badlogic
7488383b15
[cocos2dx] Added support for vertex effects. See #898
2017-06-26 15:00:59 +02:00
John
4323329b1f
[unity] Reallow manual SkeletonDataAsset setup.
2017-06-26 20:18:15 +08:00
badlogic
65d1f51acc
[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
2017-06-26 14:00:00 +02:00
pharan
635ef9ca97
[unity] Fix and update examples.
2017-06-26 15:34:55 +08:00
badlogic
fc06686080
Merged origin 3.6 with local 3.6 manually.
2017-06-26 09:08:53 +02:00
pharan
83d45b5492
[tk2d] Allow Spine.AtlasAsset fallback for TK2D in inspector.
2017-06-26 14:16:14 +08:00
pharan
f62e2e12b8
[unity] Shorten BoneFollower.SetBone string API.
2017-06-26 14:14:04 +08:00
pharan
02d1bfc465
[unity] Fix SkeletonGraphic.OverrideTexture.
2017-06-26 14:13:16 +08:00
John
4139546b87
[csharp] Don't use DIP_MIX across tracks.
...
based on 61e54a5771
2017-06-24 12:44:38 +08:00
NathanSweet
61e54a5771
[libgdx] Don't use DIP_MIX across tracks.
...
`DIP_MIX` finds the next entry which does NOT key the timeline property and mixes out the "dip fix" (which is where a timeline is fully applied because a subsequent timeline keys the same property). This handles the case of A->B->C->D where A, B, and C key the same property but D doesn't. A uses the dip fix, then when D mixes in, `DIP_MIX` causes A to mix out, affecting B and C. If D is in another track, it is applied concurrently with A, B, and C so should not cause A to mix out.
2017-06-24 03:06:50 +02:00
badlogic
114447bdeb
Merged TS SkeletonClipping fix in the wrong direction...
2017-06-22 20:47:09 +02:00
badlogic
c614de0946
[c] Initializing bone transforms to identity on creation. Closes #924 .
2017-06-22 20:44:14 +02:00
NathanSweet
3c01f212d6
Merge remote-tracking branch 'origin/3.6' into 3.6
2017-06-22 10:35:16 +02:00
NathanSweet
1a92702456
Less odd control flow.
...
End result is the same.
2017-06-22 10:35:08 +02:00
pharan
0f13ee892a
[tk2d] Fix TK2D AttachmentLoader for 3.6.
2017-06-22 11:44:38 +08:00
pharan
4e7a409a63
[csharp] Fixed mixing unweighted meshes that aren't keyed on frame zero. a8e1faf4dd
2017-06-22 11:27:46 +08:00
pharan
f9a4107e41
[unity] BoneFollower.SetBoneByName.
2017-06-22 11:24:22 +08:00
pharan
0f3786d869
[unity] Cleaner Vertex Effect API.
2017-06-22 11:21:06 +08:00
NathanSweet
256db33d11
Merge remote-tracking branch 'origin/3.6' into 3.6
2017-06-21 21:25:31 +02:00
NathanSweet
3c1c829e97
Remove unused import.
2017-06-21 21:25:26 +02:00
badlogic
8d4a14b200
[ts][threejs] Added VertexEffect to SkeletonMesh
2017-06-21 16:32:12 +02:00
badlogic
b685e490c1
[ts][webgl] Fixed vertex effects for clipped attachments
2017-06-21 16:19:49 +02:00
badlogic
df4fb90402
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
2017-06-21 16:08:24 +02:00
badlogic
40010cb228
[ts] Fixed SwirlEffect
2017-06-21 16:08:17 +02:00
NathanSweet
5138d703f3
Merge remote-tracking branch 'origin/3.6' into 3.6
2017-06-21 15:46:38 +02:00
NathanSweet
a8e1faf4dd
[libgdx] Fixed mixing unweighted meshes that aren't keyed on frame zero.
...
closes #925
2017-06-21 15:46:33 +02:00
badlogic
5aebd65c01
[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
2017-06-21 15:43:54 +02:00
badlogic
16af9b9a5c
Updated CHANGELOG with VertexEffect addition to libGDX
2017-06-21 14:52:28 +02:00
badlogic
ddf38c0ce1
[libGDX] VertexEffect now also lets you modify UVs and light/dark color.
2017-06-21 14:35:55 +02:00
badlogic
37f555a5c7
[ue4] Removed ProceduralMeshComponent reference from example project. Breaks HTML5 build. Thanks @NuLL3rr0r
2017-06-20 19:46:34 +02:00
pharan
55fb613b48
[unity] Built-in shaders for SkeletonGraphic tint black.
2017-06-20 10:00:06 +08:00
badlogic
c9de3116f0
[maven-release-plugin] prepare for next development iteration
2017-06-19 22:42:53 +02:00
badlogic
521f459764
[maven-release-plugin] prepare release spine-libgdx-3.6.34.0
spine-libgdx-3.6.34.0
2017-06-19 22:42:46 +02:00
badlogic
add46aeda6
[corona] Another fix for color handling in renderer.
2017-06-19 18:23:13 +02:00
badlogic
14bd5ecbfe
[corona] Fixed color handling in renderer.
2017-06-19 18:08:22 +02:00
badlogic
b443e6e609
[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
2017-06-19 17:49:01 +02:00
badlogic
9f569fef3b
[c] Fixed sorting of path constraints when slot attachment is null.
2017-06-19 17:41:08 +02:00
badlogic
2a37edd8a6
[c] Fixed parsing of ClippingAttachments with bone weights in SkeletonJson
2017-06-19 17:38:36 +02:00
NathanSweet
2ed0561322
Merge remote-tracking branch 'origin/3.6' into 3.6
2017-06-19 17:02:33 +02:00
NathanSweet
069e3e3236
Better atlas finding.
2017-06-19 17:02:24 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
283f63b466
Updated README to reflect new branching model
3.6.32
2017-06-19 14:16:40 +02:00
NathanSweet
c39c5de07a
Merge remote-tracking branch 'origin/3.6-beta' into 3.6
2017-06-19 14:04:29 +02:00
NathanSweet
c5907b6714
[libgdx] Ignore clipping attachments with too few vertices.
...
Needed for editor, check not necessary for other runtimes.
2017-06-19 14:04:19 +02:00
pharan
397187010f
[unity] More cleanup for SkeletonAnimator Update.
2017-06-18 22:00:56 +08:00
pharan
08403fa7ca
[unity] Remove old Unity 4 call.
2017-06-18 21:59:52 +08:00
pharan
b40eba2a31
[unity] Updated Examples.
2017-06-18 21:58:57 +08:00
pharan
3bd5183721
[csharp] Remove Unity 4 and fix Unity 5+ check.
2017-06-18 21:57:22 +08:00
NathanSweet
58a5c8c2f0
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
2017-06-17 18:14:10 +02:00
NathanSweet
55b558064a
Removed spineboy-old binary.
2017-06-17 18:00:02 +02:00