5594 Commits

Author SHA1 Message Date
unknown
99c08fced6 Port more features 2019-07-02 17:51:47 +02:00
unknown
9745e3779c Revert some changes and fix formatting 2019-07-02 12:36:52 +02:00
unknown
7f4343d65c Fix solution 2019-07-02 11:50:11 +02:00
unknown
9df2c28768 ported more changes 2019-07-02 11:47:45 +02:00
unknown
c8a34cdbd5 Ported my fixes and optimization to spine stable 2019-07-01 17:15:03 +02:00
badlogic
f6f3ed9542 [ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting. 2019-06-26 16:19:58 +02:00
badlogic
a28eafaac1 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-26 13:53:18 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
Harald Csaszar
ee61fe3b8f [unity] updated 3.7 CHANGELOG with one minor entry. 2019-06-25 16:40:33 +02:00
Harald Csaszar
c3d7335ed0 [unity] updated CHANGELOG after changes by commit d1cc499e. 2019-06-25 16:37:58 +02:00
badlogic
d1cc499e2b Updated CHANGELOG. 2019-06-25 15:02:17 +02:00
badlogic
942e1c722a Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-24 16:18:32 +02:00
badlogic
f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 2019-06-24 16:18:24 +02:00
Harald Csaszar
bad82f81be [unity] Adapted spine-unity to commit 73fc786 "Made Skeleton.scaleX/scaleY private". 2019-06-24 15:21:28 +02:00
badlogic
73fc7867d8 [csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386. 2019-06-24 14:12:18 +02:00
badlogic
80971172ef Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-24 13:46:20 +02:00
badlogic
2fee7b4bdf [love2d] Fixed vertex color multiplier. We support both the old 0-255 and the new 0-1 RGBA range. Closes #1392. 2019-06-24 13:46:12 +02:00
badlogic
585b0f0093 [xna][monogame] Rewrote example project, added mix-and-match example, see #1375. 2019-06-21 18:01:57 +02:00
badlogic
a1c3cf269d Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-21 17:50:24 +02:00
badlogic
04644caf70 [xna][monogame] Updated examples used in XNA/Monogame example project. 2019-06-21 17:50:16 +02:00
badlogic
ae1ba0d9c4 [ue4] Updated assets to use latest format. 2019-06-21 16:55:56 +02:00
badlogic
49dd7c97d0 [c][cpp] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:39:29 +02:00
badlogic
ea60082019 [lua] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:37:24 +02:00
badlogic
355097821a [as3] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:35:39 +02:00
badlogic
9643a27dce [ts] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:33:28 +02:00
Harald Csaszar
505719c1f1 [unity] Added soft IK support. See #1383. 2019-06-20 10:19:17 +02:00
NathanSweet
64695a2c80 [libgdx] Apply loader scale to IK constraint softness. 2019-06-19 23:07:15 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
58e2971d81 [cpp] Added soft IK support. See #1383. 2019-06-19 16:42:58 +02:00
badlogic
7a19650b5b [c] Added soft IK support. See #1383. 2019-06-19 16:13:09 +02:00
badlogic
fbee0faf82 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-19 15:43:53 +02:00
badlogic
3411cfaf35 [lua] Fix IkConstraintTimeline.ENTRIES. See #1383. 2019-06-19 15:43:47 +02:00
Harald Csaszar
0df273d327 [unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385. 2019-06-19 15:03:05 +02:00
Harald Csaszar
57992b6cdf [unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385. 2019-06-19 15:02:35 +02:00
badlogic
ffd40fed68 [as3] Fix IkConstraintTimeline.ENTRIES. See #1383. 2019-06-19 14:34:11 +02:00
badlogic
442699238a [as3] Added soft IK support. See #1383. 2019-06-19 14:24:59 +02:00
badlogic
5776e2467a [ts] Added soft IK support. See #1383. 2019-06-19 13:55:51 +02:00
NathanSweet
e3bc0822e1 [libgdx] IK constraint improvements.
* Fixed softness when the parent bone is scaled.
* Scale softness using the parent and child bone `scaleX`.
* Fixed NaNs when the child bone is at `0,0` parent coordinates (or the parent is scaled to zero).
2019-06-19 02:26:03 +02:00
Harald Csaszar
b792cc4b73 [unity] Fixed runtime import hanging on "Importing small assets" in Unity 2019.3 and creating multiple Assets/Editor1, Assets/Editor2, etc dirs. Closes #1384. 2019-06-18 15:58:26 +02:00
badlogic
e8866cc730 [as3] Added SkeletonBinary to load binary .skel files. See #1095. 2019-06-18 11:12:18 +02:00
NathanSweet
15b4c54888 [libgdx] Added IK softness. 2019-06-17 19:06:22 +02:00
Harald Csaszar
7c3cb7b196 [unity] gitignore - minor update. 2019-06-17 18:11:05 +02:00
Harald Csaszar
4c9d80926c [unity] gitignore - minor update. 2019-06-17 18:10:43 +02:00
Harald Csaszar
61cb900c74 [unity] Added a spine-unity tests subdir to .gitignore 2019-06-17 18:07:29 +02:00
Harald Csaszar
ac1e12e268 [unity] Added a spine-unity tests subdir to .gitignore 2019-06-17 18:07:03 +02:00
Harald Csaszar
72b186d847 [unity] Corrected .gitignore file for unity-csharp subdir, it still referenced the old directory structure. 2019-06-17 17:57:53 +02:00
Harald Csaszar
996dba9d45 [unity] Corrected .gitignore file for unity-csharp subdir, it still referenced the old directory structure. 2019-06-17 17:53:28 +02:00
Harald Csaszar
7b8475a015 [runtimes] Added optional version parameter to export.sh 2019-06-17 17:05:42 +02:00
Harald Csaszar
39d4d80d3d [unity] Removed example asset export script if-directory-exists checks again. 2019-06-17 16:57:55 +02:00