5697 Commits

Author SHA1 Message Date
John
4d5295055d Default for manually-created SkeletonDataAsset. 2016-03-04 21:23:46 +08:00
pharan
19ff671add SkeletonRenderer optional custom material per slot. 2016-03-04 03:05:11 +08:00
pharan
e1b709c1eb Submeshed MeshGenerator 2016-03-04 02:20:30 +08:00
NathanSweet
ea507f21dd Merge remote-tracking branch 'origin/master' 2016-03-03 07:26:55 +01:00
NathanSweet
f2eed37444 Updated spine-libgdx to 3.1.00: linked meshes. 2016-03-03 07:26:49 +01:00
John
5153ea94bf Merge pull request #532 from matthewvroman/master
Fix Unity 4 compile errors
2016-03-02 23:56:07 +08:00
NathanSweet
93db323ed2 Fixed atlas wrap. 2016-03-02 05:10:05 +01:00
Matt Vroman
97cb68749e Fix compile error with Bone::WorldFlipX
Code previously did not handle flip values, so revert the code to this
state for Unity 4
2016-03-01 11:57:47 -08:00
Matt Vroman
30b36b6423 Fix Unity 4 compile errors
Added preprocessors to allow Spine to compile in Unity 4
2016-03-01 11:48:18 -08:00
NathanSweet
1e7f6277c2 Updated error message. 2016-02-27 02:13:38 +01:00
NathanSweet
c5bdb62386 Moved SharpJson into Json. Added license header. 2016-02-27 02:13:22 +01:00
NathanSweet
f9d3988ee5 Fixed single bone IK with skeleton flipping. 2016-02-27 02:13:05 +01:00
NathanSweet
ef0b4b4bb9 Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment. 2016-02-27 02:12:55 +01:00
NathanSweet
3299aa2a06 Fixed skeleton update cache. 2016-02-26 23:18:04 +01:00
pharan
fab469dbf3 Fixed TK2D type name 2016-02-27 01:57:40 +08:00
pharan
a8bcb47206 Link to v2 unitypackage in Readme 2016-02-26 21:18:37 +08:00
pharan
2945eedad9 Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed. 2016-02-25 15:57:27 +08:00
NathanSweet
d22073b1a3 Docs 2016-02-25 08:47:23 +01:00
NathanSweet
f13409be5e Merge remote-tracking branch 'origin/master' 2016-02-25 07:47:24 +01:00
NathanSweet
b0eec6f411 Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed. 2016-02-25 07:47:20 +01:00
pharan
425bb8fe7f YieldInstruction warnings. 2016-02-24 18:11:38 +08:00
Steven Johnson
48f8ea1707 FFD fixes
Mesh attachment

Animation fixes (still seem to be timing issues looping frames)

Fix for loading default skin

Zeroing out vertices when loading

Miscellaneous indexing and name issues
2016-02-23 16:30:35 -06:00
NathanSweet
d93e1507fc Fixed disabling scale/rotation.
closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
18e0dc35b1 Merge remote-tracking branch 'origin/master' 2016-02-22 10:17:51 +01:00
NathanSweet
5c14df3cf5 No lib folder for spine-as3. 2016-02-22 10:17:47 +01:00
John
817f0bb043 Incorrect comment. Copy-paste stupidity. 2016-02-22 16:29:03 +08:00
Steven Johnson
678c6b1e14 Off-by-one error in skinned mesh attachment 2016-02-20 22:45:59 -06:00
Steven Johnson
aaa0c1f25d Added requires in attachment loader
Minor fixes for off-by-one indexing and loop counts for skinned meshes

Some fixes for names or counts, again for skinned meshes
2016-02-19 19:18:12 -06:00
pharan
f018d2451a Fixed transform constraints. 2016-02-18 12:21:58 +08:00
NathanSweet
3a7a4a642b Fixed transform constraints. 2016-02-18 05:15:18 +01:00
pharan
7211cc3c7b Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-02-18 10:09:06 +08:00
pharan
4ebb6b404c Missing Spine.Unity namespace 2016-02-18 10:08:35 +08:00
pharan
3768fb1afe Readme update. 2016-02-18 10:07:46 +08:00
John
04124a899a Merge pull request #522 from Hinidu/threadsafe-json
Make Json.Deserialize thread-safe in spine-csharp
2016-02-18 08:13:06 +08:00
Pavel Platto
0038b0e935 Make Json.Deserialize thread-safe in spine-csharp 2016-02-17 17:02:24 +02:00
pharan
f36c1d070d Fixed pre-5.2 preprocessor directives 2016-02-17 15:39:34 +08:00
pharan
ce12d34891 Fixed SkeletonJson.cs directives and scale references. 2016-02-17 15:38:45 +08:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
0b56367409 Merge remote-tracking branch 'origin/master' 2016-02-17 03:54:11 +01:00
NathanSweet
4b5322d5d6 Updated spine-as3 to Spine v3. 2016-02-17 03:54:04 +01:00
NathanSweet
0f723b9fa7 A few fixes and minor improvements. 2016-02-17 03:52:22 +01:00
pharan
8e192ad08d Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-02-17 10:09:09 +08:00
pharan
1d030bb88f SkeletonGraphic disabled for Unity 5.1 and below. 2016-02-17 10:07:28 +08:00
NathanSweet
11c251615d Merge remote-tracking branch 'origin/master' 2016-02-17 02:44:46 +01:00
NathanSweet
821928fb89 Removed time parameter. 2016-02-17 02:44:33 +01:00
John
6552c85bb9 Missed porting. 2016-02-17 09:11:44 +08:00
NathanSweet
4758bc713c Merge remote-tracking branch 'origin/master' 2016-02-17 02:01:59 +01:00
NathanSweet
93be778697 Updated spine-as3 for use with PowerFlasher FDT. 2016-02-17 02:01:52 +01:00
John
23900a33c0 Merge pull request #520 from EsotericSoftware/pharan-patch-1
[C#] Internal code should access internal fields.
2016-02-17 08:44:08 +08:00
NathanSweet
10c941a28b Missed porting.
#519
2016-02-17 01:04:43 +01:00