Davide Tantillo
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5a71b51f02
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[libgdx] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729.
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2025-01-30 11:13:27 +01:00 |
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Davide Tantillo
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f8bcbb3e59
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[ts][pixi-v7] Allow to define a bounds providers for the Spine game object. See #2734.
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2025-01-29 17:53:33 +01:00 |
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Davide Tantillo
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9fb49c2166
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[ts][pixi-v8] Allow to define a bounds providers for the Spine game object. See #2734.
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2025-01-28 16:13:28 +01:00 |
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Davide Tantillo
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01d676f53e
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[ts][phaser] BoundsProviders can now consider clipping attachments.
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2025-01-27 15:10:42 +01:00 |
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Davide Tantillo
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8f84f8daa5
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[ts][phaser] Fix SkinsAndAnimationBoundsProvider.
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2025-01-27 15:10:25 +01:00 |
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Davide Tantillo
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3685fa7e35
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[ts] Skeleton.getBoundsRect can now consider clipping attachments.
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2025-01-27 15:00:43 +01:00 |
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Davide Tantillo
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9ca0995796
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[haxe] Release 4.2.2
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2025-01-24 17:34:46 +01:00 |
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Davide Tantillo
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7761e68269
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[ts] Release 4.2.71
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2025-01-24 17:30:55 +01:00 |
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Davide Tantillo
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c6ffb37250
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[ts][pixi-v7][pixi-v8] Add removeSlotObjects to remove all slot objects. Closes #2696.
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2025-01-24 15:45:24 +01:00 |
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Davide Tantillo
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b443dd1e29
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[ts][pixi-v7][pixi-v8] Add missing jsdoc.
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2025-01-24 15:17:33 +01:00 |
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Davide Tantillo
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6f8ed12686
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[ts][pixi-v7] Add option to sync attachment visibility to slot object. See #2731.
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2025-01-24 14:47:12 +01:00 |
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Davide Tantillo
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2c00d8683a
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[ts][pixi-v8] Add option to sync attachment visibility to slot object. See #2731.
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2025-01-24 14:36:44 +01:00 |
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Davide Tantillo
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59c47a2c02
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[haxe] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729.
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2025-01-24 11:42:36 +01:00 |
|
Davide Tantillo
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7e1de838d2
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[ts] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729.
|
2025-01-24 11:34:48 +01:00 |
|
Davide Tantillo
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9f3431e7a0
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[ts][pixi-v7][pixi-v8] Atlas url query params are copied to png url. Closes #2732.
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2025-01-24 11:18:23 +01:00 |
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Mario Zechner
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744cefeddc
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[android| Next snapshot 4.2.10
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2025-01-22 15:38:21 +01:00 |
|
Mario Zechner
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01705999d1
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[android] Release 4.2.9
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2025-01-22 15:38:03 +01:00 |
|
Mario Zechner
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8c37b4cc68
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[android] Fixes #2682, remove frame callback if view is no longer attached to window.
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2025-01-22 15:35:58 +01:00 |
|
Mario Zechner
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d3f7483dbe
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Formatting
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2025-01-22 14:18:01 +01:00 |
|
badlogic
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816f0d9db2
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[ue] Fix compatibility with UE 4.27
|
2025-01-22 14:10:14 +01:00 |
|
Mario Zechner
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811ec28e54
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[ue] Update to UE 5.5, closes #2727
|
2025-01-14 14:07:35 +01:00 |
|
Mario Zechner
|
33cf98b467
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Fix GH runner version for format workflow
|
2025-01-07 08:35:13 +01:00 |
|
Mario Zechner
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518fe48583
|
Formatting
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2025-01-07 08:17:58 +01:00 |
|
Harald Csaszar
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2864e323c3
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[unity] Fixed compile error on Unity 2017.1 introduced in last commit. See #1253.
|
2024-12-20 22:29:36 +01:00 |
|
Harald Csaszar
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0371e4d936
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[unity] Added Scene Preview to SkeletonMecanim Inspector for Mecanim AnimationClip preview. Closes #1253.
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2024-12-20 22:12:44 +01:00 |
|
Harald Csaszar
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ee558554fb
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[unity] Fixed InvalidCastException at version upgrade. Closes #2718.
|
2024-12-20 17:12:37 +01:00 |
|
Harald Csaszar
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aade5d6030
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[unity] Increased version compatibility to Unity 6000.0 (Unity 6).
|
2024-12-18 16:30:08 +01:00 |
|
Davide Tantillo
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1f0ed7547f
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[ts] Release 4.2.70
|
2024-12-18 14:30:13 +01:00 |
|
Mat Groves
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50e3b405b5
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[ts][pixi-v8] Fix: pixi v8 bug in validate renderables (#2717)
* Update SpinePipe.ts
* fix a little spine issue
|
2024-12-18 14:23:36 +01:00 |
|
hsdk123
|
4fced40d61
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Fix cmakelists (#2716)
|
2024-12-18 13:58:06 +01:00 |
|
hsdk123
|
39c9caff0a
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[cmake] Add SPINE_SET_COMPILER_FLAGS (#2698)
* Add SPINE_SET_COMPILER_FLAGS
* remove newline
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2024-12-18 12:45:50 +01:00 |
|
Mario Zechner
|
c05170d76a
|
Formatting
|
2024-12-17 17:28:52 +01:00 |
|
Mario Zechner
|
09a84f191e
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[godot] Copy extensions file to bin/ in GH workflow
|
2024-12-17 17:27:52 +01:00 |
|
Harald Csaszar
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951a4d7c86
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[unity] Fixed SkeletonGraphicInspector having inconsistent private access specifier, changed to protected. Closes #2715
|
2024-12-17 16:28:51 +01:00 |
|
Davide Tantillo
|
3514e2070b
|
ts] Release 4.2.69
|
2024-12-14 23:14:44 +01:00 |
|
Davide Tantillo
|
6b44f22d83
|
[ts][player] Restored missing css in build
|
2024-12-14 23:05:10 +01:00 |
|
Mario Zechner
|
4dc367db25
|
[godot] Actually remove arm64 Linux extension build...
|
2024-12-11 20:15:15 +01:00 |
|
Mario Zechner
|
b52b4a8f46
|
[godot] Remove Linux arm64 extension build
|
2024-12-11 20:14:17 +01:00 |
|
Mario Zechner
|
1e7884ee91
|
[godot] Fix GH workflow
|
2024-12-11 20:00:50 +01:00 |
|
Mario Zechner
|
b75f155024
|
[godot] Fix GH workflow
|
2024-12-11 19:57:11 +01:00 |
|
Mario Zechner
|
2f593fab38
|
[godot] Fix GH workflow
|
2024-12-11 19:54:39 +01:00 |
|
Mario Zechner
|
f1d9dd25c1
|
[godot] Fix GH workflow
|
2024-12-11 19:53:21 +01:00 |
|
Mario Zechner
|
02c845349d
|
[godot] Fix GH workflow.
|
2024-12-11 19:48:44 +01:00 |
|
Mario Zechner
|
3fa1a7a68e
|
[godot] Fix GH workflow
|
2024-12-11 19:39:18 +01:00 |
|
Mario Zechner
|
929ec3e477
|
[godot] FIx GH workflows...
|
2024-12-11 19:07:39 +01:00 |
|
Mario Zechner
|
56ea6fca71
|
[godot] Fix paths in GH workflow.
|
2024-12-11 19:04:39 +01:00 |
|
Mario Zechner
|
adcb11985f
|
[godot] GH extension build
|
2024-12-11 18:59:44 +01:00 |
|
Mario Zechner
|
88b1c2c279
|
[godot] Remove the windows dev builds in gdextensions file.
|
2024-12-11 16:49:14 +01:00 |
|
Mario Zechner
|
0fc80d5b8b
|
[godot] No extension editor builds for ios, android, web
|
2024-12-10 16:08:00 +01:00 |
|
Mario Zechner
|
f7da1e48ab
|
[godot] Fix up setup script.
|
2024-12-10 16:04:17 +01:00 |
|