NathanSweet
|
30a1a9b8c7
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[libgdx] SkeletonBinary, fixed reading a skin's bones.
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2019-06-05 16:37:07 +02:00 |
|
NathanSweet
|
0b6a3139c5
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[libgdx] JsonRollback, add some attributes that are now optional.
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2019-06-05 15:51:35 +02:00 |
|
badlogic
|
8cd53746ad
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[as3] Fixed SkeletonSprite, should not process slots with inactive bones.
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2019-06-05 14:51:34 +02:00 |
|
badlogic
|
900085d26f
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[as3] Ported skin bones/constraints changes. See #1346.
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2019-06-05 14:35:35 +02:00 |
|
badlogic
|
4ca84774a3
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[ts] Fixed SkeletonJson#readCurve.
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2019-06-05 14:11:37 +02:00 |
|
badlogic
|
8ec6a9ef3b
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[ts] Updated demo assets to latest format.
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2019-06-05 11:59:31 +02:00 |
|
badlogic
|
ba05b672c1
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[ts] Don't include inactive bounds when computing skeleton bounds.
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2019-06-05 11:23:30 +02:00 |
|
badlogic
|
03fe2c4779
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-06-05 11:20:52 +02:00 |
|
badlogic
|
1ec6e26b71
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Updated example exports and copies in runtime example projects to the latest .json and .skel formats.
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2019-06-05 11:20:43 +02:00 |
|
NathanSweet
|
14aa093d2d
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[libgdx] JsonRollback tool clean up.
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2019-06-05 10:17:16 +02:00 |
|
NathanSweet
|
c98ed30ebb
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[libgdx] Updated JsonRollback tool to go from 3.8 JSON to 3.7.
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2019-06-05 10:05:31 +02:00 |
|
NathanSweet
|
2cc92a6f7c
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[libgdx] Don't include inactive bounds when computing skeleton bounds.
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2019-06-04 22:40:29 +02:00 |
|
Harald Csaszar
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1d0cce3707
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[csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841
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2019-06-04 18:24:40 +02:00 |
|
badlogic
|
3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
|
badlogic
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8ab2ac2a4e
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Merge branch '3.8-beta' into skin-bones
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2019-06-04 10:52:52 +02:00 |
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badlogic
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64852ddc96
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[cpp] Ported all skin API changes, see #841.
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2019-06-04 10:30:02 +02:00 |
|
badlogic
|
2eca53763f
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[lua] Ported all skin API changes, see #841.
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2019-06-04 08:29:35 +02:00 |
|
Harald Csaszar
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68f8cc40c4
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[csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841.
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2019-06-03 18:34:54 +02:00 |
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badlogic
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995cfa0d0a
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Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
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2019-06-03 17:00:40 +02:00 |
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badlogic
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b1f6b79b68
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[as3] Ported all skin API changes, see #841.
|
2019-06-03 17:00:34 +02:00 |
|
Harald Csaszar
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42da1973e4
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[csharp] More skin API changes, ports of commits 8d0ffd0 and 829fcc4. See #841.
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2019-06-03 16:48:31 +02:00 |
|
NathanSweet
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7249fd6e4d
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[libgdx] Binary format, added a string table.
The binary export for a project with many attachment keys went from 3.5MB to 640KB (63.7KB zipped!).
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2019-06-03 16:32:45 +02:00 |
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NathanSweet
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ec5b721557
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[libgdx] Set array sizes up front rather than shrink afterward.
No format or functional changes here.
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2019-06-03 16:32:45 +02:00 |
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badlogic
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f5cdfbdf76
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Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
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2019-06-03 16:20:26 +02:00 |
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badlogic
|
f9e4fd495d
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[ts] Ported all skin API changes, see #841.
|
2019-06-03 16:20:19 +02:00 |
|
Harald Csaszar
|
b683781380
|
[unity] Fixed version numbers at importer.
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2019-06-03 16:20:03 +02:00 |
|
Harald Csaszar
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bab8257fc6
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[unity] Fixed version numbers at importer.
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2019-06-03 16:18:51 +02:00 |
|
badlogic
|
40e6b026bd
|
[c][sfml] Ported all skin API changes, see #841.
|
2019-06-03 15:39:11 +02:00 |
|
badlogic
|
a5dedaac4f
|
Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
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2019-06-03 14:59:29 +02:00 |
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badlogic
|
829fcc4168
|
[libgdx] Need to check for null attachment in internal entries.
|
2019-06-03 14:59:21 +02:00 |
|
Harald Csaszar
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9860cc9eff
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:58:50 +02:00 |
|
Harald Csaszar
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5f95a5ddd9
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:57:56 +02:00 |
|
Harald Csaszar
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5a2ba8dd33
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
|
2019-06-03 14:55:55 +02:00 |
|
badlogic
|
f8ea06048c
|
Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
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2019-06-03 14:55:01 +02:00 |
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badlogic
|
8d0ffd08f0
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[libgdx] deformAttachment is set for all vertex attachment types on copy.
|
2019-06-03 14:54:45 +02:00 |
|
NathanSweet
|
8c2e975c20
|
Javadoc.
|
2019-06-03 14:18:15 +02:00 |
|
Harald Csaszar
|
4a684f63bf
|
[csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841.
|
2019-05-31 21:25:46 +02:00 |
|
NathanSweet
|
47c3704acd
|
Javadoc, clean up.
|
2019-05-31 18:13:02 +02:00 |
|
badlogic
|
b87ff7337b
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[libgdx] Removed VertexAttachment#applyDeform and replaced it with VertexAttachment#deformAttachment. The attachment set on this field is used to decide if a DeformTimeline should be applied to the attachment active on the slot to which a deform timeline is applied. Also removed inheritDeform field and getters/setters from MeshAttachment.
|
2019-05-31 17:46:37 +02:00 |
|
badlogic
|
eae88a058c
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[libgdx] Added Mesh#newLinkedMesh(), creates a linked mesh linked to either the original mesh, or the parent of the original mesh. Changed behaviour of Skin#copy: it always creates linked meshes. This allows changing e.g the region or rendererObject of the mesh, but will still link to the original mesh for vertices and similar data.
|
2019-05-31 16:55:42 +02:00 |
|
badlogic
|
225472de93
|
[c] More skin API changes, see #841.
|
2019-05-31 11:44:49 +02:00 |
|
badlogic
|
d14b5dc22a
|
Merge branch '3.8-beta' into skin-bones
|
2019-05-31 11:34:09 +02:00 |
|
badlogic
|
522d1fd3b3
|
Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
|
2019-05-31 11:33:50 +02:00 |
|
badlogic
|
55d2a644bd
|
Merge branch '3.7' into 3.8-beta
|
2019-05-31 11:33:43 +02:00 |
|
badlogic
|
83b38d24b3
|
Merge branch '3.7' of https://github.com/EsotericSoftware/spine-runtimes into 3.7
|
2019-05-31 11:33:26 +02:00 |
|
badlogic
|
61d2b52868
|
[cocos2dx] Closes #1366, setupGLProgramState incorrectly checked for RegionAttachment.
|
2019-05-31 11:33:21 +02:00 |
|
Harald Csaszar
|
5bf408f9bb
|
[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
|
2019-05-28 20:18:18 +02:00 |
|
Harald Csaszar
|
6495c7107c
|
[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
|
2019-05-28 20:16:53 +02:00 |
|
Harald Csaszar
|
97c8d3b9aa
|
[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
|
2019-05-28 20:14:54 +02:00 |
|
badlogic
|
07adb9d268
|
Merge branch '3.8-beta' into skin-bones
|
2019-05-28 14:21:52 +02:00 |
|