NathanSweet
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43e1c6b708
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Fixed raptor demo desync with frame-by-frame after playing animation.
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2017-09-13 00:39:24 +02:00 |
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NathanSweet
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0e9b434385
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Jump for IK demo.
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2017-09-13 00:33:50 +02:00 |
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NathanSweet
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d12251ae19
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Fixed raptor demo dust.
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2017-09-13 00:33:41 +02:00 |
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NathanSweet
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5bccbce94b
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[spine-ts] Clean up alien demo.
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2017-09-12 22:53:48 +02:00 |
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badlogic
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27096d64cf
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[ts] updated viewport check in utils.js
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2017-09-12 11:32:38 +02:00 |
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Nathan Sweet
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0033209e87
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Aim and shoot buttons for hoverboard demo.
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2017-09-11 23:23:24 +02:00 |
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Nathan Sweet
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eb5fa18be7
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Updated clipping demo.
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2017-09-11 22:03:35 +02:00 |
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Nathan Sweet
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b493b0ad67
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Added clipping demo.
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2017-09-11 21:53:45 +02:00 |
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Nathan Sweet
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b14fb26ad8
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Updated spineboy and alien demos.
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2017-09-11 21:35:35 +02:00 |
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badlogic
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b685e490c1
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[ts][webgl] Fixed vertex effects for clipped attachments
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2017-06-21 16:19:49 +02:00 |
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badlogic
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40010cb228
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[ts] Fixed SwirlEffect
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2017-06-21 16:08:17 +02:00 |
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badlogic
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5aebd65c01
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[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
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2017-06-21 15:43:54 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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fdf6aba634
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[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
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2017-05-04 14:11:11 +02:00 |
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badlogic
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6a5e035cb5
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[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
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2017-04-26 15:56:52 +02:00 |
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badlogic
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0d33ee5294
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[xna] Updated samples
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2017-04-21 10:46:58 +02:00 |
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badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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297362f246
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[ts] Fixed WebGL demos
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2017-04-18 11:42:05 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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bd16d0fde8
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[ts][threejs] Implemented clipping.
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2017-04-13 10:45:25 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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badlogic
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06f32233c0
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[ts] Ported SkeletonClipping
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2017-04-11 16:05:41 +02:00 |
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badlogic
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778055ae5b
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[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
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2017-04-11 15:30:34 +02:00 |
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badlogic
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0733ce8af2
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[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
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2017-04-11 13:38:33 +02:00 |
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badlogic
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848f3d382c
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[runtimes] Updated remaining samples/runtimes
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2017-04-11 13:14:53 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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5f5d4cc38e
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[ts] Fixed dipping problem fix, added dipping problem repro
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2017-04-10 11:35:53 +02:00 |
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badlogic
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fb6336bf73
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[ts] Fixed demos
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2017-04-07 16:43:45 +02:00 |
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badlogic
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aa7305e9ba
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[ts][webgl] Fixed image change demo.
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2017-04-07 16:20:25 +02:00 |
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badlogic
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5af8185261
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[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
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2017-04-07 15:50:22 +02:00 |
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badlogic
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58f7f17b37
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[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
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2017-04-07 15:14:54 +02:00 |
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badlogic
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6808b9f44a
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[ts] Fixed up demos
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2017-03-31 12:27:41 +02:00 |
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badlogic
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030da37e6b
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[ts] Ported dipping problem fix, see #867
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2017-03-31 12:12:22 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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1bb212a110
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[ts] Merged with master.
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2017-03-07 11:57:19 +01:00 |
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badlogic
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be9b522237
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[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
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2017-02-24 15:18:30 +01:00 |
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badlogic
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9eb42b65f2
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[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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7b463b1336
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[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
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2017-01-26 16:21:08 +01:00 |
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badlogic
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be1a2e3cbb
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Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
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2017-01-26 14:52:04 +01:00 |
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badlogic
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fcade28c7a
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[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
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2017-01-25 16:55:39 +01:00 |
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badlogic
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aca4060fad
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[lua] Ported AnimationState changes
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2016-11-24 13:00:46 +01:00 |
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badlogic
|
a7fe570148
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[ts] Ported AnimationState changes
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2016-11-24 12:48:45 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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c0fdc454a2
|
Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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7a18f0818c
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Every space in its place! (tm)
(whitespace clean up)
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2016-10-15 23:15:41 +02:00 |
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NathanSweet
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6cdcdbdb40
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Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
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2016-10-15 10:27:38 +02:00 |
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badlogic
|
5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
|
2016-10-13 15:12:05 +02:00 |
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