Nathan Sweet
3c2033b250
[ts] Fixed debug rendering.
...
Also fixed indentation.
2023-06-19 14:44:05 -04:00
Harald Csaszar
08b56ea1ca
Merge branch '4.1' into 4.2-beta
2023-05-02 17:21:44 +02:00
Mario Zechner
54cc75c203
[threejs] Closes #2278 , coordinate transform example.
2023-05-02 13:27:16 +02:00
Mario Zechner
42626d7ff7
[phaser] Clean-up and inline documentation.
2023-04-28 13:32:17 +02:00
Mario Zechner
b4969465a0
[phaser] Fix extracting atlas page file names.
2023-04-28 09:06:28 +02:00
Mario Zechner
9dbada6541
[phaser] Fix control bones example.
2023-04-27 17:32:36 +02:00
Mario Zechner
de894957da
[phaser] Update assets.
2023-04-27 17:27:53 +02:00
Mario Zechner
90e369fcfe
[phaser] More example work, Stretchyman idle animation.
2023-04-27 17:25:23 +02:00
Mario Zechner
bf3f70379f
[phaser] Improve TypeScript example.
2023-04-26 11:16:13 +02:00
Mario Zechner
a996baa2b0
[phaser] Add before and after update world transforms callbacks.
2023-04-26 10:53:01 +02:00
Mario Zechner
5662c75db9
[phaser] Expose getters for preloaded skeleton data and atlases.
2023-04-25 15:13:12 +02:00
Mario Zechner
f8837604f5
[phaser] Rework skeleton data loading. Cache based on data + atlas key.
2023-04-25 14:33:22 +02:00
Mario Zechner
125d7c9903
[phaser] Example clean-up
2023-04-24 10:33:40 +02:00
Mario Zechner
f1c13462c1
Formatting
2023-04-24 10:15:31 +02:00
Mario Zechner
0d443644c5
Merge branch '4.1' into 4.2-beta
2023-04-24 10:11:24 +02:00
Mario Zechner
cf68a9fd07
Formatting.
2023-04-24 10:11:14 +02:00
Mario Zechner
0a0f007de9
[ts] 4.2.14 release.
2023-04-21 14:19:38 +02:00
Mario Zechner
04d22e1043
[ts][webgl] Fix duplicate case clause.
2023-04-21 14:18:17 +02:00
Mario Zechner
4566f75922
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-04-21 14:13:46 +02:00
Mario Zechner
0aca55b453
[phaser] Fix TypeScript example version.
2023-04-21 14:08:32 +02:00
Mario Zechner
d15e51340b
[ts] 4.1.31 release.
2023-04-21 14:08:20 +02:00
Mario Zechner
ba2eb2cf9c
[phaser] Fix GameObjectCreator.spine parameter types.
2023-04-21 14:05:32 +02:00
Mario Zechner
8db318ab85
[phaser] 4.1.30 release
2023-04-21 14:03:40 +02:00
Mario Zechner
d24787b81e
[phaser] Fix preDestroy in SpineGameObject.
2023-04-21 13:54:28 +02:00
Mario Zechner
2900605300
[phaser] Clean-up, TypeScript example README, non-null SpineGameObject fields.
2023-04-21 13:52:35 +02:00
Mario Zechner
cc0ee7ce80
[ts] 4.1.29 release.
2023-04-21 11:45:37 +02:00
Mario Zechner
c0b8b31945
[ts] Fix versions of dependencies.
2023-04-21 11:43:46 +02:00
Mario Zechner
2f70cdde77
[phaser] Move TS/NPM example.
2023-04-21 11:38:24 +02:00
Mario Zechner
7a07f0b512
[ts] 4.1.28 release.
2023-04-21 11:36:22 +02:00
Mario Zechner
eb51ae30d9
[phaser] Exclude example TS files from build
2023-04-21 11:35:35 +02:00
Mario Zechner
2cc7667a18
[phaser] Add vanilla JS and NPM/TS examples, fix typings.
2023-04-21 11:33:35 +02:00
Mario Zechner
5103a3da38
Merge branch '4.1' into 4.2-beta
2023-04-21 08:52:38 +02:00
Mario Zechner
ac424c9164
Formatting.
2023-04-21 08:52:24 +02:00
Mario Zechner
0815c4433b
[phaser] Mix-and-match example, rework example index.
2023-04-18 11:18:55 +02:00
Mario Zechner
0289cdcb92
[ts] 4.2.13 release.
2023-04-17 16:42:39 +02:00
Mario Zechner
db6f624bc6
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/publish.sh
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-04-17 16:29:45 +02:00
Mario Zechner
f0ad8e2024
[ts] 4.1.27 release.
2023-04-17 16:26:38 +02:00
Mario Zechner
aa1064b83b
[phaser] Update for 3.60.0 release.
2023-04-17 16:25:22 +02:00
Mario Zechner
98f060b435
[ts] Refactor how textures are stored in texture regions, fix renderers, add custom attachment WebGL example.
2023-04-17 16:12:26 +02:00
Mario Zechner
260c269a1a
Merge branch '4.1' into 4.2-beta
2023-04-12 15:13:52 +02:00
Mario Zechner
14219fa609
[phaser] Fix pack file plugin loading, clipping, demos.
2023-04-12 15:13:25 +02:00
Mario Zechner
fb3ebb56eb
[phaser] More tests, fix make factory, add Alpha mixin
2023-04-06 15:41:54 +02:00
Harald Csaszar
954ab69bce
Merge branch '4.1' into 4.2-beta
2023-04-06 13:30:38 +02:00
Mario Zechner
9382265484
[ts] Port of commit e04e7b5. Adjusted fix for IK constraint NaN when parent has zero scale.
2023-04-06 13:21:44 +02:00
Mario Zechner
db90982453
[ts] Formatting.
2023-04-05 15:10:31 +02:00
Mario Zechner
09c14b7b31
[ts] Fixed IK constraint NaN when a parent bone has zero scale.
2023-04-05 15:09:29 +02:00
Mario Zechner
22603c3f07
[ts] Fixed IK constraint NaN when a parent bone has zero scale.
2023-04-05 15:05:33 +02:00
Mario Zechner
9cef3b443a
Merge branch '4.1' into 4.2-beta
2023-02-17 07:13:59 +01:00
Nathan Sweet
d5cd7f67b1
Don't indent shader code to minify better.
2023-02-16 19:29:27 -04:00
Jimb Esser
905f4c6ece
[ts] Use existing, explicit atlas data instead of relying on an image's current width/height ( #2085 )
...
This fixes a bug where UVs would sometimes be wrong if an image's size is not the same as when originally exported. This could happen in the wild to _any_ project, due to mobile ISPs/browsers that proxy requests and resize images before sending them to clients.
Fixing this also allows `spine-core` to work with engines that:
* use embedded, low-res textures while waiting for high res textures to load
* automatically provide lower resolution textures to low-end devices or low-resolution displays
2023-01-30 12:51:47 +01:00