badlogic
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54fb5df8bd
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[maven-release-plugin] prepare release spine-libgdx-3.7.94.1
spine-libgdx-3.7.94.1
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2019-08-05 15:13:33 +02:00 |
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badlogic
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fdc95275db
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[libgdx] Latest 3.7 version.
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2019-08-05 15:13:12 +02:00 |
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badlogic
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45b8125a8e
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[cocos2d-objc] Fixed calculation of bounding box.
3.7.94
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2019-07-26 11:36:00 +02:00 |
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badlogic
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3e84da4d63
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[cpp] Added Skin::removeAttachment.
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2019-07-25 15:21:19 +02:00 |
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badlogic
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3f412f1f4d
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[cocos2d-objc] Fixed culling of attachments in SkeletonRenderer.m. See #1418.
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2019-07-25 15:15:18 +02:00 |
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badlogic
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3432d16374
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[cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal.
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2019-07-11 14:24:41 +02:00 |
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Harald Csaszar
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a96a059faf
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[unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374.
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2019-07-10 12:38:21 +02:00 |
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Harald Csaszar
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8532d3a929
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[unity] for 3.7 branch only: added a non-behaviour changing implementation of SettingsProvider for Unity 2018.3+. In case of merge conflicts to 3.8-beta branch discard this commit's changes, 3.8 already contains a full-fledged SettingsProvider implementation. Closes #1405
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2019-07-10 11:58:44 +02:00 |
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Nathan Sweet
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5b0d446b1f
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[spine-player] Tabs, not spaces.
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2019-07-09 00:07:41 +02:00 |
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Harald Csaszar
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2a361cd46d
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[unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings.
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2019-07-08 16:48:54 +02:00 |
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Harald Csaszar
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ee61fe3b8f
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[unity] updated 3.7 CHANGELOG with one minor entry.
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2019-06-25 16:40:33 +02:00 |
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Harald Csaszar
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57992b6cdf
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[unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385.
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2019-06-19 15:02:35 +02:00 |
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Harald Csaszar
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7c3cb7b196
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[unity] gitignore - minor update.
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2019-06-17 18:11:05 +02:00 |
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Harald Csaszar
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61cb900c74
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[unity] Added a spine-unity tests subdir to .gitignore
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2019-06-17 18:07:29 +02:00 |
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Harald Csaszar
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72b186d847
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[unity] Corrected .gitignore file for unity-csharp subdir, it still referenced the old directory structure.
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2019-06-17 17:57:53 +02:00 |
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Harald Csaszar
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599071028b
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[unity] Fixed a crash related to importing and stencil mode auto-updater.
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2019-06-16 22:33:43 +02:00 |
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badlogic
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b2e151f3e7
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[c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:08:04 +02:00 |
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badlogic
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6e54e8d819
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[lua] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:56 +02:00 |
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badlogic
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b500055baf
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[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:16 +02:00 |
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badlogic
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33dce937bf
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:26 +02:00 |
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badlogic
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6090d84a5e
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:16 +02:00 |
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Harald Csaszar
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79fea3722b
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:17:39 +02:00 |
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Harald Csaszar
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9860cc9eff
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:58:50 +02:00 |
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badlogic
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83b38d24b3
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Merge branch '3.7' of https://github.com/EsotericSoftware/spine-runtimes into 3.7
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2019-05-31 11:33:26 +02:00 |
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badlogic
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61d2b52868
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[cocos2dx] Closes #1366, setupGLProgramState incorrectly checked for RegionAttachment.
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2019-05-31 11:33:21 +02:00 |
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Harald Csaszar
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6495c7107c
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[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
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2019-05-28 20:16:53 +02:00 |
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badlogic
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9c499a92f2
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[lua] Fixed queueing of events. Closes #1363.
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2019-05-28 14:21:00 +02:00 |
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badlogic
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9083f32ad5
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[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360.
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2019-05-28 11:26:38 +02:00 |
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Harald Csaszar
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78a0c8e4f4
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[unity] Corrected Timeline features documentation file, contained outdated removed features.
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2019-05-20 15:43:45 +02:00 |
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badlogic
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457447b025
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[lua] Fixed parsing of IK constraint bend direction. Closes #1357.
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2019-05-17 11:35:52 +02:00 |
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badlogic
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4d2e813967
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[lua] IkConstraintTimeline.STRETCH was incorrect, resulting in ik timeline mixes not being properly set. Closes #1353.
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2019-05-15 17:04:28 +02:00 |
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Harald Csaszar
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e8eb894304
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[unity][csharp] Fixed one more potential locale-based parsing exception. See #1354.
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2019-05-13 16:49:07 +02:00 |
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Harald Csaszar
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a8c0abc0c8
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[csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354.
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2019-05-13 16:46:39 +02:00 |
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Harald Csaszar
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dae8f78409
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[unity] Supressed 3rd warning in 3.7 branch in Unity 2019.1, fix only in 3.8 due to API changes. See #1336.
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2019-05-13 13:06:39 +02:00 |
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badlogic
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cd22ab91cb
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-03 10:51:39 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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Harald Csaszar
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25386671b1
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[unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326.
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2019-05-02 18:53:06 +02:00 |
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Harald Csaszar
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fd66bce31e
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[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326.
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2019-05-02 13:40:57 +02:00 |
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Harald Csaszar
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da97eeb62f
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[unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326.
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2019-05-02 12:45:54 +02:00 |
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Harald Csaszar
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b198c9b48d
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:58 +02:00 |
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Harald Csaszar
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66f5ca29ac
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:31 +02:00 |
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Harald Csaszar
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cb615007d6
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-05-02 12:43:03 +02:00 |
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badlogic
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67f469b06d
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-02 11:38:47 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Harald Csaszar
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74560c66a3
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:19:25 +02:00 |
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badlogic
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86a529d01c
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Updated LICENSE.
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2019-05-02 10:55:37 +02:00 |
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Harald Csaszar
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cd703b38cf
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[unity] Fixed casting exception when use custom atlas asset. Closes #1342.
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2019-04-29 17:54:25 +02:00 |
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Harald Csaszar
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533203bf32
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gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
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2019-04-27 14:16:50 +02:00 |
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Harald Csaszar
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c8594a66c4
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:54:19 +02:00 |
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Harald Csaszar
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751476265b
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:20:17 +02:00 |
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