5594 Commits

Author SHA1 Message Date
Harald Csaszar
e898ff829c [unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes. 2019-07-17 02:17:03 +02:00
Harald Csaszar
dad97ecc06 [unity] Split the file AttachmentTools into 4 new files for each contained class. 2019-07-17 02:00:08 +02:00
Harald Csaszar
ddf5082dc4 [unity] Cleanup: Spine Editor/Utility/SpineEditorUtilities class into multiple files with partial class qualifier. 2019-07-17 01:47:32 +02:00
Harald Csaszar
9583cb9183 [unity] Cleanup: Removed commented-out code from Timeline component code. 2019-07-16 22:46:07 +02:00
Harald Csaszar
09b8d8c3aa [unity] BlendModeMaterialAsset and it's instance Default BlendModeMaterials.asset now have Apply Additive Material set to true by default in order to apply all blend modes by default. 2019-07-16 22:39:30 +02:00
Harald Csaszar
848faf08b3 [unity] SkeletonMecanim: Changed default MixMode to MixMode.SpineStyle since this potentially prevents dipping to setup pose problems. Cleanup of old text strings mentioning SkeletonAnimator instead of SkeletonMecanim. 2019-07-16 22:26:59 +02:00
Harald Csaszar
f5f77ef481 [unity] Changed namespace Spine.Unity.Modules to Spine.Unity and Spine.Unity.Examples after restructuring. See previous commits 59746cc and 64a6ae4. 2019-07-16 22:17:02 +02:00
Harald Csaszar
64a6ae4034 [unity] Renamed editor script PointFollowerEditor to PointFollowerInspector. Editor scripts moved accordingly to previous commit 59746cc: "Lots of files and components moved to new directories for restructuring cleanup". 2019-07-16 21:25:20 +02:00
Harald Csaszar
59746ccbf6 [unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup. 2019-07-16 20:01:47 +02:00
badlogic
a4f92ccf21 [ts] Fixed resolving transform and path constraints when loading skin bones and constraints. 2019-07-16 18:36:46 +02:00
badlogic
346a48a4a9 Updated examples. 2019-07-16 17:29:55 +02:00
badlogic
aa7dc3448e Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-07-16 17:26:25 +02:00
badlogic
608acf745c Updated export script. 2019-07-16 17:26:18 +02:00
Harald Csaszar
c394057e34 [unity] Restructuring cleanup - moved shaders to unified location. Updated CHANGELOG LWRP section and added section about restructuring changes. 2019-07-16 16:17:01 +02:00
Harald Csaszar
dbb8506fd4 [unity] Updated CHANGELOG by section of added LWRP UPM package in last commit 195ae91d. See #1255. 2019-07-15 18:48:52 +02:00
Harald Csaszar
195ae91db1 [unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255. 2019-07-14 22:56:49 +02:00
NathanSweet
eac42ae50a [libgdx] Disallow creating a timeline with 0 frames. 2019-07-14 13:33:23 +02:00
Harald Csaszar
39063c5d37 [unity] Fixed a bug in SpineMecanim which caused dipping to SetupPose during transitions due to MixBlend.Replace on first track. 2019-07-12 20:27:24 +02:00
badlogic
ebf649a23e [cpp] Closes #1408, missing softness getter/setter on IkConstraint. 2019-07-12 13:06:06 +02:00
badlogic
1dadeb48a4 Merge branch 'socialpoint' into 3.8-beta 2019-07-12 13:03:57 +02:00
badlogic
aab88a7a6f [cocos2dx] Fixed up reference to isAutoCullEnable(). 2019-07-12 13:03:39 +02:00
Stefano Lanza
b648d3af99 Remove Socialpoint custom code related to cocos2dx (#1407) 2019-07-12 13:01:15 +02:00
Harald Csaszar
9e017d03eb [unity] Shader cleanup: moved shaders from second modules/shaders directory to main shaders directory. Preparation commit for LWRP shaders. See #1255. 2019-07-11 19:31:20 +02:00
Harald Csaszar
bf365a0dad [unity] Shader cleanup: removed duplicate unused cginc files. See #1255. 2019-07-11 19:30:27 +02:00
Harald Csaszar
90444cc226 Merge branch '3.7' into 3.8-beta 2019-07-11 15:32:25 +02:00
badlogic
e5b88aa4c0 [cocos2dx] Temporarily enable culling by default. 2019-07-11 15:05:29 +02:00
badlogic
727b3866d3 Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint 2019-07-11 14:56:56 +02:00
badlogic
b22420b03b [cocos2dx] Fixed mix-and-match example. 2019-07-11 14:32:14 +02:00
badlogic
f020c2ceba [cpp] Closes #1404, add define SPINE_USE_STD_FUNCTION. When set, the animation state callback can be a std::function. 2019-07-11 14:29:42 +02:00
badlogic
8172d8c98b [cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal. 2019-07-11 14:26:35 +02:00
badlogic
3432d16374 [cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal. 2019-07-11 14:24:41 +02:00
Harald Csaszar
e229dab539 [unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374. 2019-07-10 12:43:08 +02:00
Harald Csaszar
a96a059faf [unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374. 2019-07-10 12:38:21 +02:00
Harald Csaszar
8532d3a929 [unity] for 3.7 branch only: added a non-behaviour changing implementation of SettingsProvider for Unity 2018.3+. In case of merge conflicts to 3.8-beta branch discard this commit's changes, 3.8 already contains a full-fledged SettingsProvider implementation. Closes #1405 2019-07-10 11:58:44 +02:00
Harald Csaszar
713e24c0a0 [unity] Example assets: updated stretchyman normal and emission maps, adapted to changed atlas layout of diffuse texture. 2019-07-09 17:32:05 +02:00
Harald Csaszar
6799d6f06d [unity] Runtime example src files: updated stretchyman normal and emission maps, adapted to changed atlas layout. 2019-07-09 17:28:33 +02:00
badlogic
ae6892cdfd [ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly. 2019-07-09 16:58:24 +02:00
badlogic
7f9617a50b Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-07-09 13:47:12 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
Nathan Sweet
5b0d446b1f
[spine-player] Tabs, not spaces. 2019-07-09 00:07:41 +02:00
Harald Csaszar
2a361cd46d [unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings. 2019-07-08 16:48:54 +02:00
Harald Csaszar
2d5cc4a460 [unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings. 2019-07-08 16:30:33 +02:00
badlogic
abc33713d8 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-07-08 14:15:11 +02:00
badlogic
416710db45 Updated mix-and-match example project file. 2019-07-08 14:15:05 +02:00
NathanSweet
12fc3d2823 [libgdx] Fixed Skeleton Viewer not allow deselection of animations or skins. 2019-07-07 00:16:06 +02:00
NathanSweet
e915776665 [libgdx] Javadoc. 2019-07-05 19:21:46 +02:00
badlogic
ec903efb2e [ts] Closes #1401, JIT bug in Safari on iOS 9. 2019-07-05 15:41:42 +02:00
unknown
16c2437d70 Fix breaking changes 2019-07-04 14:24:08 +02:00
unknown
c71736792b Formatting 2019-07-03 12:56:51 +02:00
unknown
90f2968865 Clean ups 2019-07-03 12:49:10 +02:00