badlogic
9971d1ed0b
Merge branch '4.1' into 4.2-beta
2022-11-08 15:37:54 +01:00
badlogic
f3247caee3
[cocos2dx] Explicitely link to spine-cpp, closes #2189
2022-11-08 15:37:41 +01:00
Mario Zechner
8a2e25ba05
Merge branch '4.1' into 4.2-beta
2022-10-03 14:56:12 +02:00
Mario Zechner
09f1e0c95c
[cpp] Fix formatting.
2022-10-03 14:56:04 +02:00
Mario Zechner
1c6de8ff47
[cocos2dx] Fix merged code.
2022-10-03 14:55:08 +02:00
Mario Zechner
63d3971ffe
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
2022-10-03 14:51:30 +02:00
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166 .
2022-10-03 14:50:25 +02:00
Mario Zechner
c590944a51
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-cocos2dx/README.md
# spine-godot/spine_godot/SpineSprite.cpp
# spine-sdl/src/spine-sdl-cpp.cpp
# spine-sfml/cpp/src/spine/spine-sfml.cpp
2022-09-15 08:39:43 +02:00
Mario Zechner
d890eed2dc
[cocos2dx] Update README.md for M1.
2022-09-15 08:32:44 +02:00
Mario Zechner
1a676c14fc
[cpp][cocos2dx][sfml][sdl] Fix up runtimes according to renderer object system changes.
2022-09-09 10:40:34 +02:00
Mario Zechner
4bba3f1822
Merge branch '4.0' into 4.1
2022-07-18 14:10:10 +02:00
一线灵
e964de68df
[cocos2d-x] Use backend shader definations ( #2104 )
2022-07-11 10:00:23 +02:00
Mario Zechner
771c526915
Formatting pass.
2022-05-31 12:26:05 +02:00
Mario Zechner
ee1c698197
[cocos2dx] Removed VertexEffect, see #2076
2022-05-30 14:30:36 +02:00
badlogic
3f6bdb5b01
[cocos2dx] Update instructions for Windows example build.
2022-03-26 01:46:17 +01:00
Mario Zechner
06df4554a6
[cocos2dx] Fix Android example project, update README.md
2022-03-26 01:12:36 +01:00
Mario Zechner
7617c30eda
[cocos2dx] Fix CMake iOS build.
2022-03-25 23:08:16 +01:00
Mario Zechner
a963642e47
[cocos2dx] Unify example to single project for both cocos2d-x v3 and v4
2022-03-25 21:57:30 +01:00
Mario Zechner
685e7a193c
[cocos2dx] Fix Xcode project.
2022-03-25 18:23:50 +01:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Mario Zechner
1cbe69d733
Fix formatting.
2022-01-23 22:27:23 +01:00
Mario Zechner
d7bb172c95
Fix fomatting script, apply formatting.
2022-01-20 19:49:10 +01:00
Mario Zechner
c80fd56ce3
Merge branch '4.0' into 4.1-beta
2022-01-19 16:01:27 +01:00
Mario Zechner
c312c373c0
[cocos2dx] Fix culling of clip attachments. See https://github.com/EsotericSoftware/spine-runtimes/pull/2011
2022-01-19 16:01:10 +01:00
Mario Zechner
899a9a80b9
[cocos2dx] Fix renderer compilation errors.
2021-12-22 16:23:08 +01:00
Mario Zechner
e87757ef57
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
aismann
3560eb81a1
Fix 'Debug 64bit' build error on windows (VS2019) ( #1946 )
...
Error (active) E0075 operand of '*' must be a pointer but has type "bool"
2021-09-01 14:21:41 +02:00
Mario Zechner
98ec2ab278
[cocos2dx] Fix Xcode project to be compatible with Xcode 12
...
Does not fix compilation errors in cocos2dx itself, which we can not fix on our end.
2021-08-24 16:01:34 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
badlogic
7cbb924d9d
[cocos2dx] Minor fix-ups.
2021-07-01 11:27:56 +02:00
badlogic
87658c7d31
[c][cpp] Spotless formatter
2021-07-01 10:40:18 +02:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
badlogic
653c06a6b8
[cpp] 4.0 port, half done.
2021-03-02 16:54:14 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
badlogic
81aee82c91
Merge branch '3.8' into 4.0-beta
2020-10-29 15:43:48 +01:00
RH
f06fd410e8
Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. ( #1801 )
2020-10-27 09:34:31 +01:00
badlogic
ee3f088e6c
Merge branch '3.8' into 4.0-beta
2020-10-23 11:26:34 +02:00
halx99
21185a1fc3
fix
2020-10-16 18:46:13 +08:00
halx99
5bacfcd733
SkeletonTwoColorBatch also support custom program
2020-10-16 18:42:45 +08:00
halx99
84b0af8ac5
Fix custom program state not applied at cocos2d-x-4.0
2020-10-16 17:48:30 +08:00
Nathan Sweet
98a6c8f696
Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
2020-10-10 16:22:40 -07:00
badlogic
706a68761c
Merge branch '3.8' into 4.0-beta
2020-08-26 16:20:59 +02:00
badlogic
4927c2be63
[cocos2dx] Closes #1710 , MALLOC is not available in cocos2dx 3.x.
2020-08-26 16:20:46 +02:00
badlogic
9f1ce2853b
Merge branch '3.8' into 4.0-beta
2020-08-26 16:16:49 +02:00
badlogic
1cc50fd09e
[cocos2dx] Closes #1734 , simplify file I/O.
2020-08-26 16:16:36 +02:00
badlogic
585a6f0e39
Merge branch '3.8' into 4.0-beta
2020-08-26 16:14:59 +02:00
badlogic
0a42f4fe28
[cocos2dx] Closes #1733 , missing JS bindings.
2020-08-26 16:14:48 +02:00