Mario Zechner
ac7f0654a6
[cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp.
2024-04-19 14:43:00 +02:00
Mario Zechner
06005bf0de
[ue] rename spine-ue4 to spine-ue
2024-04-03 16:11:59 +02:00
badlogic
c99535ed85
Merge branch '4.1' into 4.2-beta
2023-09-21 18:33:05 +02:00
badlogic
70e169d5c4
[godot] Added C# example project with ports of the GDScript example scenes.
2023-09-21 18:32:41 +02:00
Harald Csaszar
1dad0098d5
Merge branch '4.1' into 4.2-beta
2023-09-11 21:52:34 +02:00
Mario Zechner
ec0ff67084
[haxe] Initial commit
2023-09-08 14:06:49 +02:00
Mario Zechner
d60d6e58f8
Merge branch '4.1' into 4.2-beta
2023-09-04 11:00:02 +02:00
Jordan Schidlowsky
96e25be436
Squashed commit of the following: ( #2332 )
...
commit 646078160b26979bc32093035602b7de12d9406b
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Mon Aug 7 15:34:37 2023 -0600
revert SCsub
commit 6f388c3d4ce86944b3801fbd418bfc8a1dfe4e02
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:56 2023 -0600
rename
commit 20eeeb5743a6687c189f61a91f14fcfcd179d0d8
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:11:11 2023 -0600
fix
commit 6ef0c3d0698c851349f1cd5b44e06296cfc90011
Merge: 26c02da4a 94d043b56
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Aug 4 13:09:54 2023 -0600
Merge branch '4.1' into feature4.1/godot-performance-improvements
commit 26c02da4af1f7d518bbdc8c63a6c42f864b781b0
Merge: 0ce2ab656 002276351
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 15:57:49 2023 -0600
Merge remote-tracking branch 'upstream/4.1' into feature4.1/godot-performance-improvements
commit 0ce2ab656364fde29063b8b8ccee36dd7f4583fd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Aug 3 12:11:51 2023 -0600
Performance improvement using SNAME, caches for find_bone find_slot, temporary string buffer support.
commit 8082dfcef08cd5fab0c6247410c9177f0d6aa3bd
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Tue Jun 6 06:10:07 2023 -0600
Support audio path in SpineEventData
commit bf864c7ff1e03bb8c8826b6766d09958d0ee36e0
Merge: da5b318ee 0a14457f3
Author: Jason Knight <jason@winterpixel.com>
Date: Tue Nov 29 14:01:17 2022 -0600
Merge branch 'upstream-4.1' into winterpixel-main
commit da5b318eea0881f2cc9656fcf09a355fe7b05392
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Fri Nov 25 14:02:09 2022 -0600
fix incorrect ordering issue when applying custom materials to slot nodes
commit 000d22c5a8b160846c7742f181d9c7c6d816dd2a
Merge: 718643afc 8c3533835
Author: Brian Semrau <brian@winterpixel.com>
Date: Thu Nov 24 16:02:30 2022 -0500
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 718643afc14b5f049961a4ec7b34ba9e8a3c6533
Merge: 2b743bd1d d8396435d
Author: Brian Semrau <brian@winterpixel.com>
Date: Tue Oct 25 16:03:10 2022 -0400
Merge remote-tracking branch 'upstream/4.1' into winterpixel-main
commit 2b743bd1dfa63f72169a36f2c43e43a2e2038f26
Author: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
Date: Thu Oct 13 12:37:04 2022 -0600
Adding .o to ignore
commit 6ad70aaf162b7423c935b2baaff11c8bfbf2120b
Author: Brian Semrau <brian@winterpixel.com>
Date: Wed Oct 12 13:59:32 2022 -0400
Allow building by just adding to a modules folder
2023-09-04 10:58:43 +02:00
Mario Zechner
38aa1b0d61
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-pixi/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-08-06 03:10:04 +02:00
Mario Zechner
433182ef7b
[ue] Update example project to UE 5.2
2023-08-03 13:18:02 +02:00
Harald Csaszar
ea16621fb1
Merge branch '4.1' into 4.2-beta
2023-07-24 20:46:11 +02:00
Mario Zechner
b405686823
[godot] More C# build work.
2023-07-21 14:42:45 +02:00
Mario Zechner
e525c77d18
[godot] Rework v4 build scripts to support optionally support C#.
2023-07-19 17:53:01 +02:00
Harald Csaszar
102f3e044b
Merge branch '4.1' into 4.2-beta
2023-06-27 15:17:23 +02:00
eCode
4876dba946
feat: add support for pixijs
2023-06-03 13:05:21 -03:00
Mario Zechner
329f5b404f
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
2023-02-17 14:28:05 +01:00
Mario Zechner
96c0842021
[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
2023-02-17 14:25:41 +01:00
Mario Zechner
5081519366
Merge branch '4.1' into 4.2-beta
2023-01-24 20:51:35 +01:00
badlogic
35c4294a9c
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
2023-01-24 16:05:10 +01:00
Mario Zechner
68a9096049
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# .gitignore
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
# spine-ts/package-lock.json
# spine-ts/package.json
2022-12-27 11:48:02 +01:00
Mario Zechner
a3dc1fdb33
[ts] Phaser plugin scaffold.
...
# Conflicts:
# .gitignore
2022-12-27 11:32:33 +01:00
Mario Zechner
8aa66061d9
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# .gitignore
2022-11-29 09:48:51 +01:00
Mario Zechner
a7a2d844e1
[godot] Use our .clang-format.
2022-11-29 09:46:52 +01:00
Mario Zechner
b2842b5775
[flutter] Add spine-cpp copy to .gitignore
2022-08-15 10:18:40 +02:00
Mario Zechner
075ed81426
[flutter] Initial FFI plugin scafold + example.
2022-08-08 18:49:51 +02:00
Mario Zechner
68b59271bb
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00
Mario Zechner
771c526915
Formatting pass.
2022-05-31 12:26:05 +02:00
badlogic
3f6bdb5b01
[cocos2dx] Update instructions for Windows example build.
2022-03-26 01:46:17 +01:00
Mario Zechner
06df4554a6
[cocos2dx] Fix Android example project, update README.md
2022-03-26 01:12:36 +01:00
Mario Zechner
22cc6cafb1
gitignore CMake output
2022-03-25 23:08:39 +01:00
Mario Zechner
a963642e47
[cocos2dx] Unify example to single project for both cocos2d-x v3 and v4
2022-03-25 21:57:30 +01:00
Mario Zechner
8761f44aa7
[cocos2d-objc] Fix example project for latest Xcode.
2022-03-25 14:34:32 +01:00
Mario Zechner
21ae33555a
[libgdx] Add drag & drop support to skeleton viewer. Closes #2015
2022-01-23 22:02:55 +01:00
Mario Zechner
beea7c5b4d
[monogame] Clean-up of .gitignore and runtimes.sh
2022-01-20 19:44:38 +01:00
Mario Zechner
5e57b86ce3
[monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949 .
2022-01-20 12:27:28 +01:00
Mario Zechner
81927051ff
[ts] Port of sequence attachments, see #1956
...
SkeletonJson parsing of sequence timelines incomplete. Untested.
2021-10-13 01:14:58 +02:00
badlogic
d521339bfe
Merge branch 'ts-modules' into 4.0
2021-09-06 22:39:52 +02:00
Harald Csaszar
dfa2513f3d
[csharp][unity] Added spine-csharp .meta files to git. Required for UPM package. See #1676 .
2021-09-06 17:39:58 +02:00
Mario Zechner
79f0abf765
[ts] Refactor module resolution, switch to esbuild
2021-08-25 19:30:46 +02:00
Mario Zechner
ca6b3d0bac
[ts] Modularize spine-canvas, fixup rollup setup
2021-08-25 01:32:39 +02:00
Mario Zechner
8831c7d96e
Add index.ts for core, scripts for dev and build.
2021-08-20 16:59:48 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00
badlogic
7cbb924d9d
[cocos2dx] Minor fix-ups.
2021-07-01 11:27:56 +02:00
badlogic
30702a3bff
[c][cpp] Fix AnimationState::clearNext()
2021-06-21 17:45:34 +02:00
badlogic
f70363b1a6
[solar2d] Closes #1749 , check if removeSelf is available on draw group
2021-06-10 13:44:23 +02:00
Nathan Sweet
963da7561e
[csharp] Code style update.
...
* `else` on same line as `if` brace.
* `var` only when the type is shown.
* Removed unnecessarily locals, eg `var events = this.events; var eventsItems = events.Items;`.
* Don't indent `case`.
* ExposedList for EventQueue just so iteration can use array indexing.
* EventQueue, inner members (struct/enum) after methods.
* No braces for single line `if/else/for`.
* Removed comments noting ref impl code, eg `// abc.setSize(xyz);`.
* Removed comments that didn't add to what the code shows, eg `// Pooling`.
* Removed comments not in ref impl about implementation details, eg `// nextTrackLast == -1 ...`.
* Removed commented code we are not using.
* Use local with list.Items when iterating.
2021-05-31 01:26:41 -04:00
badlogic
0fa20f151f
Merge branch '3.8' into 3.9-beta
2019-10-29 17:29:06 +01:00
badlogic
55fde3217d
[as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs.
2019-10-29 17:28:51 +01:00
Tomski
4005b4dee9
Support for Gradle building, installing, and jitpack ( #1431 )
2019-08-08 15:52:01 +02:00
badlogic
5f13f1b8e6
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
2019-06-19 16:56:47 +02:00