9617 Commits

Author SHA1 Message Date
hsdk123
4fced40d61
Fix cmakelists (#2716) 2024-12-18 13:58:06 +01:00
hsdk123
39c9caff0a
[cmake] Add SPINE_SET_COMPILER_FLAGS (#2698)
* Add SPINE_SET_COMPILER_FLAGS

* remove newline
2024-12-18 12:45:50 +01:00
Mario Zechner
c05170d76a Formatting 2024-12-17 17:28:52 +01:00
Mario Zechner
09a84f191e [godot] Copy extensions file to bin/ in GH workflow 2024-12-17 17:27:52 +01:00
Harald Csaszar
951a4d7c86 [unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715 2024-12-17 16:28:51 +01:00
Davide Tantillo
3514e2070b ts] Release 4.2.69 2024-12-14 23:14:44 +01:00
Davide Tantillo
6b44f22d83 [ts][player] Restored missing css in build 2024-12-14 23:05:10 +01:00
Mario Zechner
4dc367db25 [godot] Actually remove arm64 Linux extension build... 2024-12-11 20:15:15 +01:00
Mario Zechner
b52b4a8f46 [godot] Remove Linux arm64 extension build 2024-12-11 20:14:17 +01:00
Mario Zechner
1e7884ee91 [godot] Fix GH workflow 2024-12-11 20:00:50 +01:00
Mario Zechner
b75f155024 [godot] Fix GH workflow 2024-12-11 19:57:11 +01:00
Mario Zechner
2f593fab38 [godot] Fix GH workflow 2024-12-11 19:54:39 +01:00
Mario Zechner
f1d9dd25c1 [godot] Fix GH workflow 2024-12-11 19:53:21 +01:00
Mario Zechner
02c845349d [godot] Fix GH workflow. 2024-12-11 19:48:44 +01:00
Mario Zechner
3fa1a7a68e [godot] Fix GH workflow 2024-12-11 19:39:18 +01:00
Mario Zechner
929ec3e477 [godot] FIx GH workflows... 2024-12-11 19:07:39 +01:00
Mario Zechner
56ea6fca71 [godot] Fix paths in GH workflow. 2024-12-11 19:04:39 +01:00
Mario Zechner
adcb11985f [godot] GH extension build 2024-12-11 18:59:44 +01:00
Mario Zechner
88b1c2c279 [godot] Remove the windows dev builds in gdextensions file. 2024-12-11 16:49:14 +01:00
Mario Zechner
0fc80d5b8b [godot] No extension editor builds for ios, android, web 2024-12-10 16:08:00 +01:00
Mario Zechner
f7da1e48ab [godot] Fix up setup script. 2024-12-10 16:04:17 +01:00
Mario Zechner
41a6a96785 [godot] Ignore bin folder in Git. 2024-12-10 16:02:26 +01:00
Mario Zechner
612fd27cee [godot] Remove bin/ from extension example. 2024-12-10 16:00:32 +01:00
Mario Zechner
84f070ccb8 [godot] Fix up build scripts 2024-12-10 15:47:24 +01:00
badlogic
db34a71cfa Merge branch '4.2' of https://github.com/esotericsoftware/spine-runtimes into 4.2 2024-12-10 15:45:25 +01:00
badlogic
72846c46f0 [godot] Rework extension build system. 2024-12-10 15:45:17 +01:00
Davide Tantillo
007f39f519 [ts] Release 4.2.68 2024-12-10 14:23:46 +01:00
Davide Tantillo
ae5ae4ddf2 [haxe] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705. 2024-12-10 14:15:49 +01:00
Davide Tantillo
7e92141215 [ts] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705. 2024-12-10 14:14:21 +01:00
Luke Ingram
e9cce58a1f [libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation. 2024-12-09 19:02:05 -04:00
Harald Csaszar
08a29352ef [csharp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705. 2024-12-09 18:15:49 +01:00
Mario Zechner
140335636c [c] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 2024-12-09 15:00:59 +01:00
Mario Zechner
9bd964514d [cpp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 2024-12-09 14:56:24 +01:00
Mario Zechner
d1117b8248 Formatting 2024-12-09 14:52:06 +01:00
Nathan Sweet
8d058fb4f4 [libgdx] Improved AnimationState behavior when paused.
Ie, when time scale is 0 or `update(0)` is used.

* Better check for whether the from entry has been applied at least once.
* Discard the from entry if both the from and to entries haven't advanced. Ie, the mix hasn't started for the from entry.
2024-12-06 12:44:01 -10:00
Davide Tantillo
a4b5605921 [ts][pixi-v7] Run tsfmt 2024-12-06 16:40:29 +01:00
Davide Tantillo
a905b92e79 [ts][pixi-v7] Prevent always setup pose rendering for the first frame as did in 6ab5ddf9 for pixi-v8. 2024-12-06 16:36:28 +01:00
Mario Zechner
a2859f68e0 [cpp] Closes #2672, JSON inherit timeline parsing didn't advance key map properly. 2024-12-06 12:55:59 +01:00
Mario Zechner
fa0e27b555 [ue] Do not access TrackEntry during Destroy, as it may be invalid at that point. 2024-12-06 12:17:16 +01:00
Davide Tantillo
ab545be08c [ts] Release 4.2.67 2024-12-06 11:43:50 +01:00
Davide Tantillo
7594c959dc [ts][threejs] Add support for lighting and shadow. Upgraded three to 0.162.0. Added new constructor. 2024-12-06 11:22:53 +01:00
Davide Tantillo
20827bf371 [ts][player] Small fix in physics example 2024-12-04 10:07:29 +01:00
Davide Tantillo
e8cd734ef2 [ts] Update build script to include esm bundles 2024-12-03 10:16:51 +01:00
Davide Tantillo
7adb09c0f8 [ts] Changed location of esm bundles to dist/esm 2024-12-03 10:03:34 +01:00
Harald Csaszar
906793db81 [unity] Exposed public SkeletonGraphic.SetScaledPivotOffset method outside of the editor. 2024-12-02 19:44:31 +01:00
Harald Csaszar
a6bf66ba32 [spine-unity] Fixed too long filenames causing CMAKE fetch errors. Closes #2700. 2024-11-28 18:56:29 +01:00
Harald Csaszar
fcce08a14a [unity] Fixed Mesh bounds computation always including origin. Closes #2701. 2024-11-28 18:17:12 +01:00
Davide Tantillo
13a0a68275 [ts][pixi-v8] Aligned bounds to pixi 8.6 updates. 2024-11-28 11:05:59 +01:00
badlogic
1da920ad74 [ue] Fixes #2691 2024-11-26 17:05:58 +01:00
Davide Tantillo
dc2bcb02e1 [ts] Aligned Skeleton updateWorldTransformWith with reference runtime. Close #2695. 2024-11-26 16:16:18 +01:00