334 Commits

Author SHA1 Message Date
Harald Csaszar
5bde0730d3 [unity] Timeline clips now offer an additional Alpha parameter for setting a custom constant mix alpha (as TrackEntry.Alpha). 2022-03-24 11:58:29 +01:00
Mario Zechner
58f0bc0d0c Added promise based AssetManager.loadAll(), Skeleton.getBoundsRect() helper method. 2022-03-14 11:23:53 +01:00
Harald Csaszar
9cd38191fc [unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337. 2022-03-10 17:00:26 +01:00
Mario Zechner
6887aa617a [threejs] Fix clipping not being ended, better alpha test support. 2022-03-08 22:03:01 +01:00
Harald Csaszar
9acc768353 [unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes #1337. 2022-03-02 22:15:13 +01:00
Harald Csaszar
431910d660 [unity] Timeline add Track menu naming improvements. Changed clip property Custom Duration to Default Mix Duration (inverted). Improved track appearance in the Timeline window and track Inspector. 2022-02-04 14:38:24 +01:00
Mario Zechner
738217f8c1 [threejs] Explicitely discard fragments with alpha < 0.5, closes #1985 2022-02-02 12:11:48 +01:00
Mario Zechner
02b894d8da [ts][player] Added SpinePlayer.dispose(), closes #2020 2022-01-24 22:04:29 +01:00
Harald Csaszar
1233bce55e [unity] Support fix prefab override via mesh filter global settings. Closes #1938. 2022-01-10 18:21:55 +01:00
Harald Csaszar
193882f2c6 [unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter. 2021-12-15 16:52:14 +01:00
badlogic
caed7614c8 [ue4] Update example project to UE 4.27 2021-10-19 22:11:31 +02:00
Harald Csaszar
bb7e6a9df4 [csharp][java] Added remark about removed findBoneIndex and findSlotIndex methods to changelog. See commit dc9a6ebe. 2021-09-20 17:37:56 +02:00
Harald Csaszar
83b50f265e [unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components. 2021-09-07 15:32:17 +02:00
badlogic
91a8b6a100 [ts] Added SpineCanvas, a simpler way to render via spine-webgl
Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
386f847667 [ts] Remove superfluous NPM related files from root directory. 2021-09-06 22:44:04 +02:00
badlogic
d521339bfe Merge branch 'ts-modules' into 4.0 2021-09-06 22:39:52 +02:00
Harald Csaszar
019f325c4d [unity] Increased officially compatible Unity version to 2021.1. 2021-09-01 18:54:30 +02:00
Mario Zechner
40f6a386b3 [ts] Updated changelog. 2021-09-01 13:08:02 +02:00
Harald Csaszar
c2cbdc57b7 [unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter Advanced - Fix Prefab Override MeshFilter, see changelog). Closes #1273. 2021-08-04 20:18:37 +02:00
Harald Csaszar
32165703b9 [unity] Timeline: Fixed Inspector cutting off last three parameters. Updated documentation and package version for commit a7752095. See #1933, see #1807. 2021-08-03 19:45:43 +02:00
Harald Csaszar
b949e79ca5 [unity] Minor changelog entry improvement to make the description clearer. Commit b4fd09b6, see #1933. 2021-07-30 19:52:35 +02:00
Harald Csaszar
b4fd09b690 [unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933. 2021-07-30 19:45:16 +02:00
Harald Csaszar
60e67017e6 [unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316. 2021-07-27 17:03:40 +02:00
Harald Csaszar
96d1061374 [unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929. 2021-07-22 17:53:37 +02:00
badlogic
e842e67d19 [c][cpp] CMake clean-up, update to C++11. 2021-07-01 11:04:12 +02:00
Harald Csaszar
63d8d17620 [unity] Reordered changelog 4.0 spine-unity section entries, now thematically ordered (as on the forum post) instead of chronologically. 2021-06-21 17:46:05 +02:00
Harald Csaszar
815c0425fc [unity] Updated changelog 4.0 unity section. 2021-06-21 17:37:29 +02:00
badlogic
bd10d050d2 [runtimes] Updated CHANGELOG for 4.0 release. 2021-06-21 17:29:31 +02:00
badlogic
50de8ea77c [ue4] Added USpineSkeletonComponent::SetSlotColor(). Closes #1904. 2021-06-19 15:06:00 +02:00
Harald Csaszar
214c778bac [unity] Fixed white image at first frame when using multiple canvas renderers. Replaced RawImage at additional SkeletonGraphic renderers with more resource friendly custom component. 2021-06-17 18:58:52 +02:00
badlogic
8db815bd33 [corona] Renamed runtime to spine-solar2d
Closes #1760
2021-06-10 13:29:18 +02:00
Harald Csaszar
c2c975921e [unity] Minor: Addition of 3.8 changelog entry to 4.0 section. 2021-04-30 18:06:14 +02:00
Harald Csaszar
40836e1917 [unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale. 2021-04-30 18:06:14 +02:00
Harald Csaszar
204f8672ed Merge branch '3.8' into 4.0-beta 2021-04-21 20:33:49 +02:00
Harald Csaszar
d146a81d21 [unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879. 2021-04-20 18:18:20 +02:00
Harald Csaszar
692eed3a75 [unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876. 2021-04-14 17:56:59 +02:00
Harald Csaszar
dd7c3b1bcc [unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876. 2021-04-12 17:31:00 +02:00
Harald Csaszar
c165cd622a [unity] Added 3.8 changelog entry to 4.0 section as well. (related to previous commit improving root motion support). 2021-04-09 17:21:40 +02:00
Harald Csaszar
30d1e856a9 Merge branch '3.8' into 4.0-beta 2021-04-09 17:19:47 +02:00
Harald Csaszar
758a83ac96 [unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876. 2021-04-09 17:15:45 +02:00
Harald Csaszar
02f87a0f9f [unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301. 2021-04-07 19:54:08 +02:00
badlogic
01902e2393 Merge branch '3.8' into 4.0-beta 2021-04-06 19:05:52 +02:00
Harald Csaszar
97b3f3058b [unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873. 2021-04-06 17:44:50 +02:00
Harald Csaszar
aa46f411ab [unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301. 2021-03-31 20:44:45 +02:00
Harald Csaszar
20e6eedc16 [unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864. 2021-03-23 16:24:53 +01:00
Harald Csaszar
b6793b9a9d [unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854. 2021-03-04 18:55:57 +01:00
Harald Csaszar
dc6a0233f3 [unity] minor 4.0 changelog update, added line regarding BoneFollower and BoneFollowerGraphic improvements from 3.8 to 4.0 section as well. 2021-03-02 13:52:26 +01:00
Harald Csaszar
93fe75d4b0 [ue4] 4.0 changelog update: added ue4 line to 4.0 section as well. 2021-02-25 12:05:24 +01:00
Harald Csaszar
ac23599638 Merge branch '3.8' into 4.0-beta 2021-02-25 12:00:57 +01:00
Harald Csaszar
0e5d7adf1c [ue4] Added preview skin / initial skin functionality for USpineWidget. Closes #1845. 2021-02-25 11:58:40 +01:00