Harald Csaszar
ff572ec8a4
[unity] Added null check at SkeletonRenderSeparator, closes #2823 .
2025-05-05 16:37:25 +02:00
Mario Zechner
80e853b74b
[godot] Fix GH action for extension
2025-05-05 15:44:37 +02:00
Mario Zechner
4f5e990b5f
[godot] Fetch major.minor from git branch name.
2025-05-05 14:26:35 +02:00
Mario Zechner
15b96b3ea8
Merge branch 'apple-fixes' of https://github.com/mihe/spine-runtimes into mihe-apple-fixes
2025-05-05 13:35:49 +02:00
James Chen
b57acb040c
Fix spine::Vector copy assignment. ( #2828 )
2025-05-05 13:24:21 +02:00
bofeng-song
7fd1e5340c
Fix the inconsistent behavior between Spine vector's setSize and std::vector's resize, which causes the Spine vector to allocate additional space upfront. ( #2830 )
2025-05-05 13:21:33 +02:00
Byeong Gwan
123426d3e3
[iOS] fix additive, normal blending ( #2822 )
2025-05-05 11:57:51 +02:00
Mario Zechner
ae8c4792ba
[godot] Update build dotnet SDK to 8.0.x
2025-04-30 17:02:30 +02:00
Mario Zechner
2712cffc00
[godot] Closes #2832 , SpineSprite.set_time_scale/get_time_scale
2025-04-30 14:01:50 +02:00
Davide Tantillo
6654484a33
[ts] Release 4.2.80
2025-04-24 16:08:06 +02:00
Davide Tantillo
1530550acd
[ts][pixi-v7][pixi-v8] Fixed slot objects ignoring negative parent bone scale. See #2818 .
2025-04-24 16:03:25 +02:00
Harald Csaszar
d7f3ab4723
[unity] Fixed Create Hinge Chain creating incorrect hierarchy on multiple children. Closes #2825 .
2025-04-23 21:31:58 +02:00
Davide Tantillo
3f65213f70
[ts] Release 4.2.79
2025-04-23 17:06:06 +02:00
Davide Tantillo
15766e8ef2
[ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated.
2025-04-23 17:06:06 +02:00
badlogic
878a658ea9
[ue] Add missing default initializer to FSpineEvent, closes #2821
2025-04-23 13:59:54 +02:00
Davide Tantillo
4d63de47e4
[ts] Release 4.2.78
2025-04-23 12:37:47 +02:00
Davide Tantillo
62b5fc9e86
[ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider.
2025-04-23 12:26:32 +02:00
Mario Zechner
29bfbd568d
Fix format check workflow dependencies
2025-04-18 15:59:12 +02:00
Mario Zechner
133df6fbba
Updated Linux builds to ubuntu-latest runners.
2025-04-18 15:53:20 +02:00
Mario Zechner
76b572e2bf
[godot] Fix UTF8 handling in texture atlas parsing, closes #2788
2025-04-18 15:30:26 +02:00
Mario Zechner
56cd91047c
[godot] Fix more handling of CJK in names, see #2788
2025-04-18 14:47:00 +02:00
Mario Zechner
88f69fb2a6
[godot] Fix handling of CJK in names, see #2788
2025-04-18 14:33:10 +02:00
Davide Tantillo
b3bcbfa3c6
[haxe] Update readme.
2025-04-18 09:57:14 +02:00
Davide Tantillo
710fb93b9b
[ts] Update readme.
2025-04-18 09:56:24 +02:00
Mario Zechner
0fd206d3ca
[ue] Closes #2557 , dereference UTrackEntry in TrackEntries
2025-04-17 14:25:41 +02:00
Mario Zechner
ed0206dde3
[ue] Closes #2728 , adhere to new API in UE 5.4+
2025-04-17 14:12:35 +02:00
Mario Zechner
ddfa736ae2
[ue] Closes #2803 , pool slate material brush names
2025-04-17 14:08:43 +02:00
Mario Zechner
febbbbcd17
[cpp] Closes #2773 , infinite loop in spine_skin_get_entries and subsequent freeing of name strings.
2025-04-17 11:52:02 +02:00
Byeong Gwan
759c8115c4
[iOS] Spine fix Metal deadlock ( #2816 )
2025-04-17 11:19:14 +02:00
Davide Tantillo
8b99da4cb4
[ts][phaser-4] Fix readme.
2025-04-17 10:01:31 +02:00
Davide Tantillo
1c60592511
[ts][phaser] Untrack erroneously added phaser-v3 dist folder.
2025-04-17 09:48:44 +02:00
Davide Tantillo
18d275cfe4
[ts][phaser] Update ts examples with -v3 and -v4 versions.
2025-04-16 17:37:23 +02:00
Davide Tantillo
da0be9de63
[ts] Release 4.2.77
2025-04-16 17:32:06 +02:00
Davide Tantillo
27f8150e56
[ts] Fixed typo in examples index.html.
2025-04-16 17:24:38 +02:00
Davide Tantillo
f5fc3b9175
[ts] Updated build and publish script for phaser-v4.
2025-04-16 17:13:49 +02:00
Davide
b2c12b9d06
[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 ( #2815 )
2025-04-16 17:01:53 +02:00
Mario Zechner
46c3583f76
[godot] Up emscripten version
2025-04-14 08:29:15 +02:00
Mario Zechner
3cc43389b9
Formatting
2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232
[godot] Fix preprocessor constructs
2025-04-10 12:03:27 +02:00
Mario Zechner
f4ba6a9346
[godot] Add 4.4 to extension build matrix
2025-04-10 11:34:59 +02:00
Mario Zechner
cd63b83fe4
[godot] Add Godot 4.4 to build matrix
2025-04-10 11:33:12 +02:00
Mario Zechner
c5c71da28c
[godot] Fix 3.5 build
2025-04-10 11:31:32 +02:00
Byeong Gwan
f04382bacd
expose multiplatform spine-engine target ( #2806 )
2025-04-10 11:28:34 +02:00
Byeong Gwan
88230582c2
[iOS] merge shader header and disable cpp-interp in example project ( #2808 )
...
* [iOS] disable objc-interp in example project & reuse struct header inside shader
* [iOS] support sharing Shader Header on both cocoapods and SPM
2025-04-10 11:27:24 +02:00
少年买瓜吗
e10a9f04c5
Update CMakeLists.txt ( #2811 )
2025-04-10 11:26:35 +02:00
Davide Tantillo
cb28aeeedc
[flutter] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases.
2025-04-09 16:02:08 +02:00
Luke Ingram
23233222f9
[c][cpp] Port of commit f1e0f0f ( #2807 )
...
* [c][cpp] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. #2786
* [c][cpp] Format.
---------
Co-authored-by: Davide Tantillo <iamdjj@gmail.com>
2025-04-09 15:13:39 +02:00
Mario Zechner
092e82d7ae
[flutter] Closes #2809 , update web_ffi
2025-04-09 15:10:19 +02:00
Mario Zechner
8e35cb8b6b
[flutter] Update to emscripten 4.0.6, fix build script
2025-04-09 12:52:22 +02:00
Mario Zechner
72381a534a
[cpp] Fix block allocator compression, closes #2792
2025-04-08 14:29:14 +02:00