2107 Commits

Author SHA1 Message Date
John
5da73d9f1b [unity] SpriteAttacher basic SkeletonGraphic support. 2016-09-05 13:58:10 +08:00
John
f539742300 [unity] SpriteAttacher better PMA behavior. 2016-09-05 13:34:08 +08:00
NathanSweet
65d0014827 [ts] Moar demo love. 2016-09-04 23:22:47 +02:00
NathanSweet
e8227537ba [ts] Various demo improvements. 2016-09-04 17:14:12 +02:00
NathanSweet
cf08ed3293 [ts] Use CSS transformX instead of left for performance. 2016-09-04 13:51:09 +02:00
badlogic
40f192de43 [ts] Resizing spritesheet demo 2016-09-04 11:51:48 +02:00
NathanSweet
e56afe7673 [ts] Raptor jump/roar. 2016-09-04 11:47:44 +02:00
NathanSweet
a0a9bfe140 [ts] Force bounds for tank demo. 2016-09-03 18:16:11 +02:00
NathanSweet
1e650a70ac [ts] Adjusted skeleton positions. 2016-09-03 17:18:31 +02:00
NathanSweet
7646c28f9d [ts] Little more refactoring. 2016-09-03 16:35:42 +02:00
NathanSweet
681fd1df58 [ts] Fixed demos to use new slider. 2016-09-03 16:31:54 +02:00
badlogic
35d8598fe3 [ts] Visibility check is only done on scroll events, saves some CPU 2016-09-03 14:25:49 +02:00
badlogic
b112ef10d3 [ts] Fixed slider updates so we don't burn up CPUs 2016-09-03 13:20:58 +02:00
NathanSweet
e05eaef52f [ts] New sliders. 2016-09-03 12:08:49 +02:00
NathanSweet
968b020888 [ts] Added resize() to spritesheet.js 2016-09-03 10:38:04 +02:00
badlogic
73b5617b81 [ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU 2016-09-03 01:13:02 +02:00
badlogic
8faba2cdec [ts] Demos, a never ending story 2016-09-03 00:00:06 +02:00
badlogic
4995371c41 [ts] fixed animation mixing demo, moved spineboy up. Fixed spritesheet demo, raptor jumps on click 2016-09-02 23:29:53 +02:00
NathanSweet
ee833b3043 Removed swing animations on tracks > 0. 2016-09-02 23:07:05 +02:00
badlogic
99a5f43aca [ts] center loading screen logo + spinner 2016-09-02 16:55:15 +02:00
badlogic
ea66b3578d [ts] Removed shooting 2016-09-02 16:46:32 +02:00
badlogic
18b0463669 [ts] Demos done 2016-09-02 16:45:35 +02:00
badlogic
c06d62bae8 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-09-02 16:45:02 +02:00
badlogic
ac718aa8f0 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-09-02 15:37:54 +02:00
badlogic
1c74823b2f [ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose 2016-09-02 11:22:04 +02:00
NathanSweet
a0cb629496 Keep weapon when changing skins. Delay start of swings. 2016-09-01 22:32:49 +02:00
NathanSweet
d5fec48cb7 Move start of vine. 2016-09-01 18:28:32 +02:00
NathanSweet
e4bd9124a5 Don't show default skin. 2016-09-01 18:06:00 +02:00
badlogic
e5032250bc [ts] Getting close to being done with demos 2016-09-01 17:12:50 +02:00
badlogic
348b11e275 [ts] More demo work 2016-09-01 14:46:36 +02:00
badlogic
47e706c972 [ts] More demo polishing 2016-08-31 16:53:48 +02:00
badlogic
87a793f31e [ts] Removed alert in Input.ts, refactored spritesheet demo 2016-08-31 12:22:59 +02:00
badlogic
0e59f99956 [ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets 2016-08-31 11:56:30 +02:00
NathanSweet
6c1d8c804e Merge remote-tracking branch 'origin/master' 2016-08-30 22:55:03 +02:00
NathanSweet
05bf924897 Check if region is null before property assignment. 2016-08-30 22:54:46 +02:00
badlogic
cb91cc277b [ts] More demo work 2016-08-30 16:27:09 +02:00
badlogic
15c82b221a [ts] Refactored demos so we can load them sequentially 2016-08-30 12:07:33 +02:00
badlogic
d5688bf999 [ts] Added transform constraint demo 2016-08-30 11:06:00 +02:00
badlogic
973a078c1c Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-08-30 09:46:13 +02:00
badlogic
d2c4a2b1bc [ts] New demos, tons of fixes 2016-08-30 09:46:06 +02:00
pharan
67e5f31356 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-08-29 17:18:29 +08:00
pharan
e0ee7ce4f5 [unity] Some cleanup and documentation. 2016-08-29 17:17:56 +08:00
pharan
ee324f4bde [unity] Make SkeletonDataAsset safer to create at runtime. 2016-08-29 17:17:28 +08:00
pharan
13f433d13d [unity] Fix compatibility with Unity 5.1. 2016-08-29 17:10:52 +08:00
badlogic
c20fc44cda [ts] Fixed up demos to work with the terrible jquery-ui 2016-08-29 11:09:41 +02:00
pharan
3af5290e23 [unity] Fix SkeletonRendererInspector narrow labels. Added PMA Vertex Colors field. 2016-08-27 12:03:45 +08:00
pharan
c9ffdc7eae [unity] Fix SkeletonGraphic not applying PMA to vertex colors. 2016-08-27 11:38:22 +08:00
badlogic
4340e58518 [ts] More demos 2016-08-26 16:19:31 +02:00
badlogic
830a2ad040 [ts] Added playback controls to demos 2016-08-26 11:29:02 +02:00
badlogic
93dd99a4a4 [cocos2dx] Closes #685, used FLT_MIN incorrectly in bounds calculation 2016-08-26 10:34:14 +02:00