Harald Csaszar
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e898ff829c
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[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
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2019-07-17 02:17:03 +02:00 |
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Harald Csaszar
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dad97ecc06
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[unity] Split the file AttachmentTools into 4 new files for each contained class.
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2019-07-17 02:00:08 +02:00 |
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Harald Csaszar
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ddf5082dc4
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[unity] Cleanup: Spine Editor/Utility/SpineEditorUtilities class into multiple files with partial class qualifier.
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2019-07-17 01:47:32 +02:00 |
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Harald Csaszar
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9583cb9183
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[unity] Cleanup: Removed commented-out code from Timeline component code.
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2019-07-16 22:46:07 +02:00 |
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Harald Csaszar
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09b8d8c3aa
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[unity] BlendModeMaterialAsset and it's instance Default BlendModeMaterials.asset now have Apply Additive Material set to true by default in order to apply all blend modes by default.
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2019-07-16 22:39:30 +02:00 |
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Harald Csaszar
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848faf08b3
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[unity] SkeletonMecanim: Changed default MixMode to MixMode.SpineStyle since this potentially prevents dipping to setup pose problems. Cleanup of old text strings mentioning SkeletonAnimator instead of SkeletonMecanim.
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2019-07-16 22:26:59 +02:00 |
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Harald Csaszar
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f5f77ef481
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[unity] Changed namespace Spine.Unity.Modules to Spine.Unity and Spine.Unity.Examples after restructuring. See previous commits 59746cc and 64a6ae4.
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2019-07-16 22:17:02 +02:00 |
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Harald Csaszar
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64a6ae4034
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[unity] Renamed editor script PointFollowerEditor to PointFollowerInspector. Editor scripts moved accordingly to previous commit 59746cc: "Lots of files and components moved to new directories for restructuring cleanup".
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2019-07-16 21:25:20 +02:00 |
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Harald Csaszar
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59746ccbf6
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[unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup.
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2019-07-16 20:01:47 +02:00 |
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badlogic
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a4f92ccf21
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[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
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2019-07-16 18:36:46 +02:00 |
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badlogic
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346a48a4a9
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Updated examples.
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2019-07-16 17:29:55 +02:00 |
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badlogic
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aa7dc3448e
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-07-16 17:26:25 +02:00 |
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badlogic
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608acf745c
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Updated export script.
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2019-07-16 17:26:18 +02:00 |
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Harald Csaszar
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c394057e34
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[unity] Restructuring cleanup - moved shaders to unified location. Updated CHANGELOG LWRP section and added section about restructuring changes.
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2019-07-16 16:17:01 +02:00 |
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Harald Csaszar
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dbb8506fd4
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[unity] Updated CHANGELOG by section of added LWRP UPM package in last commit 195ae91d. See #1255.
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2019-07-15 18:48:52 +02:00 |
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Harald Csaszar
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195ae91db1
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[unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255.
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2019-07-14 22:56:49 +02:00 |
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NathanSweet
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eac42ae50a
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[libgdx] Disallow creating a timeline with 0 frames.
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2019-07-14 13:33:23 +02:00 |
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Harald Csaszar
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39063c5d37
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[unity] Fixed a bug in SpineMecanim which caused dipping to SetupPose during transitions due to MixBlend.Replace on first track.
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2019-07-12 20:27:24 +02:00 |
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badlogic
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ebf649a23e
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[cpp] Closes #1408, missing softness getter/setter on IkConstraint.
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2019-07-12 13:06:06 +02:00 |
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badlogic
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1dadeb48a4
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Merge branch 'socialpoint' into 3.8-beta
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2019-07-12 13:03:57 +02:00 |
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badlogic
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aab88a7a6f
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[cocos2dx] Fixed up reference to isAutoCullEnable().
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2019-07-12 13:03:39 +02:00 |
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Stefano Lanza
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b648d3af99
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Remove Socialpoint custom code related to cocos2dx (#1407)
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2019-07-12 13:01:15 +02:00 |
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Harald Csaszar
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9e017d03eb
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[unity] Shader cleanup: moved shaders from second modules/shaders directory to main shaders directory. Preparation commit for LWRP shaders. See #1255.
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2019-07-11 19:31:20 +02:00 |
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Harald Csaszar
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bf365a0dad
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[unity] Shader cleanup: removed duplicate unused cginc files. See #1255.
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2019-07-11 19:30:27 +02:00 |
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Harald Csaszar
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90444cc226
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Merge branch '3.7' into 3.8-beta
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2019-07-11 15:32:25 +02:00 |
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badlogic
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e5b88aa4c0
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[cocos2dx] Temporarily enable culling by default.
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2019-07-11 15:05:29 +02:00 |
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badlogic
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727b3866d3
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Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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badlogic
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b22420b03b
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[cocos2dx] Fixed mix-and-match example.
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2019-07-11 14:32:14 +02:00 |
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badlogic
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f020c2ceba
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[cpp] Closes #1404, add define SPINE_USE_STD_FUNCTION. When set, the animation state callback can be a std::function.
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2019-07-11 14:29:42 +02:00 |
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badlogic
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8172d8c98b
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[cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal.
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2019-07-11 14:26:35 +02:00 |
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badlogic
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3432d16374
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[cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal.
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2019-07-11 14:24:41 +02:00 |
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Harald Csaszar
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e229dab539
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[unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374.
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2019-07-10 12:43:08 +02:00 |
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Harald Csaszar
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a96a059faf
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[unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374.
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2019-07-10 12:38:21 +02:00 |
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Harald Csaszar
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8532d3a929
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[unity] for 3.7 branch only: added a non-behaviour changing implementation of SettingsProvider for Unity 2018.3+. In case of merge conflicts to 3.8-beta branch discard this commit's changes, 3.8 already contains a full-fledged SettingsProvider implementation. Closes #1405
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2019-07-10 11:58:44 +02:00 |
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Harald Csaszar
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713e24c0a0
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[unity] Example assets: updated stretchyman normal and emission maps, adapted to changed atlas layout of diffuse texture.
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2019-07-09 17:32:05 +02:00 |
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Harald Csaszar
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6799d6f06d
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[unity] Runtime example src files: updated stretchyman normal and emission maps, adapted to changed atlas layout.
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2019-07-09 17:28:33 +02:00 |
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badlogic
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ae6892cdfd
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[ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly.
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2019-07-09 16:58:24 +02:00 |
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badlogic
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7f9617a50b
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-07-09 13:47:12 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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Nathan Sweet
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5b0d446b1f
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[spine-player] Tabs, not spaces.
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2019-07-09 00:07:41 +02:00 |
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Harald Csaszar
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2a361cd46d
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[unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings.
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2019-07-08 16:48:54 +02:00 |
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Harald Csaszar
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2d5cc4a460
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[unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings.
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2019-07-08 16:30:33 +02:00 |
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badlogic
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abc33713d8
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-07-08 14:15:11 +02:00 |
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badlogic
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416710db45
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Updated mix-and-match example project file.
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2019-07-08 14:15:05 +02:00 |
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NathanSweet
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12fc3d2823
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[libgdx] Fixed Skeleton Viewer not allow deselection of animations or skins.
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2019-07-07 00:16:06 +02:00 |
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NathanSweet
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e915776665
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[libgdx] Javadoc.
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2019-07-05 19:21:46 +02:00 |
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badlogic
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ec903efb2e
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[ts] Closes #1401, JIT bug in Safari on iOS 9.
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2019-07-05 15:41:42 +02:00 |
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unknown
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16c2437d70
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Fix breaking changes
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2019-07-04 14:24:08 +02:00 |
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unknown
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c71736792b
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Formatting
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2019-07-03 12:56:51 +02:00 |
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unknown
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90f2968865
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Clean ups
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2019-07-03 12:49:10 +02:00 |
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