Harald Csaszar
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69f78b03e1
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Merge branch '3.8' into 3.9-beta
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2020-05-20 16:48:55 +02:00 |
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Harald Csaszar
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0357dd5ffa
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[csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668.
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2020-05-20 16:19:27 +02:00 |
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badlogic
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f3a9c0a535
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[c][cpp] Port of additional fix for #1668.
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2020-05-20 16:18:23 +02:00 |
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badlogic
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4c2788a558
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[ts] Port of additional fix for #1668.
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2020-05-20 16:13:43 +02:00 |
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Nathan Sweet
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75aba023c3
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[libgdx] Allow ClippingAttachment endSlot to be null, @Null annotations on fields, improved javadocs, removed extraneous parenthesis.
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2020-05-20 13:28:43 +02:00 |
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Nathan Sweet
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d7203eec1a
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Improved fix for TransformMode.noRotationOrReflection with skeleton scale.
#1668
http://esotericsoftware.com/forum/WebGL-ScaleX-Question-13983
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2020-05-20 12:36:35 +02:00 |
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Harald Csaszar
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6a9403511d
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[unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681.
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2020-05-18 17:21:58 +02:00 |
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Harald Csaszar
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b1e4c8f2b7
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[unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675.
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2020-05-14 17:50:45 +02:00 |
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Harald Csaszar
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3e93e2daf1
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[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670.
3.8.95
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2020-05-07 15:10:20 +02:00 |
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badlogic
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0bcd19ef55
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Merge branch '3.8' into 3.9-beta
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2020-05-06 19:47:25 +02:00 |
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badlogic
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6a317a1e3f
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[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-06 19:47:08 +02:00 |
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badlogic
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45ef51bc89
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2020-05-06 19:36:06 +02:00 |
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Harald Csaszar
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c73f8c1f42
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[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
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2020-05-06 16:03:04 +02:00 |
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Nathan Sweet
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03d5155d6b
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[libgdx] Fixed AnimationStateTests 24 (setAnimation during AnimationStateListener).
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2020-05-05 20:03:42 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Nathan Sweet
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94e6e41518
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Added AnimationState setNext and clearNext.
http://esotericsoftware.com/forum/Keep-track-of-added-animations-13896
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2020-05-05 15:34:07 +02:00 |
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Harald Csaszar
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00173b4c60
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[csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-05 15:16:47 +02:00 |
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Nathan Sweet
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de203d5715
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Fixed TransformMode.noRotationOrReflection applying skeleton scale twice.
This transform mode inherits scale from the parent, which will have skeleton scale, so should not have it applied again.
closes #1668
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2020-05-05 14:44:22 +02:00 |
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Nathan Sweet
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742d11f65f
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[libgdx] SkeletonViewer, try to disable reflective access warning.
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2020-05-02 17:42:18 +02:00 |
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Nathan Sweet
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e649ef05b7
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Added AnimationState listener tests for looping and queuing a second animation.
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2020-05-01 20:48:35 +02:00 |
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Nathan Sweet
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6b1e87e6bc
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Merge branch '3.8' into 3.9-beta
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2020-05-01 13:28:06 +02:00 |
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Harald Csaszar
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d499dba7c4
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[unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940.
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2020-04-29 20:44:24 +02:00 |
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Harald Csaszar
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22c5144bde
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[unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added.
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2020-04-29 20:27:38 +02:00 |
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Harald Csaszar
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d35550d4f4
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[unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import".
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2020-04-29 19:39:32 +02:00 |
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Harald Csaszar
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96bb3630f2
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[unity] Fixed a bug where _STRAIGHT_ALPHA_INPUT shader keyword was not set when default import settings are applied automatically (bool parameter was set, but the keyword would only be added when the Inspector is active).
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2020-04-29 19:37:04 +02:00 |
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Harald Csaszar
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37d569414d
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[csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class.
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2020-04-29 16:08:29 +02:00 |
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Harald Csaszar
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a0c0db0f5a
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[csharp] Fixed ColorTimeline and TwoColorTimeline result colors not being clamped. Closes #1664.
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2020-04-24 16:56:53 +02:00 |
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Nathan Sweet
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dea3e3594c
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Moved @Null for method return values to the same line.
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2020-04-22 21:17:40 +02:00 |
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Harald Csaszar
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201f0bd7d5
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[unity] Fixed an out of bounds access in SkeletonMecanim when multiple interruptions occur. Closes #1661.
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2020-04-22 16:36:01 +02:00 |
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Nathan Sweet
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afab54aaa1
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Javadocs.
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2020-04-22 15:36:41 +02:00 |
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badlogic
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fa422fb1ce
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2020-04-22 13:55:29 +02:00 |
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Nathan Sweet
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3f3098902b
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[libgdx] SkeletonViewer, even more sophisticated atlas file search.
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2020-04-21 17:34:50 +02:00 |
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Nathan Sweet
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077afcea09
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[libgdx] Fixed curve values not being scaled when loading data. Added SkeletonLoader. Javadocs.
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2020-04-21 17:34:11 +02:00 |
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badlogic
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df6b4004f4
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2020-04-21 10:27:44 +02:00 |
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Nathan Sweet
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45767d0e3d
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[libgdx] Cleaned up simple tests.
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2020-04-21 10:04:53 +02:00 |
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Nathan Sweet
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b0aa2f7447
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[libgdx] Skeleton hash is now a long in the binary format.
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2020-04-21 10:04:53 +02:00 |
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badlogic
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ca68a72520
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Merge branch '3.8' into 3.9-beta
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2020-04-20 18:01:10 +02:00 |
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badlogic
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993e59f6bd
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[lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-20 18:01:01 +02:00 |
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badlogic
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dd77657755
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Merge branch '3.8' into 3.9-beta
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2020-04-20 15:52:17 +02:00 |
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badlogic
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049adf7e2b
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[cocos2dx] Apply node Z to debug node. Closes #1655.
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2020-04-20 15:51:57 +02:00 |
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Nathan Sweet
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b0407a850c
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Merge branch '3.8' into 3.9-beta
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2020-04-19 16:46:41 +02:00 |
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Nathan Sweet
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30e7812d1f
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[libgdx] SkeletonViewer, even better handling of atlas file look up.
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2020-04-19 16:40:59 +02:00 |
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Nathan Sweet
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1896102d70
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Merge branch '3.8' into 3.9-beta
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
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2020-04-19 15:33:59 +02:00 |
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badlogic
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9943a44cc4
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[as3] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-18 16:41:32 +02:00 |
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badlogic
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6bda0c236b
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[cpp] Port AnimationState deform mixing while attachment timelines mix out. See #1653.
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2020-04-17 12:06:36 +02:00 |
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badlogic
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7732838d6f
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[c] Port AnimationState deform mixing while attachment timelines mix out.
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2020-04-15 15:24:05 +02:00 |
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badlogic
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ccbcf77cdc
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[ts] Remove LAST calculation. Additional fix for #1653.
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2020-04-15 14:49:52 +02:00 |
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Harald Csaszar
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6c6c25d5d5
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[csharp] Port of commit 30801657: Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
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2020-04-14 20:02:54 +02:00 |
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Nathan Sweet
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30801657dd
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[libgdx] Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
Slot#attachmentState is sufficient to fix up attachments set by animations that are mixing out.
Email: FMfcgxwHMjqkvnPzdPlrGkTpBkGqpwXr
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2020-04-14 18:33:01 +02:00 |
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Nathan Sweet
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02ecbae91c
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[libgdx] SkeletonViewer, look harder for atlas using common Unity suffixes.
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2020-04-14 18:33:01 +02:00 |
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