NathanSweet
6957f68df2
Fixed spine-js loading latest format. Additive blending for spine-turbulenz and spine-love.
2013-09-30 15:06:41 +02:00
NathanSweet
a5008e221e
Additive blending for spine-lua and spine-corona.
2013-09-30 14:50:04 +02:00
NathanSweet
e8ff8fd1f3
Fixed empty property value.
2013-09-30 14:44:08 +02:00
NathanSweet
52696c2607
Fixed setting animation name without looping.
2013-09-30 14:31:26 +02:00
NathanSweet
0fb51b3869
Minor updates.
2013-09-30 11:32:05 +02:00
NathanSweet
8fca7bf3ba
Minor cleanup.
2013-09-30 01:20:57 +02:00
NathanSweet
37035c4a0f
Additive blending for cocos2d and cocos2dx.
2013-09-30 00:54:21 +02:00
NathanSweet
e4358cf904
Fixed ("fixed") Android rendering, #33 .
2013-09-30 00:54:09 +02:00
NathanSweet
2dc486b2d5
Fixed first event not getting fired.
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Damn this is hard to get exactly right!
2013-09-29 23:42:55 +02:00
NathanSweet
af5aca8b66
Changed when events are fired.
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Events are now fired from lastTime (exclusive) to time (inclusive). This allows an event at the end of an animation to be fired before the next animation starts. The "complete" callback will happen before the event though, because "complete" happens in update() and events are triggered in apply().
Note events are not fired for the previous animation during mixing (crossfading).
2013-09-29 23:22:55 +02:00
NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
5390d40093
Fixed spine-unity, spine-tk2d.
2013-09-29 22:15:25 +02:00
NathanSweet
8e4f1e5f49
Removed non-uniform scale from dragon for Corona.
2013-09-29 17:01:06 +02:00
NathanSweet
19918edfe7
Better Corona examples.
2013-09-29 16:50:48 +02:00
NathanSweet
c867a1f29e
Allow latest JSON format to be loaded.
2013-09-29 16:50:27 +02:00
NathanSweet
b132231034
Scale bounding boxes on load.
2013-09-28 23:33:41 +02:00
NathanSweet
0c5e3b4400
Alternate Atlas constructor.
2013-09-28 21:39:45 +02:00
NathanSweet
3797b7b7b0
Clear a track if the last entry is non-looping and reached endTime.
2013-09-28 21:28:01 +02:00
NathanSweet
4852fdca14
Renamed clearAnimation to clearTracks.
2013-09-28 20:33:56 +02:00
NathanSweet
10fa956f39
Fixed clearAnimation(int) crash.
2013-09-28 20:30:36 +02:00
NathanSweet
b854dd94c3
Fixed bugs with timeScale.
2013-09-28 20:22:56 +02:00
NathanSweet
ba60fb99bd
Draw quads before resizing.
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#33
2013-09-28 10:02:43 +02:00
NathanSweet
fc92128519
Time scale, per AnimationState and per track.
2013-09-28 01:43:06 +02:00
NathanSweet
821c9ea38b
Fixed crash from freeing previous twice.
2013-09-28 01:37:08 +02:00
NathanSweet
c65830aa85
Fixed whitespace stripped regions.
2013-09-28 01:19:44 +02:00
NathanSweet
59db3c834b
Merge branch 'origin/master'
2013-09-28 01:15:43 +02:00
NathanSweet
115a7300ba
Add dragon example.
2013-09-28 00:22:58 +02:00
NathanSweet
9556eeb306
Update spineboy to show off keyable draw order, etc.
2013-09-27 23:56:43 +02:00
NathanSweet
364f1ff174
Default inherit to true.
2013-09-27 23:56:08 +02:00
Nathan Sweet
93c60a0bdf
Merge pull request #128 from halfjust/master
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Fixed problem with alpha in animations
2013-09-27 12:54:00 -07:00
halfjust
f185d753ad
Fixed problem with alpha in animations
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Starling 1.4
info: The animations with alpha property were flashing
2013-09-27 15:53:59 -03:00
NathanSweet
832b0f02aa
C# style method and class docs.
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closes 127
2013-09-27 14:48:54 +02:00
NathanSweet
325babbb3b
Added new files to iOS project.
2013-09-27 14:27:42 +02:00
NathanSweet
58545382fc
Fixed reading ints.
2013-09-27 14:03:07 +02:00
NathanSweet
a7913e35ba
Better example.
2013-09-27 11:41:23 +02:00
NathanSweet
18ff56549f
Allow null for setAnimation.
2013-09-27 11:41:14 +02:00
NathanSweet
916b7d01de
cocos2d ObjC style AnimationState event callback for CCSkeletonAnimation.
2013-09-27 11:40:54 +02:00
NathanSweet
86f8c564a4
Minor update.
2013-09-27 09:38:10 +02:00
NathanSweet
8674909fab
Removed extern.
2013-09-27 08:47:46 +02:00
NathanSweet
957f5a539e
Renamed setListener to setAnimationListener.
2013-09-26 22:55:17 +02:00
NathanSweet
9443ecb09c
cocos2dx style AnimationState event callback for CCSkeletonAnimation.
2013-09-26 21:44:22 +02:00
NathanSweet
067a84339b
spine-cocos2dx updated to latest spine-c API.
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This has some API breakage, sorry. The new AnimationState now handles multiple "tracks", which makes it easier to apply and queue multiple animations at the same time, no longer do we need multiple AnimationStates.
2013-09-26 12:14:55 +02:00
NathanSweet
5b2dfe3311
Fixed AnimationState mixing.
2013-09-26 11:35:47 +02:00
NathanSweet
b6cf39665d
Nix printf.
2013-09-26 11:28:26 +02:00
NathanSweet
f8401d954a
Compile with C89.
2013-09-26 11:24:40 +02:00
NathanSweet
359b25d9d4
spine-tk2d and spine-unity updated to latest spine-csharp.
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closes #120
closes #125
2013-09-26 10:02:17 +02:00
NathanSweet
782bde21a0
Event timeline for spine-c, AnimationState refactoring.
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closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
98bf05c305
Minor cleanup.
2013-09-26 09:36:23 +02:00
NathanSweet
2df28f8564
More AnimationState refactoring, getting good!
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#113
2013-09-25 19:39:48 +02:00
NathanSweet
6441bd93b6
Wasn't using drawOrder.
2013-09-25 12:17:53 +02:00