Harald Csaszar
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9a14dcfc18
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[unity] Merged export-unity.sh and export.sh example asset export scripts.
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2019-06-17 16:35:37 +02:00 |
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NathanSweet
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fd698c74d5
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Clean up.
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2019-06-17 14:33:33 +02:00 |
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Harald Csaszar
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e494836c66
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[unity] Renamed unity example asset export script.
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2019-06-17 14:26:20 +02:00 |
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Harald Csaszar
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41d3257346
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[unity] Added unity-specific example asset source files (Pharan's modified assets). Added export-unityspecific.sh and adapted runtimes.sh to new assets and to work with sparse-checkout dir structure.
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2019-06-17 14:06:37 +02:00 |
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badlogic
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277d2f28f7
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[as3] SkeletonJson curve timeline parsing was incorrect. Closes #1382.
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2019-06-17 13:39:31 +02:00 |
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Harald Csaszar
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88406d2cae
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[unity] Updated changelog to modifications of commit 4a684f6 (skin API changes, removed extension methods).
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2019-06-17 11:40:51 +02:00 |
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Harald Csaszar
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599071028b
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[unity] Fixed a crash related to importing and stencil mode auto-updater.
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2019-06-16 22:33:43 +02:00 |
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Harald Csaszar
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04077eeda5
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[unity] Fixed a crash related to importing and stencil mode auto-updater.
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2019-06-16 22:26:18 +02:00 |
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Harald Csaszar
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f7861e49d1
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[unity] Fixed some asset metadata of 3.8 example skeletons.
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2019-06-16 20:21:38 +02:00 |
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Harald Csaszar
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2af73eed0c
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[unity] Fixed animation reference asset of 3.8 example skeleton.
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2019-06-16 19:42:53 +02:00 |
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Harald Csaszar
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c9c4f445c6
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[unity] Updated example skeleton assets to 3.8 format. Adapted scripts to assets where necessary.
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2019-06-16 19:24:25 +02:00 |
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badlogic
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e9929461f4
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[cocos2dx] Added mix-and-match example. See #1375.
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2019-06-13 17:30:03 +02:00 |
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badlogic
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76af7851dc
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[sfml] Added mix-and-match example. See #1375.
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2019-06-13 17:10:17 +02:00 |
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badlogic
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ee32f30545
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[lua] Added mix-and-match example. See #1375.
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2019-06-13 16:49:32 +02:00 |
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badlogic
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2946cec9d1
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[ts][as3] Added mix-and-match example. See #1375.
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2019-06-13 16:39:50 +02:00 |
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badlogic
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c9ccd43121
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Merge branch '3.7' into 3.8-beta
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2019-06-13 16:10:22 +02:00 |
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badlogic
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b2e151f3e7
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[c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:08:04 +02:00 |
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badlogic
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6e54e8d819
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[lua] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:56 +02:00 |
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badlogic
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b500055baf
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[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:16 +02:00 |
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badlogic
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33dce937bf
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:26 +02:00 |
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badlogic
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6090d84a5e
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:16 +02:00 |
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badlogic
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2fa29af0b2
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Merge branch '3.7' into 3.8-beta
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2019-06-13 15:59:00 +02:00 |
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badlogic
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8d52356475
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-06-13 15:58:24 +02:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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Harald Csaszar
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8cfe6be2c0
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:18:55 +02:00 |
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Harald Csaszar
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79fea3722b
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:17:39 +02:00 |
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NathanSweet
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ccc5b2f38b
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[libgdx] Fixed root bone transform for skeleton scale to use world axes.
#1373
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2019-06-13 14:57:29 +02:00 |
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badlogic
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d618a639aa
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[lua] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:35:16 +02:00 |
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badlogic
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9ff708615d
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[csharp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:33:31 +02:00 |
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badlogic
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d790429cd1
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[c][cpp] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:31:42 +02:00 |
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badlogic
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f2fa37dbe0
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[as3] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:29:42 +02:00 |
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badlogic
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c1b4b7ea7d
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[ts] Ported active bone check in SkeletonBounds. See #1378.
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2019-06-11 15:27:45 +02:00 |
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NathanSweet
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ad6ed0911c
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[libgdx] Wrap System.arraycopy for exceptions with more context.
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2019-06-11 11:17:34 +02:00 |
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NathanSweet
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28862c94bc
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Javadocs, argument checks, minor clean up.
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2019-06-09 16:14:36 +02:00 |
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NathanSweet
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b473b8afb4
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[libgdx] Don't include inactive bones when computing SkeletonBounds.
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2019-06-09 15:05:43 +02:00 |
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badlogic
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ca3916dad8
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[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
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2019-06-07 17:21:53 +02:00 |
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badlogic
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b113966ed4
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[lua] Ported skin bones/constraints changes. See #1346.
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2019-06-07 11:28:47 +02:00 |
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badlogic
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d85e18c5f5
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[c][cpp] Call update cache when setting a new skin.
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2019-06-07 10:40:30 +02:00 |
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badlogic
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48fd1024c0
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[ue4] Fixed re-import of atlas page textures.
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2019-06-06 18:48:07 +02:00 |
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badlogic
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f92fc97a5c
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-06-06 17:55:30 +02:00 |
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badlogic
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df310af0bc
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[ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples.
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2019-06-06 17:55:15 +02:00 |
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badlogic
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d9793e5df9
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[cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones.
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2019-06-06 16:33:30 +02:00 |
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badlogic
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ad60096eb1
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-06-06 14:13:29 +02:00 |
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badlogic
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29322c5c51
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[cpp] Ported skin bones/constraints changes. See #1346.
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2019-06-06 14:13:23 +02:00 |
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Harald Csaszar
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55daa017d5
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[csharp] Fixed a mistake of last porting commit 217ebe8: Binary format, added a string table. Changed some lines to be closer to ref-impl.
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2019-06-05 20:57:20 +02:00 |
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Harald Csaszar
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217ebe8888
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[csharp] Port of commits 7249fd6, 30a1a9b, 634887f: Binary format, added a string table. csharp: Moved separate functions to SkeletonInput class for unification with reference impl.
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2019-06-05 19:57:23 +02:00 |
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Harald Csaszar
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5193613445
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[csharp] Port of commit ec5b721: Set array sizes up front rather than shrink afterward. Also changed IkConstraintData.Bones type from List<BoneData> to ExposedList<BoneData> for unification reasons.
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2019-06-05 18:43:24 +02:00 |
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badlogic
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625f9b076a
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-06-05 17:31:54 +02:00 |
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badlogic
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d9161d2020
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[c] Ported skin bones/constraints changes. See #1346.
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2019-06-05 17:31:48 +02:00 |
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NathanSweet
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634887fa09
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[libgdx] SkeletonBinary, fixed reading a skin's bones fix.
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2019-06-05 16:39:38 +02:00 |
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