Mario Zechner
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c9aca368d6
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[ts] Port of #2837
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2025-05-07 13:17:43 +02:00 |
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Mario Zechner
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3f440bfc4a
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[c] Port of #2837
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2025-05-07 13:11:49 +02:00 |
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Mario Zechner
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ec3231f861
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[cpp] Port of #2837
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2025-05-07 13:06:50 +02:00 |
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Mario Zechner
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5b2d479d4b
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[godot] Fix loading of atlas page PNGs for non-resource paths (user://, absolute). Closes #2814
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2025-05-06 16:11:03 +02:00 |
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Harald Csaszar
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480a4b18b7
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[unity] Fixed BoundingBoxFollower and BoundingBoxFollowerGraphic ignoring deactivated skin bone. Closes #2836.
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2025-05-05 21:30:28 +02:00 |
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Harald Csaszar
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ff572ec8a4
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[unity] Added null check at SkeletonRenderSeparator, closes #2823.
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2025-05-05 16:37:25 +02:00 |
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Mario Zechner
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80e853b74b
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[godot] Fix GH action for extension
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2025-05-05 15:44:37 +02:00 |
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Mario Zechner
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4f5e990b5f
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[godot] Fetch major.minor from git branch name.
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2025-05-05 14:26:35 +02:00 |
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Mario Zechner
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15b96b3ea8
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Merge branch 'apple-fixes' of https://github.com/mihe/spine-runtimes into mihe-apple-fixes
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2025-05-05 13:35:49 +02:00 |
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James Chen
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b57acb040c
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Fix spine::Vector copy assignment. (#2828)
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2025-05-05 13:24:21 +02:00 |
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bofeng-song
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7fd1e5340c
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Fix the inconsistent behavior between Spine vector's setSize and std::vector's resize, which causes the Spine vector to allocate additional space upfront. (#2830)
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2025-05-05 13:21:33 +02:00 |
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Byeong Gwan
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123426d3e3
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[iOS] fix additive, normal blending (#2822)
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2025-05-05 11:57:51 +02:00 |
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Mario Zechner
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ae8c4792ba
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[godot] Update build dotnet SDK to 8.0.x
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2025-04-30 17:02:30 +02:00 |
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Mario Zechner
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2712cffc00
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[godot] Closes #2832, SpineSprite.set_time_scale/get_time_scale
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2025-04-30 14:01:50 +02:00 |
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Davide Tantillo
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6654484a33
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[ts] Release 4.2.80
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2025-04-24 16:08:06 +02:00 |
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Davide Tantillo
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1530550acd
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[ts][pixi-v7][pixi-v8] Fixed slot objects ignoring negative parent bone scale. See #2818.
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2025-04-24 16:03:25 +02:00 |
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Harald Csaszar
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d7f3ab4723
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[unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825.
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2025-04-23 21:31:58 +02:00 |
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Davide Tantillo
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3f65213f70
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[ts] Release 4.2.79
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2025-04-23 17:06:06 +02:00 |
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Davide Tantillo
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15766e8ef2
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[ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated.
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2025-04-23 17:06:06 +02:00 |
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badlogic
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878a658ea9
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[ue] Add missing default initializer to FSpineEvent, closes #2821
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2025-04-23 13:59:54 +02:00 |
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Davide Tantillo
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4d63de47e4
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[ts] Release 4.2.78
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2025-04-23 12:37:47 +02:00 |
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Davide Tantillo
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62b5fc9e86
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[ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider.
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2025-04-23 12:26:32 +02:00 |
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Mario Zechner
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29bfbd568d
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Fix format check workflow dependencies
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2025-04-18 15:59:12 +02:00 |
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Mario Zechner
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133df6fbba
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Updated Linux builds to ubuntu-latest runners.
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2025-04-18 15:53:20 +02:00 |
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Mario Zechner
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76b572e2bf
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[godot] Fix UTF8 handling in texture atlas parsing, closes #2788
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2025-04-18 15:30:26 +02:00 |
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Mario Zechner
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56cd91047c
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[godot] Fix more handling of CJK in names, see #2788
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2025-04-18 14:47:00 +02:00 |
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Mario Zechner
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88f69fb2a6
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[godot] Fix handling of CJK in names, see #2788
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2025-04-18 14:33:10 +02:00 |
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Davide Tantillo
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b3bcbfa3c6
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[haxe] Update readme.
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2025-04-18 09:57:14 +02:00 |
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Davide Tantillo
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710fb93b9b
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[ts] Update readme.
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2025-04-18 09:56:24 +02:00 |
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Mario Zechner
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0fd206d3ca
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[ue] Closes #2557, dereference UTrackEntry in TrackEntries
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2025-04-17 14:25:41 +02:00 |
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Mario Zechner
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ed0206dde3
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[ue] Closes #2728, adhere to new API in UE 5.4+
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2025-04-17 14:12:35 +02:00 |
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Mario Zechner
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ddfa736ae2
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[ue] Closes #2803, pool slate material brush names
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2025-04-17 14:08:43 +02:00 |
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Mario Zechner
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febbbbcd17
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[cpp] Closes #2773, infinite loop in spine_skin_get_entries and subsequent freeing of name strings.
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2025-04-17 11:52:02 +02:00 |
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Byeong Gwan
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759c8115c4
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[iOS] Spine fix Metal deadlock (#2816)
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2025-04-17 11:19:14 +02:00 |
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Davide Tantillo
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8b99da4cb4
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[ts][phaser-4] Fix readme.
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2025-04-17 10:01:31 +02:00 |
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Davide Tantillo
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1c60592511
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[ts][phaser] Untrack erroneously added phaser-v3 dist folder.
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2025-04-17 09:48:44 +02:00 |
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Davide Tantillo
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18d275cfe4
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[ts][phaser] Update ts examples with -v3 and -v4 versions.
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2025-04-16 17:37:23 +02:00 |
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Davide Tantillo
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da0be9de63
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[ts] Release 4.2.77
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2025-04-16 17:32:06 +02:00 |
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Davide Tantillo
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27f8150e56
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[ts] Fixed typo in examples index.html.
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2025-04-16 17:24:38 +02:00 |
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Davide Tantillo
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f5fc3b9175
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[ts] Updated build and publish script for phaser-v4.
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2025-04-16 17:13:49 +02:00 |
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Davide
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b2c12b9d06
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[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815)
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2025-04-16 17:01:53 +02:00 |
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Mario Zechner
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46c3583f76
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[godot] Up emscripten version
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2025-04-14 08:29:15 +02:00 |
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Mario Zechner
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3cc43389b9
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Formatting
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2025-04-10 12:07:08 +02:00 |
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Mario Zechner
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fa30e51232
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[godot] Fix preprocessor constructs
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2025-04-10 12:03:27 +02:00 |
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Mario Zechner
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f4ba6a9346
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[godot] Add 4.4 to extension build matrix
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2025-04-10 11:34:59 +02:00 |
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Mario Zechner
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cd63b83fe4
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[godot] Add Godot 4.4 to build matrix
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2025-04-10 11:33:12 +02:00 |
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Mario Zechner
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c5c71da28c
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[godot] Fix 3.5 build
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2025-04-10 11:31:32 +02:00 |
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Byeong Gwan
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f04382bacd
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expose multiplatform spine-engine target (#2806)
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2025-04-10 11:28:34 +02:00 |
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Byeong Gwan
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88230582c2
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[iOS] merge shader header and disable cpp-interp in example project (#2808)
* [iOS] disable objc-interp in example project & reuse struct header inside shader
* [iOS] support sharing Shader Header on both cocoapods and SPM
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2025-04-10 11:27:24 +02:00 |
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少年买瓜吗
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e10a9f04c5
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Update CMakeLists.txt (#2811)
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2025-04-10 11:26:35 +02:00 |
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