[unity] Fixed a warning occurring in newer Unity versions, two static extension method classes named SkeletonExtensions in different namespaces but the same file.
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2020-07-14 17:03:38 +02:00 |
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Harald Csaszar
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84443288b5
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[unity] Fixed exception when new Unity 2019.3 Enter Play Mode has disabled domain reload. Closes #1621.
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2020-07-10 18:37:36 +02:00 |
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Harald Csaszar
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8a444681d2
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[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
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2020-07-10 14:46:06 +02:00 |
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Harald Csaszar
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7626f3b58a
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[unity] Fixed SkeletonMecanim blend result weights at mode MixNext, no longer bahaving unexpectedly. At additive layers, MixMode.MixNext is always set to MixMode.AlwaysMix since MixNext makes no sense there. Closes #1718.
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2020-07-08 20:05:47 +02:00 |
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Harald Csaszar
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a062dd7b5a
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[unity] BoundingBoxFollower Add Bone Follower button was always disabled. Also calling BoundingBoxFollower.Initialize() explicitly in editor code now (might resolve some problems with recent Unity versions). Closes #1717.
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2020-07-06 20:07:45 +02:00 |
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Harald Csaszar
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981a3015fa
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[unity] Added file missing in last commit 528ab0c. See #1417.
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2020-07-03 15:23:27 +02:00 |
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Harald Csaszar
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528ab0cff2
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[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
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2020-07-03 14:59:14 +02:00 |
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Harald Csaszar
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f8574f1392
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[unity] Fixed a bug at SkeletonGraphic where child renderers were still shown although the parent is disabled when Multiple CanvasRenders is enabled. Closes #1715.
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2020-06-30 21:02:05 +02:00 |
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Harald Csaszar
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f946fd8b56
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[unity] Fixed SkeletonGraphic Mesh memory leak on Initialize(). Closes #1714.
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2020-06-25 15:58:39 +02:00 |
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Harald Csaszar
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7ecc3b6f95
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[unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704.
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2020-06-24 16:08:02 +02:00 |
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Harald Csaszar
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06bd6a90bd
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[unity] Added SkeletonDataAsset 'Reload' button for SkeletonGraphic. See #1704.
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2020-06-18 17:41:50 +02:00 |
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Harald Csaszar
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3a1dcd651a
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[unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable.
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2020-06-17 21:33:37 +02:00 |
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Harald Csaszar
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eadce3188c
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[unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696.
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2020-06-08 20:18:11 +02:00 |
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Harald Csaszar
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1707c8ce42
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[unity] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694.
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2020-06-05 21:30:59 +02:00 |
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Harald Csaszar
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6e9ad610d6
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[unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626.
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2020-06-03 18:14:16 +02:00 |
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badlogic
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691767ca1f
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Merge branch '3.8' into 3.9-beta
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2020-06-03 17:44:21 +02:00 |
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Harald Csaszar
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c54745cbc7
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[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
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2020-06-03 15:57:07 +02:00 |
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badlogic
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3bdd39a409
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:17:58 +02:00 |
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Harald Csaszar
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05d8b248b0
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[unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
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2020-05-29 16:20:37 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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Harald Csaszar
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69f78b03e1
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Merge branch '3.8' into 3.9-beta
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2020-05-20 16:48:55 +02:00 |
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Harald Csaszar
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6a9403511d
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[unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681.
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2020-05-18 17:21:58 +02:00 |
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Harald Csaszar
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b1e4c8f2b7
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[unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675.
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2020-05-14 17:50:45 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Harald Csaszar
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d499dba7c4
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[unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940.
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2020-04-29 20:44:24 +02:00 |
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Harald Csaszar
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d35550d4f4
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[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
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2020-04-29 19:39:32 +02:00 |
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Harald Csaszar
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96bb3630f2
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[unity] Fixed a bug where _STRAIGHT_ALPHA_INPUT shader keyword was not set when default import settings are applied automatically (bool parameter was set, but the keyword would only be added when the Inspector is active).
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2020-04-29 19:37:04 +02:00 |
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Harald Csaszar
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201f0bd7d5
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[unity] Fixed an out of bounds access in SkeletonMecanim when multiple interruptions occur. Closes #1661.
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2020-04-22 16:36:01 +02:00 |
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badlogic
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d885ae45a2
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Merge branch '3.8' into 3.9-beta
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2020-04-13 10:29:36 +02:00 |
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Harald Csaszar
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381c23b5fc
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[unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654.
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2020-04-07 21:24:26 +02:00 |
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Harald Csaszar
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8a79009d4e
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[unity] Updated version numbers to 3.9 in package.json files added in last commit on 3.8 branch. See #1276.
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2020-04-06 18:07:44 +02:00 |
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Harald Csaszar
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39b08f5044
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Merge branch '3.8' into 3.9-beta
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2020-04-06 18:05:46 +02:00 |
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Harald Csaszar
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3321751f98
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[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276.
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2020-04-06 18:01:40 +02:00 |
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Harald Csaszar
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fbcd00d41a
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[unity] Replaced full json parsing for version string in SkeletonDataCompatibility.GetVersionInfo() with lightweight regex variant (fallback to full parsing). Affects editor only, built binary always excluded GetVersionInfo() checks.
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2020-04-01 15:20:43 +02:00 |
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Nathan Sweet
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a28f490c45
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Merge branch '3.8' into 3.9-beta
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
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2020-03-30 23:33:03 +02:00 |
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Harald Csaszar
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7c2e2cb7ef
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[unity] Fixed a potential null reference exception reported by a user.
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2020-03-30 17:46:29 +02:00 |
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Harald Csaszar
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4ef9af5b99
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:03:11 +01:00 |
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Harald Csaszar
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519b01ee51
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[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
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2020-03-27 17:54:36 +01:00 |
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Harald Csaszar
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6df16d4fe1
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[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
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2020-03-27 16:56:33 +01:00 |
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Harald Csaszar
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17e836ac25
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Merge branch '3.8' into 3.9-beta
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2020-03-27 12:36:54 +01:00 |
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Harald Csaszar
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3bac3da543
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[unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug.
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2020-03-27 12:35:01 +01:00 |
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Harald Csaszar
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afc616fe3c
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Merge branch '3.8' into 3.9-beta
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2020-03-26 16:15:52 +01:00 |
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Harald Csaszar
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501677b969
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[unity] Fixed SkeletonMecanim unnecessarily applying clips twice. Closes #1648.
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2020-03-26 16:12:33 +01:00 |
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Harald Csaszar
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5eddac05ac
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Merge branch '3.8' into 3.9-beta
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2020-03-23 13:49:53 +01:00 |
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Harald Csaszar
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16c81c7b97
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[unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646.
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2020-03-23 13:49:31 +01:00 |
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Harald Csaszar
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30eae619d2
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Merge branch '3.8' into 3.9-beta
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2020-03-17 11:42:56 +01:00 |
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Harald Csaszar
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36a6d62ef0
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[unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643.
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2020-03-17 11:42:07 +01:00 |
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Harald Csaszar
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4a2019a723
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Merge branch '3.8' into 3.9-beta
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2020-03-11 20:09:09 +01:00 |
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