5594 Commits

Author SHA1 Message Date
NathanSweet
30a1a9b8c7 [libgdx] SkeletonBinary, fixed reading a skin's bones. 2019-06-05 16:37:07 +02:00
NathanSweet
0b6a3139c5 [libgdx] JsonRollback, add some attributes that are now optional. 2019-06-05 15:51:35 +02:00
badlogic
8cd53746ad [as3] Fixed SkeletonSprite, should not process slots with inactive bones. 2019-06-05 14:51:34 +02:00
badlogic
900085d26f [as3] Ported skin bones/constraints changes. See #1346. 2019-06-05 14:35:35 +02:00
badlogic
4ca84774a3 [ts] Fixed SkeletonJson#readCurve. 2019-06-05 14:11:37 +02:00
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
ba05b672c1 [ts] Don't include inactive bounds when computing skeleton bounds. 2019-06-05 11:23:30 +02:00
badlogic
03fe2c4779 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-05 11:20:52 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
NathanSweet
14aa093d2d [libgdx] JsonRollback tool clean up. 2019-06-05 10:17:16 +02:00
NathanSweet
c98ed30ebb [libgdx] Updated JsonRollback tool to go from 3.8 JSON to 3.7. 2019-06-05 10:05:31 +02:00
NathanSweet
2cc92a6f7c [libgdx] Don't include inactive bounds when computing skeleton bounds. 2019-06-04 22:40:29 +02:00
Harald Csaszar
1d0cce3707 [csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841 2019-06-04 18:24:40 +02:00
badlogic
3aa14d9b86 [ts] Ported skin bones/constraints changes. See #1346. 2019-06-04 15:53:34 +02:00
badlogic
8ab2ac2a4e Merge branch '3.8-beta' into skin-bones 2019-06-04 10:52:52 +02:00
badlogic
64852ddc96 [cpp] Ported all skin API changes, see #841. 2019-06-04 10:30:02 +02:00
badlogic
2eca53763f [lua] Ported all skin API changes, see #841. 2019-06-04 08:29:35 +02:00
Harald Csaszar
68f8cc40c4 [csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841. 2019-06-03 18:34:54 +02:00
badlogic
995cfa0d0a Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-06-03 17:00:40 +02:00
badlogic
b1f6b79b68 [as3] Ported all skin API changes, see #841. 2019-06-03 17:00:34 +02:00
Harald Csaszar
42da1973e4 [csharp] More skin API changes, ports of commits 8d0ffd0 and 829fcc4. See #841. 2019-06-03 16:48:31 +02:00
NathanSweet
7249fd6e4d [libgdx] Binary format, added a string table.
The binary export for a project with many attachment keys went from 3.5MB to 640KB (63.7KB zipped!).
2019-06-03 16:32:45 +02:00
NathanSweet
ec5b721557 [libgdx] Set array sizes up front rather than shrink afterward.
No format or functional changes here.
2019-06-03 16:32:45 +02:00
badlogic
f5cdfbdf76 Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-06-03 16:20:26 +02:00
badlogic
f9e4fd495d [ts] Ported all skin API changes, see #841. 2019-06-03 16:20:19 +02:00
Harald Csaszar
b683781380 [unity] Fixed version numbers at importer. 2019-06-03 16:20:03 +02:00
Harald Csaszar
bab8257fc6 [unity] Fixed version numbers at importer. 2019-06-03 16:18:51 +02:00
badlogic
40e6b026bd [c][sfml] Ported all skin API changes, see #841. 2019-06-03 15:39:11 +02:00
badlogic
a5dedaac4f Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-06-03 14:59:29 +02:00
badlogic
829fcc4168 [libgdx] Need to check for null attachment in internal entries. 2019-06-03 14:59:21 +02:00
Harald Csaszar
9860cc9eff [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:58:50 +02:00
Harald Csaszar
5f95a5ddd9 [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:57:56 +02:00
Harald Csaszar
5a2ba8dd33 [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:55:55 +02:00
badlogic
f8ea06048c Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-06-03 14:55:01 +02:00
badlogic
8d0ffd08f0 [libgdx] deformAttachment is set for all vertex attachment types on copy. 2019-06-03 14:54:45 +02:00
NathanSweet
8c2e975c20 Javadoc. 2019-06-03 14:18:15 +02:00
Harald Csaszar
4a684f63bf [csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841. 2019-05-31 21:25:46 +02:00
NathanSweet
47c3704acd Javadoc, clean up. 2019-05-31 18:13:02 +02:00
badlogic
b87ff7337b [libgdx] Removed VertexAttachment#applyDeform and replaced it with VertexAttachment#deformAttachment. The attachment set on this field is used to decide if a DeformTimeline should be applied to the attachment active on the slot to which a deform timeline is applied. Also removed inheritDeform field and getters/setters from MeshAttachment. 2019-05-31 17:46:37 +02:00
badlogic
eae88a058c [libgdx] Added Mesh#newLinkedMesh(), creates a linked mesh linked to either the original mesh, or the parent of the original mesh. Changed behaviour of Skin#copy: it always creates linked meshes. This allows changing e.g the region or rendererObject of the mesh, but will still link to the original mesh for vertices and similar data. 2019-05-31 16:55:42 +02:00
badlogic
225472de93 [c] More skin API changes, see #841. 2019-05-31 11:44:49 +02:00
badlogic
d14b5dc22a Merge branch '3.8-beta' into skin-bones 2019-05-31 11:34:09 +02:00
badlogic
522d1fd3b3 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-05-31 11:33:50 +02:00
badlogic
55d2a644bd Merge branch '3.7' into 3.8-beta 2019-05-31 11:33:43 +02:00
badlogic
83b38d24b3 Merge branch '3.7' of https://github.com/EsotericSoftware/spine-runtimes into 3.7 2019-05-31 11:33:26 +02:00
badlogic
61d2b52868 [cocos2dx] Closes #1366, setupGLProgramState incorrectly checked for RegionAttachment. 2019-05-31 11:33:21 +02:00
Harald Csaszar
5bf408f9bb [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:18:18 +02:00
Harald Csaszar
6495c7107c [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:16:53 +02:00
Harald Csaszar
97c8d3b9aa [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:14:54 +02:00
badlogic
07adb9d268 Merge branch '3.8-beta' into skin-bones 2019-05-28 14:21:52 +02:00