badlogic
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61394b9317
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[webgl] Increased number of preallocated canvases to 4, seems save on mobile.
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2017-09-15 10:59:39 +02:00 |
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badlogic
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cb9e025390
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[webgl] Added visibility check to demo mainloop.
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2017-09-15 10:07:43 +02:00 |
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NathanSweet
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705a523949
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Fixed up layout to be similar to real demos page.
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2017-09-14 20:22:03 +02:00 |
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NathanSweet
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1cb78f658d
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Shoot after moving hoverboard crosshair.
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2017-09-14 20:21:41 +02:00 |
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badlogic
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4fe53ac856
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[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
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2017-09-14 15:47:51 +02:00 |
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badlogic
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ff1a81bab3
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[webgl] Refactored demos to use preallocated canvas & context
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2017-09-14 12:15:23 +02:00 |
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badlogic
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c6d7af8e96
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Added demo page copy for debugging
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2017-09-14 11:06:54 +02:00 |
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NathanSweet
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bcea86ab95
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Added die button.
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2017-09-13 13:19:31 +02:00 |
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NathanSweet
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b3156573bf
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Spineboy hoverboard demo, slightly better mixing on jump land.
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2017-09-13 11:20:37 +02:00 |
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NathanSweet
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43e1c6b708
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Fixed raptor demo desync with frame-by-frame after playing animation.
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2017-09-13 00:39:24 +02:00 |
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NathanSweet
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0e9b434385
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Jump for IK demo.
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2017-09-13 00:33:50 +02:00 |
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NathanSweet
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d12251ae19
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Fixed raptor demo dust.
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2017-09-13 00:33:41 +02:00 |
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NathanSweet
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5bccbce94b
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[spine-ts] Clean up alien demo.
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2017-09-12 22:53:48 +02:00 |
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badlogic
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27096d64cf
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[ts] updated viewport check in utils.js
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2017-09-12 11:32:38 +02:00 |
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Nathan Sweet
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0033209e87
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Aim and shoot buttons for hoverboard demo.
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2017-09-11 23:23:24 +02:00 |
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Nathan Sweet
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eb5fa18be7
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Updated clipping demo.
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2017-09-11 22:03:35 +02:00 |
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Nathan Sweet
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b493b0ad67
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Added clipping demo.
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2017-09-11 21:53:45 +02:00 |
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Nathan Sweet
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b14fb26ad8
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Updated spineboy and alien demos.
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2017-09-11 21:35:35 +02:00 |
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badlogic
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b685e490c1
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[ts][webgl] Fixed vertex effects for clipped attachments
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2017-06-21 16:19:49 +02:00 |
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badlogic
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40010cb228
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[ts] Fixed SwirlEffect
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2017-06-21 16:08:17 +02:00 |
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badlogic
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5aebd65c01
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[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
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2017-06-21 15:43:54 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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95f3a1fe17
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[c] Fixed bug in Triangulator/SkeletonClipping regarding labeled gotos. Closes 895
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2017-05-09 15:00:34 +02:00 |
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badlogic
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fdf6aba634
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[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
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2017-05-04 14:11:11 +02:00 |
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badlogic
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6a5e035cb5
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[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
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2017-04-26 15:56:52 +02:00 |
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badlogic
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0d33ee5294
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[xna] Updated samples
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2017-04-21 10:46:58 +02:00 |
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badlogic
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5b2a8cfd1e
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[ts] Separated triangulation and convex decomposition
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2017-04-21 10:40:31 +02:00 |
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badlogic
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2b4c2bcf94
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[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
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2017-04-18 15:37:44 +02:00 |
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badlogic
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297362f246
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[ts] Fixed WebGL demos
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2017-04-18 11:42:05 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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bd16d0fde8
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[ts][threejs] Implemented clipping.
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2017-04-13 10:45:25 +02:00 |
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badlogic
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d4266cf89a
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[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
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2017-04-12 14:14:34 +02:00 |
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badlogic
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06f32233c0
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[ts] Ported SkeletonClipping
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2017-04-11 16:05:41 +02:00 |
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badlogic
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778055ae5b
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[ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example
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2017-04-11 15:30:34 +02:00 |
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badlogic
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0733ce8af2
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[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
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2017-04-11 13:38:33 +02:00 |
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badlogic
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848f3d382c
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[runtimes] Updated remaining samples/runtimes
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2017-04-11 13:14:53 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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5f5d4cc38e
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[ts] Fixed dipping problem fix, added dipping problem repro
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2017-04-10 11:35:53 +02:00 |
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badlogic
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fb6336bf73
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[ts] Fixed demos
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2017-04-07 16:43:45 +02:00 |
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badlogic
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aa7305e9ba
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[ts][webgl] Fixed image change demo.
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2017-04-07 16:20:25 +02:00 |
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badlogic
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5af8185261
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[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
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2017-04-07 15:50:22 +02:00 |
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badlogic
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58f7f17b37
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[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
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2017-04-07 15:14:54 +02:00 |
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badlogic
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6808b9f44a
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[ts] Fixed up demos
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2017-03-31 12:27:41 +02:00 |
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badlogic
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030da37e6b
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[ts] Ported dipping problem fix, see #867
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2017-03-31 12:12:22 +02:00 |
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badlogic
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0b40dd7a9f
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Updated exports
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2017-03-27 10:19:51 +02:00 |
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badlogic
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1bb212a110
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[ts] Merged with master.
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2017-03-07 11:57:19 +01:00 |
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badlogic
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be9b522237
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[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
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2017-02-24 15:18:30 +01:00 |
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badlogic
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9eb42b65f2
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[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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badlogic
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fe8eae4b8e
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[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
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2017-01-30 16:31:16 +01:00 |
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badlogic
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7b463b1336
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[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
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2017-01-26 16:21:08 +01:00 |
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