badlogic
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1855870d37
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[ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583.
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2020-01-11 15:03:13 +01:00 |
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Matthias Matthäy
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7311dc9931
|
Set image source after crossOrigin and event handlers to allow crossOrigin image loading (#1533)
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2020-01-11 14:27:18 +01:00 |
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badlogic
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e60a60ccd5
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[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590.
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2020-01-11 14:08:58 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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033703e900
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[player] Implemented generator reset.
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2019-12-14 02:29:32 +01:00 |
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badlogic
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121467572c
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[player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop.
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2019-12-14 02:19:22 +01:00 |
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badlogic
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a5428585e2
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[player] Reworked generator.
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2019-12-14 01:57:01 +01:00 |
|
badlogic
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154849484c
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[ts] Updated threejs backend to version r111. Closes #1560.
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2019-12-05 14:07:58 +01:00 |
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badlogic
|
a2bae9dea4
|
[ts] Generator background image UI and application.
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2019-11-28 10:35:16 +01:00 |
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badlogic
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c37916a731
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[ts][player] Only accept background image bounds if fully specified.
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2019-11-27 15:15:56 +01:00 |
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badlogic
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fca2f0c7af
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[ts] web player generator.
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2019-11-26 18:12:13 +01:00 |
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badlogic
|
9d2353bc46
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[ts] workflow test.
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2019-11-19 15:08:26 +01:00 |
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badlogic
|
82433093b4
|
Added spine-libgdx and spine-ts Github Actions workflows.
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2019-11-19 15:01:38 +01:00 |
|
badlogic
|
5eb76df99f
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[ts] Fixed curve parsing in SkeletonJson. Closes #1537.
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2019-11-15 12:57:36 +01:00 |
|
badlogic
|
16bd92f443
|
[ts][player] Added asset embedding examples for Spine Web Player.
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2019-11-07 15:42:14 +01:00 |
|
badlogic
|
8e0a2e0c75
|
[ts][player] Added AssetManager.setRawDataURI(path, name). Allows to set a path and corresponding raw data URI which enables embedding of resources like skeletons, atlases, and so on directly in HTML/JS. Added SpinePlayerConfig.rawDataURIs, see the player example for a demonstration. Also closes #1541, closes #1539.
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2019-11-05 15:20:50 +01:00 |
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badlogic
|
b81f77b993
|
[ts] Added AssetManager#setRawDataURI(path, data). Allows to set raw data URIs for a specific path, which in turn enables embedding assets into JavaScript/HTML. See #1535.
|
2019-10-31 19:27:33 +01:00 |
|
badlogic
|
4e96ebcda2
|
[ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour.
|
2019-10-31 17:10:22 +01:00 |
|
badlogic
|
f68ac18a82
|
[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508.
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2019-10-09 14:17:52 +02:00 |
|
badlogic
|
4410672ce2
|
[ts] Updated all core API documentation. See #1506.
|
2019-10-03 16:43:46 +02:00 |
|
badlogic
|
18eb242df6
|
[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
|
2019-09-26 16:11:10 +02:00 |
|
badlogic
|
1902286db1
|
[ts][canvas] Updated README to explicitely state white space stripping is not supported by the Canvas implementation.
|
2019-09-26 14:40:52 +02:00 |
|
badlogic
|
9313d010ec
|
[ts] Apply left over time additively to track time of delayed TrackEntry. See #1504.
|
2019-09-26 11:36:19 +02:00 |
|
badlogic
|
26e93f9f3f
|
[ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502.
|
2019-09-23 14:49:02 +02:00 |
|
badlogic
|
4913926e3b
|
[ts][webgl] Added support for WebGL2. Closes #1500.
|
2019-09-23 14:38:26 +02:00 |
|
NathanSweet
|
28d85e12b8
|
[ts] Owl demo updated: use window rather than canvas size, wait for first mouse move.
|
2019-08-30 16:49:06 +02:00 |
|
NathanSweet
|
842dffbd83
|
[all] Source clean up, formatting, and tabs for indentation.
|
2019-08-27 15:57:14 +02:00 |
|
NathanSweet
|
2fa85fc1c6
|
[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
|
2019-08-27 13:20:24 +02:00 |
|
badlogic
|
cc694f7b5a
|
[as3] fix parsing of default skins without attachment for binary files.
|
2019-08-07 11:41:30 +02:00 |
|
badlogic
|
8b714d6849
|
[ts] fix parsing of default skins without attachment for binary files.
|
2019-08-07 11:37:23 +02:00 |
|
badlogic
|
e039625430
|
Removed stretchyman-stretchy-ik from all examples.
|
2019-08-05 17:41:15 +02:00 |
|
badlogic
|
bb51ec7f23
|
Updated examples, removed stretch-ik stretchyman.
|
2019-08-05 17:31:15 +02:00 |
|
badlogic
|
2b5e521c34
|
[threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code.
|
2019-07-24 13:21:42 +02:00 |
|
badlogic
|
a4f92ccf21
|
[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
|
2019-07-16 18:36:46 +02:00 |
|
badlogic
|
ae6892cdfd
|
[ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly.
|
2019-07-09 16:58:24 +02:00 |
|
badlogic
|
f8f495524e
|
Updated example exports, fixed up example projects with mix-and-match skin api demo.
|
2019-07-09 13:47:05 +02:00 |
|
badlogic
|
ec903efb2e
|
[ts] Closes #1401, JIT bug in Safari on iOS 9.
|
2019-07-05 15:41:42 +02:00 |
|
badlogic
|
bbce5b915d
|
Updated README.mds.
|
2019-06-26 13:53:12 +02:00 |
|
badlogic
|
9643a27dce
|
[ts] Scale IK constraint and timeline data. See #1383.
|
2019-06-20 10:33:28 +02:00 |
|
badlogic
|
6850a019ec
|
Updated examples again, final binary format change.
|
2019-06-19 18:02:20 +02:00 |
|
badlogic
|
5f13f1b8e6
|
Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files.
|
2019-06-19 16:56:47 +02:00 |
|
badlogic
|
5776e2467a
|
[ts] Added soft IK support. See #1383.
|
2019-06-19 13:55:51 +02:00 |
|
badlogic
|
2946cec9d1
|
[ts][as3] Added mix-and-match example. See #1375.
|
2019-06-13 16:39:50 +02:00 |
|
badlogic
|
c9ccd43121
|
Merge branch '3.7' into 3.8-beta
|
2019-06-13 16:10:22 +02:00 |
|
badlogic
|
33dce937bf
|
[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
|
2019-06-13 16:03:26 +02:00 |
|
badlogic
|
6090d84a5e
|
[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
|
2019-06-13 16:03:16 +02:00 |
|
badlogic
|
5d974e4480
|
Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
|
2019-06-13 15:58:16 +02:00 |
|
badlogic
|
c1b4b7ea7d
|
[ts] Ported active bone check in SkeletonBounds. See #1378.
|
2019-06-11 15:27:45 +02:00 |
|
badlogic
|
ca3916dad8
|
[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
|
2019-06-07 17:21:53 +02:00 |
|
badlogic
|
900085d26f
|
[as3] Ported skin bones/constraints changes. See #1346.
|
2019-06-05 14:35:35 +02:00 |
|