NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
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- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
2a480de598
Fixed slot alpha blending in spine-unity.
2013-05-04 12:03:38 +02:00
NathanSweet
9fbf337881
Committing spine-csharp twice was a bad idea.
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I have bad ideas.
2013-04-27 13:46:28 +02:00
NathanSweet
7a35f88966
Committing spine-csharp twice was a bad idea.
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I have bad ideas.
2013-04-27 13:44:06 +02:00
NathanSweet
e0fffa79b3
Fixed slot colors.
2013-04-24 19:05:20 +02:00
NathanSweet
4b9b17e190
Skin select box and goblins example for Unity.
2013-04-24 18:41:57 +02:00
NathanSweet
4a4098ed45
Committed spine-c into spine-unity.
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Screw it, it's easier for Unity people.
2013-04-23 21:54:52 +02:00
NathanSweet
ff66231378
Meta files for Unity 3.5.
2013-04-22 12:15:04 +02:00
NathanSweet
75552e397f
More text.
2013-04-22 12:10:59 +02:00
NathanSweet
a37a59ee59
Example project instructions.
2013-04-22 12:09:49 +02:00
NathanSweet
2eb8627894
Fixes needed for Unity 3.5.
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Unity 3.5 is pretty terrible. :(
2013-04-22 11:55:22 +02:00
NathanSweet
643439dc9c
Separate Unity 4 and 3.5 examples.
2013-04-22 11:54:57 +02:00
NathanSweet
5b346095cf
Fixed curves for spine-csharp.
2013-04-21 20:08:05 +02:00
NathanSweet
7bd6f62a2b
Added AnimationState clear.
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id return value for factory methods.
2013-04-18 23:31:29 +02:00
NathanSweet
f2a08876c7
Support for disposing textures.
2013-04-18 12:20:24 +02:00
NathanSweet
143f99a81f
Refactoring for multi page atlas support.
2013-04-17 22:09:58 +02:00
NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
d4f2011aba
License headers.
2013-04-16 11:40:44 +02:00
Calvin Rien
0f767689f6
"using UnityEditor" is not necessary.
2013-04-15 18:32:08 -07:00
Calvin Rien
3dd401b342
Made Unity project directory structure more plugin compliant.
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Added .sln for spine-csharp that compiles under MonoDevelop. Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
d3bd35a0e3
Reorganized Unity project.
2013-04-15 12:02:48 +02:00
NathanSweet
a9d03f668f
Unity runtime.
2013-04-15 11:17:13 +02:00