151 Commits

Author SHA1 Message Date
Harald Csaszar
daa2a76b3a [unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628. 2020-03-10 12:41:51 +01:00
Harald Csaszar
81a192debe Merge branch '3.8' into 3.9-beta 2020-03-02 17:06:02 +01:00
Harald Csaszar
216193e4b3 [unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632. 2020-03-02 17:05:17 +01:00
Harald Csaszar
66da4e4282 Merge branch '3.8' into 3.9-beta 2020-01-24 13:59:33 +01:00
Harald Csaszar
d252df7ece [unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604. 2020-01-24 13:55:45 +01:00
Harald Csaszar
9213141312 Merge branch '3.8' into 3.9-beta 2020-01-13 18:03:00 +01:00
Harald Csaszar
ce61d429fd [unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598. 2020-01-13 18:02:35 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Harald Csaszar
01c252689d [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:55:11 +01:00
Harald Csaszar
c59b2676bb [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:54:16 +01:00
Harald Csaszar
f2a8c9a3c1 [unity][csharp] API Cleanup: removed many redundant extension methods that are now obsolete with Skin and Attachment API of 3.8. Closes #1557. Fixed an error in Skin where Skin.setAttachment() did not work as expected (See #1485). C# implementation is different to ref-impl here as struct keys do not allow for changing key.Attachment later without removing and readding the entry to the dictionary. 2019-11-29 12:31:39 +01:00
Harald Csaszar
b3e29c4338 [unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531. 2019-11-27 13:49:00 +01:00
Harald Csaszar
847ec12e3d [unity] Added Outline Shaders example scene to demonstrate switching to outline materials. See #1531. 2019-11-27 13:47:51 +01:00
Harald Csaszar
10ac204b1f [unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics. 2019-11-20 14:34:31 +01:00
Harald Csaszar
572560d313 [unity] Updated Hero skeleton assets to new combined one with sword and morning star skins. Added example scene "SkeletonUtility Platformer HingeChain Physics" for demonstration of hinge chain physics. 2019-11-20 14:33:35 +01:00
Harald Csaszar
59fe662bc2 [unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521. 2019-10-14 19:14:21 +02:00
Harald Csaszar
241846c16c [unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521. 2019-10-14 19:11:52 +02:00
Harald Csaszar
617eb38340 [unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374. 2019-09-03 20:06:10 +02:00
Harald Csaszar
6b84079a08 [unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374. 2019-09-03 20:03:26 +02:00
NathanSweet
45362e60bf [all] Source clean up, formatting, and tabs for indentation. 2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
Harald Csaszar
7f81f6debf [unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example. 2019-08-23 15:25:25 +02:00
Harald Csaszar
47033fa10a [unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example. 2019-08-23 15:23:51 +02:00
Harald Csaszar
a2393e8a12 [unity] Fixed code where a default skin was assumed to exist (which is no longer the case). Fixes an error at SkeletonDataAsset inspector -> show slots -> show attachments. Closes #1453. 2019-08-19 11:53:29 +02:00
Harald Csaszar
ae4790b85c [unity] Fixed code where a default skin was assumed to exist (which is no longer the case). Fixes an error at SkeletonDataAsset inspector -> show slots -> show attachments. Closes #1453. 2019-08-19 11:48:16 +02:00
Harald Csaszar
d8808fb8ce [unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code. 2019-07-18 14:38:04 +02:00
Harald Csaszar
f5f77ef481 [unity] Changed namespace Spine.Unity.Modules to Spine.Unity and Spine.Unity.Examples after restructuring. See previous commits 59746cc and 64a6ae4. 2019-07-16 22:17:02 +02:00
Harald Csaszar
64a6ae4034 [unity] Renamed editor script PointFollowerEditor to PointFollowerInspector. Editor scripts moved accordingly to previous commit 59746cc: "Lots of files and components moved to new directories for restructuring cleanup". 2019-07-16 21:25:20 +02:00
Harald Csaszar
59746ccbf6 [unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup. 2019-07-16 20:01:47 +02:00
Harald Csaszar
c9c4f445c6 [unity] Updated example skeleton assets to 3.8 format. Adapted scripts to assets where necessary. 2019-06-16 19:24:25 +02:00
Harald Csaszar
a009c35b82 [csharp] Ported skin API changes, see #841. 2019-05-17 13:54:56 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
Harald Csaszar
89e759a8f5 [unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340. 2019-04-25 18:41:56 +02:00
Harald Csaszar
56fc291a40 [unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive. 2019-02-12 18:04:02 +01:00
Harald Csaszar
8a6b75fb9a [unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive. 2019-02-12 18:03:29 +01:00
Harald Csaszar
3da52c46b3 [unity] Fixed Instantiate from Script example (missing script in SkeletonGraphic part), closes #294 2019-01-09 16:21:36 +01:00
pharan
0aa617c44a [unity] Updated some example scenes, code and assets. 2018-12-27 21:49:19 +08:00
pharan
0180f59336 [unity] Improved Mecanim+SkeletonAnimation example. 2018-12-20 10:54:19 +08:00
pharan
55f4a2968b
[unity] Some fixes and docs for frame limit example. 2018-12-17 16:17:40 +08:00
pharan
9a7f6add4b [unity] Frame limit example component and scene. 2018-12-17 16:09:42 +08:00
pharan
3b92f7cb79
[unity] Fix warning case in examples. 2018-12-11 04:46:06 +08:00
pharan
de543b2cfc [unity] Update 3.7 examples. 2018-12-10 02:32:51 +08:00
pharan
e4eff73497 [unity] Update Spine Examples 2018-07-13 23:44:06 +08:00
pharan
a23477aa06 [unity] Update examples. 2018-06-08 01:50:00 +08:00
Dennis Lieu
ba129b7b90 [unity] Use public properties in examples.
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder

* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
pharan
99166771e5 [unity] Update Basic Platformer example. 2018-04-18 07:30:47 +08:00
pharan
207d51ae93 [unity] Update Examples. 2018-04-17 08:05:46 +08:00
pharan
0a61f34c61 [unity] Updated examples. 2018-04-04 17:17:06 +08:00