John
4d5295055d
Default for manually-created SkeletonDataAsset.
2016-03-04 21:23:46 +08:00
pharan
19ff671add
SkeletonRenderer optional custom material per slot.
2016-03-04 03:05:11 +08:00
pharan
e1b709c1eb
Submeshed MeshGenerator
2016-03-04 02:20:30 +08:00
NathanSweet
ea507f21dd
Merge remote-tracking branch 'origin/master'
2016-03-03 07:26:55 +01:00
NathanSweet
f2eed37444
Updated spine-libgdx to 3.1.00: linked meshes.
2016-03-03 07:26:49 +01:00
John
5153ea94bf
Merge pull request #532 from matthewvroman/master
...
Fix Unity 4 compile errors
2016-03-02 23:56:07 +08:00
NathanSweet
93db323ed2
Fixed atlas wrap.
2016-03-02 05:10:05 +01:00
Matt Vroman
97cb68749e
Fix compile error with Bone::WorldFlipX
...
Code previously did not handle flip values, so revert the code to this
state for Unity 4
2016-03-01 11:57:47 -08:00
Matt Vroman
30b36b6423
Fix Unity 4 compile errors
...
Added preprocessors to allow Spine to compile in Unity 4
2016-03-01 11:48:18 -08:00
NathanSweet
1e7f6277c2
Updated error message.
2016-02-27 02:13:38 +01:00
NathanSweet
c5bdb62386
Moved SharpJson into Json. Added license header.
2016-02-27 02:13:22 +01:00
NathanSweet
f9d3988ee5
Fixed single bone IK with skeleton flipping.
2016-02-27 02:13:05 +01:00
NathanSweet
ef0b4b4bb9
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
2016-02-27 02:12:55 +01:00
NathanSweet
3299aa2a06
Fixed skeleton update cache.
2016-02-26 23:18:04 +01:00
pharan
fab469dbf3
Fixed TK2D type name
2016-02-27 01:57:40 +08:00
pharan
a8bcb47206
Link to v2 unitypackage in Readme
2016-02-26 21:18:37 +08:00
pharan
2945eedad9
Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed.
2016-02-25 15:57:27 +08:00
NathanSweet
d22073b1a3
Docs
2016-02-25 08:47:23 +01:00
NathanSweet
f13409be5e
Merge remote-tracking branch 'origin/master'
2016-02-25 07:47:24 +01:00
NathanSweet
b0eec6f411
Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed.
2016-02-25 07:47:20 +01:00
pharan
425bb8fe7f
YieldInstruction warnings.
2016-02-24 18:11:38 +08:00
Steven Johnson
48f8ea1707
FFD fixes
...
Mesh attachment
Animation fixes (still seem to be timing issues looping frames)
Fix for loading default skin
Zeroing out vertices when loading
Miscellaneous indexing and name issues
2016-02-23 16:30:35 -06:00
NathanSweet
d93e1507fc
Fixed disabling scale/rotation.
...
closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
18e0dc35b1
Merge remote-tracking branch 'origin/master'
2016-02-22 10:17:51 +01:00
NathanSweet
5c14df3cf5
No lib folder for spine-as3.
2016-02-22 10:17:47 +01:00
John
817f0bb043
Incorrect comment. Copy-paste stupidity.
2016-02-22 16:29:03 +08:00
Steven Johnson
678c6b1e14
Off-by-one error in skinned mesh attachment
2016-02-20 22:45:59 -06:00
Steven Johnson
aaa0c1f25d
Added requires in attachment loader
...
Minor fixes for off-by-one indexing and loop counts for skinned meshes
Some fixes for names or counts, again for skinned meshes
2016-02-19 19:18:12 -06:00
pharan
f018d2451a
Fixed transform constraints.
2016-02-18 12:21:58 +08:00
NathanSweet
3a7a4a642b
Fixed transform constraints.
2016-02-18 05:15:18 +01:00
pharan
7211cc3c7b
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2016-02-18 10:09:06 +08:00
pharan
4ebb6b404c
Missing Spine.Unity namespace
2016-02-18 10:08:35 +08:00
pharan
3768fb1afe
Readme update.
2016-02-18 10:07:46 +08:00
John
04124a899a
Merge pull request #522 from Hinidu/threadsafe-json
...
Make Json.Deserialize thread-safe in spine-csharp
2016-02-18 08:13:06 +08:00
Pavel Platto
0038b0e935
Make Json.Deserialize thread-safe in spine-csharp
2016-02-17 17:02:24 +02:00
pharan
f36c1d070d
Fixed pre-5.2 preprocessor directives
2016-02-17 15:39:34 +08:00
pharan
ce12d34891
Fixed SkeletonJson.cs directives and scale references.
2016-02-17 15:38:45 +08:00
NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
0b56367409
Merge remote-tracking branch 'origin/master'
2016-02-17 03:54:11 +01:00
NathanSweet
4b5322d5d6
Updated spine-as3 to Spine v3.
2016-02-17 03:54:04 +01:00
NathanSweet
0f723b9fa7
A few fixes and minor improvements.
2016-02-17 03:52:22 +01:00
pharan
8e192ad08d
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2016-02-17 10:09:09 +08:00
pharan
1d030bb88f
SkeletonGraphic disabled for Unity 5.1 and below.
2016-02-17 10:07:28 +08:00
NathanSweet
11c251615d
Merge remote-tracking branch 'origin/master'
2016-02-17 02:44:46 +01:00
NathanSweet
821928fb89
Removed time parameter.
2016-02-17 02:44:33 +01:00
John
6552c85bb9
Missed porting.
2016-02-17 09:11:44 +08:00
NathanSweet
4758bc713c
Merge remote-tracking branch 'origin/master'
2016-02-17 02:01:59 +01:00
NathanSweet
93be778697
Updated spine-as3 for use with PowerFlasher FDT.
2016-02-17 02:01:52 +01:00
John
23900a33c0
Merge pull request #520 from EsotericSoftware/pharan-patch-1
...
[C#] Internal code should access internal fields.
2016-02-17 08:44:08 +08:00
NathanSweet
10c941a28b
Missed porting.
...
#519
2016-02-17 01:04:43 +01:00