Mario Zechner
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4239af0a1a
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[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
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badlogic
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4326314fd1
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[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
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2022-04-30 14:59:16 +02:00 |
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badlogic
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19fc6bab8b
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[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
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2022-04-22 13:20:26 +02:00 |
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Mario Zechner
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ac5bab64b4
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[godot] Remove empty destructors.
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2022-04-20 14:22:43 +02:00 |
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Mario Zechner
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83c0e95405
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[godot] Clean-up SpineSkeletonDataResource, fix warnings on Clang.
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2022-04-20 10:42:04 +02:00 |
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badlogic
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60a1ca98d9
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[godot] More work on animation mixes inspector.
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2022-04-15 00:05:47 +02:00 |
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badlogic
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22c0f2a9eb
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[godot] SpineSkeletonDataResource animation mixes UI functional.
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2022-04-13 21:28:46 +02:00 |
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Mario Zechner
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5b9385e185
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[godot] Beginnings of making animation mixes nicely inspector editable
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2022-04-12 23:26:56 +02:00 |
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Mario Zechner
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8bf0525020
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[godot] Move spine_godot outside the Godot source tree.
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2022-04-09 17:56:41 +02:00 |
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