945 Commits

Author SHA1 Message Date
NathanSweet
3a2c986fd1 Rearranged directories so it is easier to copy Unity runtimes into your own Unity project. 2014-05-17 14:41:59 +02:00
NathanSweet
07d92bfde4 Updated line ending so Unity stops complaining. 2014-05-17 14:37:08 +02:00
NathanSweet
11055a22e4 Fixed mesh attachment using the slot vertices length. 2014-05-16 19:43:57 +02:00
NathanSweet
001b61f140 Docs. 2014-05-16 16:36:51 +02:00
NathanSweet
e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 2014-05-16 16:33:30 +02:00
NathanSweet
4defc3146a Return the texture while Spine is using it. 2014-05-16 12:10:27 +02:00
Nathan Sweet
3ba9994652 Merge pull request #223 from sbrednikhin/master
vector and matrix names fixed
2014-05-16 10:08:43 +02:00
sbrednikhin
0dd179b4b4 vector and matrix names fixed
Vector -> Vec2
Matrix -> Mat4
according to cocos 2dx 3.1 alpha branch
2014-05-16 10:54:38 +03:00
NathanSweet
2e266127a0 Carry over remaining time when playing queued animations.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
2014-05-15 20:11:09 +02:00
NathanSweet
df312f4d24 Deleted forward declaration. 2014-05-15 19:50:00 +02:00
NathanSweet
638830a73e Start bones in setup pose. 2014-05-15 19:05:13 +02:00
Nathan Sweet
6b7ed29684 Merge pull request #192 from reaver/master
Update Corona Runtime for the new Graphics 2.0
2014-05-15 18:49:06 +02:00
NathanSweet
df959cb646 Meshes, FFD and skinning for cocos2d-x. 2014-05-14 21:49:35 +02:00
NathanSweet
72a4ad4cc1 Minor refactoring. 2014-05-14 21:49:15 +02:00
NathanSweet
1a06c9fdde Handle file being deleted. 2014-05-13 18:12:34 +02:00
NathanSweet
6606ca1e4b setPosition method. 2014-05-13 18:08:19 +02:00
NathanSweet
27ec8d12ac Better reloading. 2014-05-13 18:04:52 +02:00
NathanSweet
1ea3a3d9e2 Updated GUID. 2014-05-13 13:56:26 +02:00
Nathan Sweet
6980525d73 Merge pull request #220 from coeing/fix-SkeletonAnimation-meta
FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid...
2014-05-13 13:45:23 +02:00
Christian Oeing
383a3ee515 FIXED: spine-unity - Reverted meta file of SkeletonAnimation.cs to avoid loosing references in prefabs. 2014-05-13 12:45:16 +02:00
Nathan Sweet
557f935ba1 Merge pull request #219 from coeing/fix-project-file
FIXED: spine-csharp.csproj - Added missing files to project.
2014-05-13 12:02:11 +02:00
Christian Oeing
6169ad1e88 FIXED: spine-csharp.csproj - Added missing files to project. 2014-05-13 11:30:36 +02:00
NathanSweet
7af43142b9 No console window for SFML. 2014-05-12 23:29:32 +02:00
NathanSweet
c9e4d55309 Use static SFML libs. 2014-05-12 23:13:09 +02:00
NathanSweet
f869e93546 spine-c Eclipse project builds lib instead of exe, spine-sfml uses static libs. 2014-05-12 22:57:30 +02:00
NathanSweet
36809166a2 Make AnimationState TrackEntry create/dispose functions optional.
closes #218
2014-05-12 17:12:24 +02:00
NathanSweet
7199d22417 Better AnimationState listeners, including on a TrackEntry. 2014-05-11 21:00:50 +02:00
NathanSweet
cd7538d6a1 Fixed memory leak when track is cleared while mixing from a previous animation. 2014-05-11 20:42:48 +02:00
NathanSweet
3370501317 Rename AnimationState context to rendererObject to match all other void*. 2014-05-11 16:33:24 +02:00
NathanSweet
496466a1cc Hull length is no longer nonessential. 2014-05-10 15:33:00 +02:00
NathanSweet
728cc12c3e Clean up. 2014-05-08 23:18:10 +02:00
NathanSweet
90ec4db279 C++11 AnimationState listener.
Because 2014.
2014-05-08 22:29:50 +02:00
NathanSweet
87a5f683c3 Ignore debug dir. 2014-05-08 19:30:56 +02:00
NathanSweet
eae7c9272c Removed lib, shouldn't have been committed. 2014-05-08 19:30:06 +02:00
NathanSweet
77d7bf83fb Fixed small memory leak. 2014-05-08 19:26:34 +02:00
NathanSweet
5c6ebf2c63 cocos2d-x updated to 3.1alpha0.
No meshes yet.
2014-05-08 19:21:50 +02:00
NathanSweet
5848973f0b Hull length is int. 2014-05-08 17:38:31 +02:00
Nathan Sweet
1a176d8436 Merge pull request #217 from jpoag/master
* Allow memory tracking inside spine
2014-05-08 16:58:25 +02:00
jpoag
ff07eb02d8 * Allow memory tracking inside spine 2014-05-08 10:49:46 -04:00
Nathan Sweet
39a5229a7f Merge pull request #216 from smaren/master
Fixed instances of AttachmentType.boundingbox to be lowercase everywhere
2014-05-08 12:40:08 +02:00
smaren
2a8327d6b1 Merge remote-tracking branch 'upstream/master' 2014-05-08 12:27:48 +02:00
NathanSweet
f597ad5d6a timeScale can't be negative. 2014-05-08 12:13:51 +02:00
smaren
4865f288f3 attachment type bounding box should be lower case
Fixed all occurences of spine.AttachmentType.boundingBox to be
lowercase.
2014-05-08 12:13:25 +02:00
NathanSweet
9c403565e0 Fixed timeScale bug. Added timeScale to inspector. 2014-05-08 12:11:26 +02:00
smaren
564025d955 Revert "fixed boundingbox typo"
This reverts commit 2715e2409fd2db16ffa1e05e57cf0fdb48c1c0a7.
2014-05-08 12:10:01 +02:00
NathanSweet
cc89e1a3a6 Fixed Skeleton#setAttachment.
closes #215
2014-05-08 12:02:34 +02:00
smaren
2715e2409f fixed boundingbox typo
BoundingBox was boundingbox and boundingBox different places, now it is
boundingBox everywhere
2014-05-08 11:20:11 +02:00
smaren
9e2c588734 fixed skeletons setAttachment using getAttachment
getAttachment does not exist, now uses getAttachmentBySlotIndex
2014-05-08 11:19:05 +02:00
NathanSweet
0a275f0ac7 Added includes to spine.h.
closes #214
2014-05-07 15:03:10 +02:00
NathanSweet
0295b0c169 Read new atlas format that has width and height for each page. 2014-05-06 19:15:48 +02:00